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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.201 by root, Thu Jul 6 22:22:38 2006 UTC vs.
Revision 1.220 by root, Mon Jul 24 04:24:42 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- PANGO: create upstream-patch for inclusion into pango
12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14
15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
16- spells ordering completely different for different users (maybe stored in hash?)
17- identify inventory hover slowness and fix it (schmorp)
11- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 18- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!)
12 => either using bg attribute, or something else. neither way is currently implementable, imho 19 => either using bg attribute, or something else. neither way is currently implementable, imho
13 => or maybe using an extra icon for curses/magic items?) 20 => or maybe using an extra icon for curses/magic items?)
14 maybe drag&drop, otherwise two containers side-by-side makes little sense.
15 show player weight/max weight in inventory
16 offer common options such as use_skill sense xxx etc. in inventory via menu? 21 offer common options such as use_skill sense xxx etc. in inventory via menu?
17 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 22 make simple inventory filters: most recently added/changed, normal, only unlocked
18- IMPORTANT: min_w/h MUST be respected at leats on interactive resizes 23- floorbox out-of-screen after resizing (schmorp)
19- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies) 24- skill book - tooltips with description and bind-to-key (schmorp)
20- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419. 25- all dialogs should be closable with "Esc"
21- IMPORTANT: -Turning (<= full message, no attuned etc. prefix)
22- IMPORTANT: save palyerbook position
23- maybe Quit menu point into map menu (with dialog when logge din, as usual?) 26- maybe Quit menu point into map menu (with dialog when logged in, as usual?)
24- the inventory needs separate scrollbars. unfortunately, that means
25 addign a manual scrollbar to the other panes (skills and spells :()
26- notebook should provide a visual feedback (support form button class?) 27- notebooks should provide visual feedback (support from button class?)
27- buttons should support hovering visually 28- buttons should support hovering visually
28- experience change messages should include skill experience 29- minor: skill list which lets u bind stuff
29- skill page in playerbook
30- help window close button
31- floorbox should show currently open container
32- make simple inventory filters: most recently added/changed, normal, only unlocked
33- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 30- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
34- minor: skill list which shows XP and lets u bind stuff
35- experience
36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
37 (after starting, press quit)
38- client sometimes crashes on Mapmenu=>Toggle autopickup
39- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
40 31
41should be solved/investigated before 1.0 release: 32should be solved/investigated before 1.0 release:
33- use more graphical frames/separators to make dialogs more eye-pleasing/clean
34- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
35- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
36- playerbook/skills should have sensible tooltips with skill descriptions
37- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
42- NPC dialog box should have close button which finishes the dialog 38- NPC dialog box should have close button which finishes the dialog
43- mapmap (overview) - scroll visible area by clicking/dragging 39- mapmap (overview) - scroll visible area by clicking/dragging
44- binding window and editor layout broken for long recordings => use scroller 40- binding window and editor layout broken for long recordings => use scroller
45- maybe open the help viewer on the first start, or a simple dialog that 41- maybe open the help viewer on the first start, or a simple dialog that
46 initially lists keybidings for gcfclient converts. 42 initially lists keybidings for gcfclient converts.
47- maybe support mb4/mb5 on selected widgets to facilitate scrolling 43- maybe support mb4/mb5 on selected widgets to facilitate scrolling
48 (inventory, spell list, messge log...) => marc 44 (inventory, spell list, messge log...) => marc
49- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 45- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
50- but fullscreen => minimize (alt-esc) => no way to go back [windows] 46- but fullscreen => minimize (alt-esc) => no way to go back [windows]
51- spell list => scroll down => "Pickup" => scrollbar not updated 47- spell list => scroll down => "Pickup" => scrollbar not updated
52- what happened to the dialog being shown when modifiers are pressed, showing 48- what happened to the dialog being shown when modifiers are pressed, showing
53 keybindings for this modifier? 49 keybindings for this modifier?
54- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 50- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
55 51
56post-1.0: 52post-1.0:
57- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) 53- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
58 (maybe sth. else causes the slowness, such as database?) 54 (after starting, press quit)
59- currently the font texture cache lacks "memory" (see texcache.c:tc_put) 55- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
60- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 56- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
61 affect neighbouring visible pixels (border bleeding). 57 affect neighbouring visible pixels (border bleeding).
62- examine etc., should use extendeddrawinfo or sth. similar 58- examine etc., should use extendeddrawinfo or sth. similar
63- player list from server for tell etc. commands 59- player list from server for tell etc. commands
64- save only dirty cached maps, and save dirty maps != current map 60- save only dirty cached maps, and save dirty maps != current map
65- look into extendedmapinfo 61- look into extendedmapinfo
66- completer should know more about arguments, e.g. cast summon pet monster, 62- completer should know more about arguments, e.g. cast summon pet monster,
67 or that some commands do not take arguments ("drop all"). 63 or that some commands do not take arguments ("drop all").
68- sliders do not change size after reconfigure. 64- sliders do not change size after reconfigure.
69- enter runmode when cursor-key repeats (maybe not?) 65- enter runmode when cursor-key repeats (maybe not?)
70- cairo/win32 looks like shit (premultiplied alpha bug?)
71 (despite horrendous efforts, this is likely not fixable except by building a custom
72 libcairo for win32).
73 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
74- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 66- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
75- performance: use texture collections for upstream server data instead if gobs 67- performance: use texture collections for upstream server data instead if gobs
76 of small textures. 68 of small textures.
77 69
78TEMPORARY SERVER TODO: 70TEMPORARY SERVER TODO:

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