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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.222 by elmex, Fri Jul 28 09:27:33 2006 UTC vs.
Revision 1.244 by root, Sun Nov 19 00:09:16 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 6- PANGO: create upstream-patch for inclusion into pango
712:17 <@schmorp> will have to do that for gce too 7- SERVER: document ext/mapinfo and cfplus.ext
812:17 <@schmorp> remind me of it 8- SERVER: memleak like hell: probably event-related? (probably not real)
912:17 <@schmorp> qwhen i next bundle it 9- LONG-TERM: party member health etc. status (needs player list, then trivial)
10- LONG-TERM: map landmark labels
11- LONG-TERM: player on map name
10 12
11- PANGO: create upstream-patch for inclusion into pango 13- using the f-keys to access the spellbook => no scrollbar, no initial size request => cramped together
12- SERVER: on shtudown: wanted to save map with player => map not being saved? 14- IMPORTANT: server-protocol/upgrade etc.
13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. 15- IMPORTANT: good installation instructions/problem faq.
14 16- IMPORTANT: database creation parameters borked - fix and find upgrad epath
15- REPRODUCTION: mousebutton-down on a corner of the inventory => press tab to hide the window => mousebutton-up => press tab to get the inv. window again => there it is 17- FEATURE: beside the floorbox, have a recent inventory items box
16 18- embedded widgets not always shown at corretc position initially.
17- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) 19- fix the pod referencing - L<glossary/space> does not get you anywhere.
18- spells ordering completely different for different users (maybe stored in hash?) 20 * possibly look into auto-marking (wiki-style) certain key sequences.
19- identify inventory hover slowness and fix it (schmorp)
20- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!)
21 => either using bg attribute, or something else. neither way is currently implementable, imho
22 => or maybe using an extra icon for curses/magic items?)
23 offer common options such as use_skill sense xxx etc. in inventory via menu?
24 make simple inventory filters: most recently added/changed, normal, only unlocked
25- floorbox out-of-screen after resizing (schmorp)
26- skill book - tooltips with description and bind-to-key (schmorp)
27- all dialogs should be closable with "Esc"
28- notebooks should provide visual feedback (support from button class?)
29- buttons should support hovering visually
30- minor: skill list which lets u bind stuff
31- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
32 21
33should be solved/investigated before 1.0 release: 22should be solved/investigated before 1.0 release:
23- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
24- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
25- when in history "mode", completer cannot access completions at all
26- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
27- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
28 ^^^^ when pressing shift-insert
29- offer common options such as use_skill sense xxx etc. in inventory via menu?
30- buttons should support hovering visually
31- notebooks should provide visual feedback (support from button class?)
32- floorbox out-of-screen after resizing (schmorp)
33- identify inventory hover slowness and fix it (schmorp)
34- use more graphical frames/separators to make dialogs more eye-pleasing/clean 34- use more graphical frames/separators to make dialogs more eye-pleasing/clean
35- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. 35- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
36- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 36- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
37- playerbook/skills should have sensible tooltips with skill descriptions 37- playerbook/skills should have sensible tooltips with skill descriptions
38- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) 38- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
39- NPC dialog box should have close button which finishes the dialog 39- NPC dialog box should have close button which finishes the dialog
40- mapmap (overview) - scroll visible area by clicking/dragging 40- mapmap (overview) - scroll visible area by clicking/dragging
41- binding window and editor layout broken for long recordings => use scroller 41- binding window and editor layout broken for long recordings => use scroller
42- maybe open the help viewer on the first start, or a simple dialog that 42- maybe open the help viewer on the first start, or a simple dialog that
43 initially lists keybidings for gcfclient converts. 43 initially lists keybidings for gcfclient converts.
44- maybe support mb4/mb5 on selected widgets to facilitate scrolling
45 (inventory, spell list, messge log...) => marc
46- maybe the top fancyframe border should be larger (for close button and title to be more visible?) 44- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
47- but fullscreen => minimize (alt-esc) => no way to go back [windows] 45- but fullscreen => minimize (alt-esc) => no way to go back [windows]
48- spell list => scroll down => "Pickup" => scrollbar not updated 46- spell list => scroll down => "Pickup" => scrollbar not updated
49- what happened to the dialog being shown when modifiers are pressed, showing 47- what happened to the dialog being shown when modifiers are pressed, showing
50 keybindings for this modifier? 48 keybindings for this modifier?
51- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
52 49
53post-1.0: 50post-1.0:
54- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 51- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
55 (after starting, press quit) 52 (after starting, press quit)
56- currently the font texture cache leaks "memory" (see texcache.c:tc_put) 53- currently the font texture cache leaks "memory" (see texcache.c:tc_put)

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