ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/TODO
(Generate patch)

Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.136 by root, Mon Jun 5 21:43:54 2006 UTC vs.
Revision 1.220 by root, Mon Jul 24 04:24:42 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 11- PANGO: create upstream-patch for inclusion into pango
12 together with removing query dialog altogether. 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14- IMPORTANT: history for completer (cursor-up)
15- IMPORTANT: bind keys using the completer
16 14
15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
16- spells ordering completely different for different users (maybe stored in hash?)
17- identify inventory hover slowness and fix it (schmorp)
18- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!)
19 => either using bg attribute, or something else. neither way is currently implementable, imho
20 => or maybe using an extra icon for curses/magic items?)
21 offer common options such as use_skill sense xxx etc. in inventory via menu?
22 make simple inventory filters: most recently added/changed, normal, only unlocked
23- floorbox out-of-screen after resizing (schmorp)
24- skill book - tooltips with description and bind-to-key (schmorp)
25- all dialogs should be closable with "Esc"
26- maybe Quit menu point into map menu (with dialog when logged in, as usual?)
27- notebooks should provide visual feedback (support from button class?)
28- buttons should support hovering visually
29- minor: skill list which lets u bind stuff
30- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
31
17should be solved/investitaged before BETA release: 32should be solved/investigated before 1.0 release:
18- put metaserver list into scrolled viewport, move Use button to back, 33- use more graphical frames/separators to make dialogs more eye-pleasing/clean
19 add tooltips, close together with setup dialog or even notebook page 34- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
20 becoming invisible. 35- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
21- message log/textview flickers on update. 36- playerbook/skills should have sensible tooltips with skill descriptions
37- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
38- NPC dialog box should have close button which finishes the dialog
39- mapmap (overview) - scroll visible area by clicking/dragging
22- binding window and editor layout broken for long recordings 40- binding window and editor layout broken for long recordings => use scroller
23- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 41- maybe open the help viewer on the first start, or a simple dialog that
24 (use popups, not buttons) 42 initially lists keybidings for gcfclient converts.
25- minor: skill list which shows XP and lets u bind stuff 43- maybe support mb4/mb5 on selected widgets to facilitate scrolling
26- adding another notebook page "Debug" that sets debnugging flags might or 44 (inventory, spell list, messge log...) => marc
27 might not help tracking down bugs in the field? 45- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
28- log messages received and commands sent to ~/.crossfire/log.$ip 46- but fullscreen => minimize (alt-esc) => no way to go back [windows]
47- spell list => scroll down => "Pickup" => scrollbar not updated
48- what happened to the dialog being shown when modifiers are pressed, showing
49 keybindings for this modifier?
50- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
51
52post-1.0:
29- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 53- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
30 (after starting, press quit) 54 (after starting, press quit)
31- mapmap (overview) - scroll visible area by clicking/dragging 55- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
32- maybe move window managing functionality into toplevel: better window management (graphical feedback) 56- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
33- the player weight somehow updates strangely when dropping/picking up 57 affect neighbouring visible pixels (border bleeding).
34 (update: is this still the case?) 58- examine etc., should use extendeddrawinfo or sth. similar
35 59- player list from server for tell etc. commands
36should be solved/investigated before 1.0 release: 60- save only dirty cached maps, and save dirty maps != current map
37- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 61- look into extendedmapinfo
38- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
39- enter runmode when cursor-key repeats (maybe not?)
40- better focus management: put focus onto active windows, remove it again later
41 (mainly to speed up gui interaction when map isn't important).
42- cairo/win32 looks like shit (premultiplied alpha bug?)
43 (despite horrendous efforts, this is likely not fixable except by building a custom
44 libcairo for win32).
45 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
46- the binding editor should have a append-record mode or something like that
47- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
48 and add column titles (also for other tables like inventory and bindings)
49- sliders do not change size after reconfigure.
50- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
51- investigate fill widget option.
52- win32, fow_tetxure sometimes nukes other textures
53 (mostly fixed, but still there: displays list and texture uploads do not go well together)
54- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
55- completer should know more about arguments, e.g. cast summon pet monster, 62- completer should know more about arguments, e.g. cast summon pet monster,
56 or that some commands do not take arguments ("drop all"). 63 or that some commands do not take arguments ("drop all").
57- textview should not snap to bottom on resize. 64- sliders do not change size after reconfigure.
58- alt+cursor == diagonal 65- enter runmode when cursor-key repeats (maybe not?)
59- look into extendedmapinfo
60- save only dirty cached maps, and save dirty maps != current map
61- try to synchronize local animation speed with server updates to save on screen refreshes.
62- player list from server for tell etc. commands
63- examine etc., should use extendeddrawinfo or sth. similar
64- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 66- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
65- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
66- performance: use texture collections for upstream server data instead if gobs 67- performance: use texture collections for upstream server data instead if gobs
67 of small textures. 68 of small textures.
68- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
69 affect neighbouring visible pixels (border bleeding).
70- pango fontsize measure and decrease to achieve real pixel height
71 69
72TEMPORARY SERVER TODO: 70TEMPORARY SERVER TODO:
71- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
73- palyer peaceful setting should be independen of game peaceful setting 72- palyer peaceful setting should be independen of game peaceful setting
74 (i.e. one should be able to become hostile against guards but still 73 (i.e. one should be able to become hostile against guards but still
75 be peaceful - the palyer peaceful would be toggled by priests and shown 74 be peaceful - the palyer peaceful would be toggled by priests and shown
76 in who, the game peaceful steting would be toggled by the peaceful command 75 in who, the game peaceful steting would be toggled by the peaceful command
77 but not otherwise shown). 76 but not otherwise shown).
83- 3) jumping into monsters does no damage, even though it's supposed to 82- 3) jumping into monsters does no damage, even though it's supposed to
84 be an attack (mentioned before). You also get no exp for this 83 be an attack (mentioned before). You also get no exp for this
85- 10) (feature request): bug/typo/idea commands to automatically log 84- 10) (feature request): bug/typo/idea commands to automatically log
86 your comments, with the mentioning of the current map (and perhaps an 85 your comments, with the mentioning of the current map (and perhaps an
87 item, if you do 'bug <item>'). 86 item, if you do 'bug <item>').
87
88
89 #TODO#d# display texture cache
90 {
91 glEnable GL_TEXTURE_2D;
92 glBindTexture GL_TEXTURE_2D, 41;
93 glColor 1, 1, 1, 1;
94 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
95 glEnable GL_BLEND;
96 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
97 glBegin GL_QUADS;
98 glTexCoord 0,1; glVertex 0,0;
99 glTexCoord 1,1; glVertex 255,0;
100 glTexCoord 1,0; glVertex 255,255;
101 glTexCoord 0,0; glVertex 0,255;
102 glEnd;
103 glDisable GL_BLEND;
104 glDisable GL_TEXTURE_2D;
105 }
88 106
89set_face 4783 => 70 107set_face 4783 => 70
90libpng warning: Ignoring gAMA chunk with gamma=0 108libpng warning: Ignoring gAMA chunk with gamma=0
91allocating id 71 109allocating id 71
92OK 110OK

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines