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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.215 by elmex, Sat Jul 22 12:36:17 2006 UTC vs.
Revision 1.216 by root, Sat Jul 22 13:20:33 2006 UTC

11- PANGO: create upstream-patch for inclusion into pango 11- PANGO: create upstream-patch for inclusion into pango
12- SERVER: on shtudown: wanted to save map with player => map not being saved? 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. 13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14 14
15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) 15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
16- spells ordering for complete different for different users (maybe stored in hash?) 16- spells ordering completely different for different users (maybe stored in hash?)
17- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 17- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
18 => either using bg attribute, or something else. neither way is currently implementable, imho 18 => either using bg attribute, or something else. neither way is currently implementable, imho
19 => or maybe using an extra icon for curses/magic items?) 19 => or maybe using an extra icon for curses/magic items?)
20 maybe drag&drop, otherwise two containers side-by-side makes little sense. 20 maybe drag&drop, otherwise two containers side-by-side makes little sense.
21 show player weight/max weight in inventory 21 show player weight/max weight in inventory
22 offer common options such as use_skill sense xxx etc. in inventory via menu? 22 offer common options such as use_skill sense xxx etc. in inventory via menu?
23 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 23 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
24 make simple inventory filters: most recently added/changed, normal, only unlocked 24 make simple inventory filters: most recently added/changed, normal, only unlocked
25- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
26- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
27- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked) 25- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked)
26- floorbox out-of-screen after resizing (schmorp)
27- inventoy window (and probably others) too large after resizing (schmorp)
28- skill book - tooltips with description and bind-to-key (schmorp)
28- all dialogs should be closable with "Esc" 29- all dialogs should be closable with "Esc"
29- maybe Quit menu point into map menu (with dialog when logge din, as usual?) 30- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
30- notebook should provide a visual feedback (support from button class?) 31- notebook should provide a visual feedback (support from button class?)
31- buttons should support hovering visually 32- buttons should support hovering visually
32- experience change messages should include skill experience
33- minor: skill list which lets u bind stuff 33- minor: skill list which lets u bind stuff
34- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 34- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 (after starting, press quit) 36 (after starting, press quit)
37- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory 37- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory

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