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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.213 by root, Thu Jul 20 08:47:38 2006 UTC vs.
Revision 1.222 by elmex, Fri Jul 28 09:27:33 2006 UTC

10 10
11- PANGO: create upstream-patch for inclusion into pango 11- PANGO: create upstream-patch for inclusion into pango
12- SERVER: on shtudown: wanted to save map with player => map not being saved? 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. 13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14 14
15- the inventory needs separate scrollbars. unfortunately, that means 15- REPRODUCTION: mousebutton-down on a corner of the inventory => press tab to hide the window => mousebutton-up => press tab to get the inv. window again => there it is
16 addign a manual scrollbar to the other panes (skills and spells :() 16
17- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) 17- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
18- spells ordering for complete different for different users (maybe stored in hash?) 18- spells ordering completely different for different users (maybe stored in hash?)
19- identify inventory hover slowness and fix it (schmorp)
19- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 20- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!)
20 => either using bg attribute, or something else. neither way is currently implementable, imho 21 => either using bg attribute, or something else. neither way is currently implementable, imho
21 => or maybe using an extra icon for curses/magic items?) 22 => or maybe using an extra icon for curses/magic items?)
22 maybe drag&drop, otherwise two containers side-by-side makes little sense.
23 show player weight/max weight in inventory
24 offer common options such as use_skill sense xxx etc. in inventory via menu? 23 offer common options such as use_skill sense xxx etc. in inventory via menu?
25 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
26 make simple inventory filters: most recently added/changed, normal, only unlocked 24 make simple inventory filters: most recently added/changed, normal, only unlocked
27- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies) 25- floorbox out-of-screen after resizing (schmorp)
28- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419. 26- skill book - tooltips with description and bind-to-key (schmorp)
29- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked)
30- all dialogs should be closable with "Esc" 27- all dialogs should be closable with "Esc"
31- close completer when connection dies
32- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
33- notebook should provide a visual feedback (support from button class?) 28- notebooks should provide visual feedback (support from button class?)
34- buttons should support hovering visually 29- buttons should support hovering visually
35- experience change messages should include skill experience
36- minor: skill list which lets u bind stuff 30- minor: skill list which lets u bind stuff
37- floorbox should show currently open container
38- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 31- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
39- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
40 (after starting, press quit)
41- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
42 32
43should be solved/investigated before 1.0 release: 33should be solved/investigated before 1.0 release:
34- use more graphical frames/separators to make dialogs more eye-pleasing/clean
35- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
36- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
44- playerbook/skills should have sensible tooltips with skill descriptions 37- playerbook/skills should have sensible tooltips with skill descriptions
45- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) 38- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
46- NPC dialog box should have close button which finishes the dialog 39- NPC dialog box should have close button which finishes the dialog
47- mapmap (overview) - scroll visible area by clicking/dragging 40- mapmap (overview) - scroll visible area by clicking/dragging
48- binding window and editor layout broken for long recordings => use scroller 41- binding window and editor layout broken for long recordings => use scroller
49- maybe open the help viewer on the first start, or a simple dialog that 42- maybe open the help viewer on the first start, or a simple dialog that
50 initially lists keybidings for gcfclient converts. 43 initially lists keybidings for gcfclient converts.
51- maybe support mb4/mb5 on selected widgets to facilitate scrolling 44- maybe support mb4/mb5 on selected widgets to facilitate scrolling
52 (inventory, spell list, messge log...) => marc 45 (inventory, spell list, messge log...) => marc
53- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 46- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
54- but fullscreen => minimize (alt-esc) => no way to go back [windows] 47- but fullscreen => minimize (alt-esc) => no way to go back [windows]
55- spell list => scroll down => "Pickup" => scrollbar not updated 48- spell list => scroll down => "Pickup" => scrollbar not updated
56- what happened to the dialog being shown when modifiers are pressed, showing 49- what happened to the dialog being shown when modifiers are pressed, showing
57 keybindings for this modifier? 50 keybindings for this modifier?
58- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 51- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
59 52
60post-1.0: 53post-1.0:
61- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) 54- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
62 (maybe sth. else causes the slowness, such as database?) 55 (after starting, press quit)
63- currently the font texture cache lacks "memory" (see texcache.c:tc_put) 56- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
64- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 57- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
65 affect neighbouring visible pixels (border bleeding). 58 affect neighbouring visible pixels (border bleeding).
66- examine etc., should use extendeddrawinfo or sth. similar 59- examine etc., should use extendeddrawinfo or sth. similar
67- player list from server for tell etc. commands 60- player list from server for tell etc. commands
68- save only dirty cached maps, and save dirty maps != current map 61- save only dirty cached maps, and save dirty maps != current map
69- look into extendedmapinfo 62- look into extendedmapinfo
70- completer should know more about arguments, e.g. cast summon pet monster, 63- completer should know more about arguments, e.g. cast summon pet monster,
71 or that some commands do not take arguments ("drop all"). 64 or that some commands do not take arguments ("drop all").
72- sliders do not change size after reconfigure. 65- sliders do not change size after reconfigure.
73- enter runmode when cursor-key repeats (maybe not?) 66- enter runmode when cursor-key repeats (maybe not?)
74- cairo/win32 looks like shit (premultiplied alpha bug?)
75 (despite horrendous efforts, this is likely not fixable except by building a custom
76 libcairo for win32).
77 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
78- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 67- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
79- performance: use texture collections for upstream server data instead if gobs 68- performance: use texture collections for upstream server data instead if gobs
80 of small textures. 69 of small textures.
81 70
82TEMPORARY SERVER TODO: 71TEMPORARY SERVER TODO:

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