--- deliantra/Deliantra-Client/TODO 2006/07/05 03:01:01 1.200 +++ deliantra/Deliantra-Client/TODO 2006/07/28 09:27:33 1.222 @@ -8,36 +8,34 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it -- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) +- PANGO: create upstream-patch for inclusion into pango +- SERVER: on shtudown: wanted to save map with player => map not being saved? +- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. + +- REPRODUCTION: mousebutton-down on a corner of the inventory => press tab to hide the window => mousebutton-up => press tab to get the inv. window again => there it is + +- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) +- spells ordering completely different for different users (maybe stored in hash?) +- identify inventory hover slowness and fix it (schmorp) +- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!) => either using bg attribute, or something else. neither way is currently implementable, imho => or maybe using an extra icon for curses/magic items?) - maybe drag&drop, otherwise two containers side-by-side makes little sense. - show player weight/max weight in inventory offer common options such as use_skill sense xxx etc. in inventory via menu? - maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not -- IMPORTANT: min_w/h MUST be respected at leats on interactive resizes -- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies) -- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419. -- IMPORTANT: -Turning (<= full message, no attuned etc. prefix) -- maybe Quit menu point into map menu (with dialog when logge din, as usual?) -- the inventory needs separate scrollbars. unfortunately, that means - addign a manual scrollbar to the other panes (skills and spells :() -- notebook should provide a visual feedback (support form button class?) + make simple inventory filters: most recently added/changed, normal, only unlocked +- floorbox out-of-screen after resizing (schmorp) +- skill book - tooltips with description and bind-to-key (schmorp) +- all dialogs should be closable with "Esc" +- notebooks should provide visual feedback (support from button class?) - buttons should support hovering visually -- experience change messages should include skill experience -- skill page in playerbook -- help window close button -- floorbox should show currently open container -- make simple inventory filters: most recently added/changed, normal, only unlocked +- minor: skill list which lets u bind stuff - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! -- minor: skill list which shows XP and lets u bind stuff -- experience -- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. - (after starting, press quit) -- client sometimes crashes on Mapmenu=>Toggle autopickup -- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory should be solved/investigated before 1.0 release: +- use more graphical frames/separators to make dialogs more eye-pleasing/clean +- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. +- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not +- playerbook/skills should have sensible tooltips with skill descriptions +- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) - NPC dialog box should have close button which finishes the dialog - mapmap (overview) - scroll visible area by clicking/dragging - binding window and editor layout broken for long recordings => use scroller @@ -45,7 +43,7 @@ initially lists keybidings for gcfclient converts. - maybe support mb4/mb5 on selected widgets to facilitate scrolling (inventory, spell list, messge log...) => marc -- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) +- maybe the top fancyframe border should be larger (for close button and title to be more visible?) - but fullscreen => minimize (alt-esc) => no way to go back [windows] - spell list => scroll down => "Pickup" => scrollbar not updated - what happened to the dialog being shown when modifiers are pressed, showing @@ -53,9 +51,9 @@ - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. post-1.0: -- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) - (maybe sth. else causes the slowness, such as database?) -- currently the font texture cache lacks "memory" (see texcache.c:tc_put) +- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. + (after starting, press quit) +- currently the font texture cache leaks "memory" (see texcache.c:tc_put) - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively affect neighbouring visible pixels (border bleeding). - examine etc., should use extendeddrawinfo or sth. similar @@ -66,10 +64,6 @@ or that some commands do not take arguments ("drop all"). - sliders do not change size after reconfigure. - enter runmode when cursor-key repeats (maybe not?) -- cairo/win32 looks like shit (premultiplied alpha bug?) - (despite horrendous efforts, this is likely not fixable except by building a custom - libcairo for win32). - (update: disabled antialiasing, this looks bad, but much better than antialiasing) - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). - performance: use texture collections for upstream server data instead if gobs of small textures.