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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.186 by root, Sun Jul 2 18:52:04 2006 UTC vs.
Revision 1.217 by root, Sun Jul 23 08:58:43 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) 11- PANGO: create upstream-patch for inclusion into pango
12 bind action stays open when closing theamcro recorder 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- IMPORTANT: discuss topmost menu, minor issues 13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14- enable autopickup/disable in right-click menĂ¼ for map 14
15- help window close button 15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
16- floorbox should show currently open container 16- spells ordering completely different for different users (maybe stored in hash?)
17- speed up Table::find_widget etc. with interval => values type data structure.
18- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
19 => either using bg attribute, or something else. neither way is currently implementable, imho
20 => or maybe using an extra icon for curses/magic items?)
21 maybe drag&drop, otherwise two containers side-by-side makes little sense.
22 show player weight/max weight in inventory
23 offer common options such as use_skill sense xxx etc. in inventory via menu?
24 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
17- make simple inventory filters: most recently added/changed, normal, only unlocked 25 make simple inventory filters: most recently added/changed, normal, only unlocked
26- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked)
27- floorbox out-of-screen after resizing (schmorp)
28- inventoy window (and probably others) too large after resizing (schmorp)
29- skill book - tooltips with description and bind-to-key (schmorp)
30- all dialogs should be closable with "Esc"
31- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
32- notebook should provide a visual feedback (support from button class?)
33- buttons should support hovering visually
34- minor: skill list which lets u bind stuff
18- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 35- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
19- minor: skill list which shows XP and lets u bind stuff
20- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
21 (after starting, press quit) 37 (after starting, press quit)
22- use more graphical frames/separators to make dialogs more eye-pleasing/clean. 38- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
23 39
24should be solved/investigated before 1.0 release: 40should be solved/investigated before 1.0 release:
41- playerbook/skills should have sensible tooltips with skill descriptions
42- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
43- NPC dialog box should have close button which finishes the dialog
25- mapmap (overview) - scroll visible area by clicking/dragging 44- mapmap (overview) - scroll visible area by clicking/dragging
26- binding window and editor layout broken for long recordings 45- binding window and editor layout broken for long recordings => use scroller
27- maybe open the help viewer on the first start, or a simple dialog that 46- maybe open the help viewer on the first start, or a simple dialog that
28 initially lists keybidings for gcfclient converts. 47 initially lists keybidings for gcfclient converts.
29- maybe support mb4/mb5 on selected widgets to facilitate scrolling 48- maybe support mb4/mb5 on selected widgets to facilitate scrolling
30 (inventory, spell list, messge log...) => marc 49 (inventory, spell list, messge log...) => marc
31- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 50- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
32- but fullscreen => minimize (alt-esc) => no way to go back [windows] 51- but fullscreen => minimize (alt-esc) => no way to go back [windows]
33- spell list => scroll down => "Pickup" => scrollbar not updated 52- spell list => scroll down => "Pickup" => scrollbar not updated
34- what happened to the dialog being shown when modifiera are pressed, showing 53- what happened to the dialog being shown when modifiers are pressed, showing
35 keybindings for this modifier? 54 keybindings for this modifier?
36- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 55- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
37 56
38post-1.0: 57post-1.0:
58- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
59 (maybe sth. else causes the slowness, such as database?)
60- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
39- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 61- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
40 affect neighbouring visible pixels (border bleeding). 62 affect neighbouring visible pixels (border bleeding).
41- examine etc., should use extendeddrawinfo or sth. similar 63- examine etc., should use extendeddrawinfo or sth. similar
42- player list from server for tell etc. commands 64- player list from server for tell etc. commands
43- save only dirty cached maps, and save dirty maps != current map 65- save only dirty cached maps, and save dirty maps != current map
53- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 75- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
54- performance: use texture collections for upstream server data instead if gobs 76- performance: use texture collections for upstream server data instead if gobs
55 of small textures. 77 of small textures.
56 78
57TEMPORARY SERVER TODO: 79TEMPORARY SERVER TODO:
80- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
58- palyer peaceful setting should be independen of game peaceful setting 81- palyer peaceful setting should be independen of game peaceful setting
59 (i.e. one should be able to become hostile against guards but still 82 (i.e. one should be able to become hostile against guards but still
60 be peaceful - the palyer peaceful would be toggled by priests and shown 83 be peaceful - the palyer peaceful would be toggled by priests and shown
61 in who, the game peaceful steting would be toggled by the peaceful command 84 in who, the game peaceful steting would be toggled by the peaceful command
62 but not otherwise shown). 85 but not otherwise shown).
68- 3) jumping into monsters does no damage, even though it's supposed to 91- 3) jumping into monsters does no damage, even though it's supposed to
69 be an attack (mentioned before). You also get no exp for this 92 be an attack (mentioned before). You also get no exp for this
70- 10) (feature request): bug/typo/idea commands to automatically log 93- 10) (feature request): bug/typo/idea commands to automatically log
71 your comments, with the mentioning of the current map (and perhaps an 94 your comments, with the mentioning of the current map (and perhaps an
72 item, if you do 'bug <item>'). 95 item, if you do 'bug <item>').
96
97
98 #TODO#d# display texture cache
99 {
100 glEnable GL_TEXTURE_2D;
101 glBindTexture GL_TEXTURE_2D, 41;
102 glColor 1, 1, 1, 1;
103 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
104 glEnable GL_BLEND;
105 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
106 glBegin GL_QUADS;
107 glTexCoord 0,1; glVertex 0,0;
108 glTexCoord 1,1; glVertex 255,0;
109 glTexCoord 1,0; glVertex 255,255;
110 glTexCoord 0,0; glVertex 0,255;
111 glEnd;
112 glDisable GL_BLEND;
113 glDisable GL_TEXTURE_2D;
114 }
73 115
74set_face 4783 => 70 116set_face 4783 => 70
75libpng warning: Ignoring gAMA chunk with gamma=0 117libpng warning: Ignoring gAMA chunk with gamma=0
76allocating id 71 118allocating id 71
77OK 119OK

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