--- deliantra/Deliantra-Client/TODO 2006/04/17 06:50:26 1.16 +++ deliantra/Deliantra-Client/TODO 2006/04/19 06:06:43 1.22 @@ -1,5 +1,16 @@ http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html +- IMPIMPIMP-ORA-ANT: history for commandline :) +- enter runmode when cursor-key repeats +- mapmap (overview) + - convetr to real window + - draw rectangle around visible area + - scroll visible area + - make size configurable/reesizable +- use real mapmap size in map caching, not hardcoded 250 size +- save only dirty cached maps, and save dirty maps != current map +- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges +- the stats for the gauges which get into the stats_update function are somehow weird - IMPORTANT: map scroll darken code does not work - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too - message window layout broken (entry too small). @@ -10,15 +21,14 @@ b) widget layout is nontrivial as to not obscure map c) need better way to center map then middle-button, maybe map overview (but updates will be slow UPDATE updates are not at all slow). -- labels are generally shown too small -- labels have an extra " " at the end that affects size calculations(?) - label needs "expected char width" -- make font description copy: font size changes hurt A LOT (really?) - toplevel should enforce that windows always be partially visible - maybe move window managing functionality into toplevel - cavehippo wants hashstring to be changed to hash name - pippij wants playerstealing to work between hostile players +- schmorp wants to rework the who output format +- attempt_jump tries to kick jumped-into monster,s but doesn't work "workarounded" but not solved: (- IMPORTANT: move widgets to integer coordinates - fix containers!)