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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.190 by root, Mon Jul 3 22:04:25 2006 UTC vs.
Revision 1.221 by elmex, Mon Jul 24 12:25:08 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579. 11- PANGO: create upstream-patch for inclusion into pango
12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14
15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
16- spells ordering completely different for different users (maybe stored in hash?)
17- identify inventory hover slowness and fix it (schmorp)
12- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 18- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!)
13 maybe drag&drop, otherwise two containers side-by-side makes little sense. 19 => either using bg attribute, or something else. neither way is currently implementable, imho
14 show player weight/max weight in inventory 20 => or maybe using an extra icon for curses/magic items?)
15 offer common options such as use_skill sense xxx etc. in inventory via menu? 21 offer common options such as use_skill sense xxx etc. in inventory via menu?
16 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 22 make simple inventory filters: most recently added/changed, normal, only unlocked
23- floorbox out-of-screen after resizing (schmorp)
24- skill book - tooltips with description and bind-to-key (schmorp)
25- all dialogs should be closable with "Esc"
17- notebook should provide a visual feedback (support form button class?) 26- notebooks should provide visual feedback (support from button class?)
18- skill page in playerbook 27- buttons should support hovering visually
19- enable autopickup/disable in right-click menĂ¼ for map 28- minor: skill list which lets u bind stuff
20- help window close button
21- floorbox should show currently open container
22- make simple inventory filters: most recently added/changed, normal, only unlocked
23- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 29- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
24- minor: skill list which shows XP and lets u bind stuff
25- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
26 (after starting, press quit)
27- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
28- show stat changes in statusbox
29 30
30should be solved/investigated before 1.0 release: 31should be solved/investigated before 1.0 release:
32- use more graphical frames/separators to make dialogs more eye-pleasing/clean
33- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
34- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
35- playerbook/skills should have sensible tooltips with skill descriptions
36- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
37- NPC dialog box should have close button which finishes the dialog
31- mapmap (overview) - scroll visible area by clicking/dragging 38- mapmap (overview) - scroll visible area by clicking/dragging
32- binding window and editor layout broken for long recordings 39- binding window and editor layout broken for long recordings => use scroller
33- maybe open the help viewer on the first start, or a simple dialog that 40- maybe open the help viewer on the first start, or a simple dialog that
34 initially lists keybidings for gcfclient converts. 41 initially lists keybidings for gcfclient converts.
35- maybe support mb4/mb5 on selected widgets to facilitate scrolling 42- maybe support mb4/mb5 on selected widgets to facilitate scrolling
36 (inventory, spell list, messge log...) => marc 43 (inventory, spell list, messge log...) => marc
37- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 44- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
38- but fullscreen => minimize (alt-esc) => no way to go back [windows] 45- but fullscreen => minimize (alt-esc) => no way to go back [windows]
39- spell list => scroll down => "Pickup" => scrollbar not updated 46- spell list => scroll down => "Pickup" => scrollbar not updated
40- what happened to the dialog being shown when modifiera are pressed, showing 47- what happened to the dialog being shown when modifiers are pressed, showing
41 keybindings for this modifier? 48 keybindings for this modifier?
42- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 49- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
43 50
44post-1.0: 51post-1.0:
52- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
53 (after starting, press quit)
54- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
45- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 55- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
46 affect neighbouring visible pixels (border bleeding). 56 affect neighbouring visible pixels (border bleeding).
47- examine etc., should use extendeddrawinfo or sth. similar 57- examine etc., should use extendeddrawinfo or sth. similar
48- player list from server for tell etc. commands 58- player list from server for tell etc. commands
49- save only dirty cached maps, and save dirty maps != current map 59- save only dirty cached maps, and save dirty maps != current map
50- look into extendedmapinfo 60- look into extendedmapinfo
51- completer should know more about arguments, e.g. cast summon pet monster, 61- completer should know more about arguments, e.g. cast summon pet monster,
52 or that some commands do not take arguments ("drop all"). 62 or that some commands do not take arguments ("drop all").
53- sliders do not change size after reconfigure. 63- sliders do not change size after reconfigure.
54- enter runmode when cursor-key repeats (maybe not?) 64- enter runmode when cursor-key repeats (maybe not?)
55- cairo/win32 looks like shit (premultiplied alpha bug?)
56 (despite horrendous efforts, this is likely not fixable except by building a custom
57 libcairo for win32).
58 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 65- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
60- performance: use texture collections for upstream server data instead if gobs 66- performance: use texture collections for upstream server data instead if gobs
61 of small textures. 67 of small textures.
62 68
63TEMPORARY SERVER TODO: 69TEMPORARY SERVER TODO:
70- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
64- palyer peaceful setting should be independen of game peaceful setting 71- palyer peaceful setting should be independen of game peaceful setting
65 (i.e. one should be able to become hostile against guards but still 72 (i.e. one should be able to become hostile against guards but still
66 be peaceful - the palyer peaceful would be toggled by priests and shown 73 be peaceful - the palyer peaceful would be toggled by priests and shown
67 in who, the game peaceful steting would be toggled by the peaceful command 74 in who, the game peaceful steting would be toggled by the peaceful command
68 but not otherwise shown). 75 but not otherwise shown).
74- 3) jumping into monsters does no damage, even though it's supposed to 81- 3) jumping into monsters does no damage, even though it's supposed to
75 be an attack (mentioned before). You also get no exp for this 82 be an attack (mentioned before). You also get no exp for this
76- 10) (feature request): bug/typo/idea commands to automatically log 83- 10) (feature request): bug/typo/idea commands to automatically log
77 your comments, with the mentioning of the current map (and perhaps an 84 your comments, with the mentioning of the current map (and perhaps an
78 item, if you do 'bug <item>'). 85 item, if you do 'bug <item>').
86
87
88 #TODO#d# display texture cache
89 {
90 glEnable GL_TEXTURE_2D;
91 glBindTexture GL_TEXTURE_2D, 41;
92 glColor 1, 1, 1, 1;
93 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
94 glEnable GL_BLEND;
95 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
96 glBegin GL_QUADS;
97 glTexCoord 0,1; glVertex 0,0;
98 glTexCoord 1,1; glVertex 255,0;
99 glTexCoord 1,0; glVertex 255,255;
100 glTexCoord 0,0; glVertex 0,255;
101 glEnd;
102 glDisable GL_BLEND;
103 glDisable GL_TEXTURE_2D;
104 }
79 105
80set_face 4783 => 70 106set_face 4783 => 70
81libpng warning: Ignoring gAMA chunk with gamma=0 107libpng warning: Ignoring gAMA chunk with gamma=0
82allocating id 71 108allocating id 71
83OK 109OK

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