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12 | - SERVER: on shtudown: wanted to save map with player => map not being saved? |
12 | - SERVER: on shtudown: wanted to save map with player => map not being saved? |
13 | - EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. |
13 | - EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. |
14 | |
14 | |
15 | - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) |
15 | - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) |
16 | - spells ordering completely different for different users (maybe stored in hash?) |
16 | - spells ordering completely different for different users (maybe stored in hash?) |
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17 | - speed up Table::find_widget etc. with interval => values type data structure. |
17 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
18 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
18 | => either using bg attribute, or something else. neither way is currently implementable, imho |
19 | => either using bg attribute, or something else. neither way is currently implementable, imho |
19 | => or maybe using an extra icon for curses/magic items?) |
20 | => or maybe using an extra icon for curses/magic items?) |
20 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
21 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
21 | show player weight/max weight in inventory |
22 | show player weight/max weight in inventory |