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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.184 by root, Sun Jul 2 13:57:57 2006 UTC vs.
Revision 1.220 by root, Mon Jul 24 04:24:42 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: wreight doesn't get updated on taking something, only when dropping. 11- PANGO: create upstream-patch for inclusion into pango
12- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13 bind action stays open when closing theamcro recorder 13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14- IMPORTANT: discuss topmost menu, minor issues
15 14
16should be solved/investitaged before BETA release: 15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
17- floorbox should show currently open container 16- spells ordering completely different for different users (maybe stored in hash?)
17- identify inventory hover slowness and fix it (schmorp)
18- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!)
19 => either using bg attribute, or something else. neither way is currently implementable, imho
20 => or maybe using an extra icon for curses/magic items?)
21 offer common options such as use_skill sense xxx etc. in inventory via menu?
18- make simple inventory filters: most recently added/changed, normal, only unlocked 22 make simple inventory filters: most recently added/changed, normal, only unlocked
23- floorbox out-of-screen after resizing (schmorp)
24- skill book - tooltips with description and bind-to-key (schmorp)
25- all dialogs should be closable with "Esc"
26- maybe Quit menu point into map menu (with dialog when logged in, as usual?)
27- notebooks should provide visual feedback (support from button class?)
28- buttons should support hovering visually
29- minor: skill list which lets u bind stuff
19- binding keys is too complicated in the general case => disucss 30- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
20- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 31
32should be solved/investigated before 1.0 release:
33- use more graphical frames/separators to make dialogs more eye-pleasing/clean
34- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
35- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
36- playerbook/skills should have sensible tooltips with skill descriptions
37- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
38- NPC dialog box should have close button which finishes the dialog
39- mapmap (overview) - scroll visible area by clicking/dragging
40- binding window and editor layout broken for long recordings => use scroller
41- maybe open the help viewer on the first start, or a simple dialog that
42 initially lists keybidings for gcfclient converts.
21- maybe support mb4/mb5 on selected widgets to facilitate scrolling 43- maybe support mb4/mb5 on selected widgets to facilitate scrolling
22 (inventory, spell list, messge log...) => marc 44 (inventory, spell list, messge log...) => marc
23- add lmb mouse = cast, mmb2 = invoke or so to spell list. 45- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
24- maybe open the help viewer on the first start, or a simple dialog that 46- but fullscreen => minimize (alt-esc) => no way to go back [windows]
25 initially lists keybidings for gcfclient converts. 47- spell list => scroll down => "Pickup" => scrollbar not updated
26- binding window and editor layout broken for long recordings 48- what happened to the dialog being shown when modifiers are pressed, showing
27- minor: skill list which shows XP and lets u bind stuff 49 keybindings for this modifier?
50- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
51
52post-1.0:
28- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 53- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
29 (after starting, press quit) 54 (after starting, press quit)
30- mapmap (overview) - scroll visible area by clicking/dragging 55- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
31- maybe move window managing functionality into toplevel: better window management (graphical feedback) 56- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
32 57 affect neighbouring visible pixels (border bleeding).
33should be solved/investigated before 1.0 release: 58- examine etc., should use extendeddrawinfo or sth. similar
34- but fullscreen => minimize (alt-esc) => no way to go back [windows] 59- player list from server for tell etc. commands
35- spell list => scroll down => "Pickup" => scrollbar not updated 60- save only dirty cached maps, and save dirty maps != current map
36- what happened to the dialog being shown when modifiera are pressed, showing 61- look into extendedmapinfo
37 keybindings for this modifier?
38- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
39- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
40- enter runmode when cursor-key repeats (maybe not?)
41- better focus management: put focus onto active windows, remove it again later
42 (mainly to speed up gui interaction when map isn't important).
43- cairo/win32 looks like shit (premultiplied alpha bug?)
44 (despite horrendous efforts, this is likely not fixable except by building a custom
45 libcairo for win32).
46 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
47- the binding editor should have a append-record mode or something like that
48- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
49 and add column titles (also for other tables like inventory and bindings)
50- sliders do not change size after reconfigure.
51- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
52- investigate fill widget option.
53- win32, fow_tetxure sometimes nukes other textures
54 (mostly fixed, but still there: displays list and texture uploads do not go well together)
55- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
56- completer should know more about arguments, e.g. cast summon pet monster, 62- completer should know more about arguments, e.g. cast summon pet monster,
57 or that some commands do not take arguments ("drop all"). 63 or that some commands do not take arguments ("drop all").
58- textview should not snap to bottom on resize. 64- sliders do not change size after reconfigure.
59- alt+cursor == diagonal 65- enter runmode when cursor-key repeats (maybe not?)
60- look into extendedmapinfo
61- save only dirty cached maps, and save dirty maps != current map
62- try to synchronize local animation speed with server updates to save on screen refreshes.
63- player list from server for tell etc. commands
64- examine etc., should use extendeddrawinfo or sth. similar
65- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 66- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
66- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
67- performance: use texture collections for upstream server data instead if gobs 67- performance: use texture collections for upstream server data instead if gobs
68 of small textures. 68 of small textures.
69- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
70 affect neighbouring visible pixels (border bleeding).
71- pango fontsize measure and decrease to achieve real pixel height
72 69
73TEMPORARY SERVER TODO: 70TEMPORARY SERVER TODO:
71- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
74- palyer peaceful setting should be independen of game peaceful setting 72- palyer peaceful setting should be independen of game peaceful setting
75 (i.e. one should be able to become hostile against guards but still 73 (i.e. one should be able to become hostile against guards but still
76 be peaceful - the palyer peaceful would be toggled by priests and shown 74 be peaceful - the palyer peaceful would be toggled by priests and shown
77 in who, the game peaceful steting would be toggled by the peaceful command 75 in who, the game peaceful steting would be toggled by the peaceful command
78 but not otherwise shown). 76 but not otherwise shown).
84- 3) jumping into monsters does no damage, even though it's supposed to 82- 3) jumping into monsters does no damage, even though it's supposed to
85 be an attack (mentioned before). You also get no exp for this 83 be an attack (mentioned before). You also get no exp for this
86- 10) (feature request): bug/typo/idea commands to automatically log 84- 10) (feature request): bug/typo/idea commands to automatically log
87 your comments, with the mentioning of the current map (and perhaps an 85 your comments, with the mentioning of the current map (and perhaps an
88 item, if you do 'bug <item>'). 86 item, if you do 'bug <item>').
87
88
89 #TODO#d# display texture cache
90 {
91 glEnable GL_TEXTURE_2D;
92 glBindTexture GL_TEXTURE_2D, 41;
93 glColor 1, 1, 1, 1;
94 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
95 glEnable GL_BLEND;
96 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
97 glBegin GL_QUADS;
98 glTexCoord 0,1; glVertex 0,0;
99 glTexCoord 1,1; glVertex 255,0;
100 glTexCoord 1,0; glVertex 255,255;
101 glTexCoord 0,0; glVertex 0,255;
102 glEnd;
103 glDisable GL_BLEND;
104 glDisable GL_TEXTURE_2D;
105 }
89 106
90set_face 4783 => 70 107set_face 4783 => 70
91libpng warning: Ignoring gAMA chunk with gamma=0 108libpng warning: Ignoring gAMA chunk with gamma=0
92allocating id 71 109allocating id 71
93OK 110OK

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