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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.193 by root, Tue Jul 4 23:44:23 2006 UTC vs.
Revision 1.223 by elmex, Fri Jul 28 10:15:28 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579. 11- PANGO: create upstream-patch for inclusion into pango
12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14
15- REPRODUCTION: mousebutton-down on a corner of the inventory => press tab to hide the window => mousebutton-up => press tab to get the inv. window again => there it is
16
17- utf8-ify client-side messages
18
19- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
20- spells ordering completely different for different users (maybe stored in hash?)
21- identify inventory hover slowness and fix it (schmorp)
12- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 22- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!)
13 => either using bg attribute, or something else. neither way is currently implementable, imho 23 => either using bg attribute, or something else. neither way is currently implementable, imho
14 => or maybe using an extra icon for curses/magic items?) 24 => or maybe using an extra icon for curses/magic items?)
15 maybe drag&drop, otherwise two containers side-by-side makes little sense.
16 show player weight/max weight in inventory
17 offer common options such as use_skill sense xxx etc. in inventory via menu? 25 offer common options such as use_skill sense xxx etc. in inventory via menu?
18 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 26 make simple inventory filters: most recently added/changed, normal, only unlocked
27- floorbox out-of-screen after resizing (schmorp)
28- skill book - tooltips with description and bind-to-key (schmorp)
29- all dialogs should be closable with "Esc"
19- notebook should provide a visual feedback (support form button class?) 30- notebooks should provide visual feedback (support from button class?)
20- IMPORTANT: store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) 31- buttons should support hovering visually
21- skill page in playerbook 32- minor: skill list which lets u bind stuff
22- enable autopickup/disable in right-click menĂ¼ for map
23- help window close button
24- floorbox should show currently open container
25- make simple inventory filters: most recently added/changed, normal, only unlocked
26- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 33- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
27- minor: skill list which shows XP and lets u bind stuff
28- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
29 (after starting, press quit)
30- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
31 34
32should be solved/investigated before 1.0 release: 35should be solved/investigated before 1.0 release:
36- use more graphical frames/separators to make dialogs more eye-pleasing/clean
37- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
38- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
39- playerbook/skills should have sensible tooltips with skill descriptions
40- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
41- NPC dialog box should have close button which finishes the dialog
33- mapmap (overview) - scroll visible area by clicking/dragging 42- mapmap (overview) - scroll visible area by clicking/dragging
34- binding window and editor layout broken for long recordings 43- binding window and editor layout broken for long recordings => use scroller
35- maybe open the help viewer on the first start, or a simple dialog that 44- maybe open the help viewer on the first start, or a simple dialog that
36 initially lists keybidings for gcfclient converts. 45 initially lists keybidings for gcfclient converts.
37- maybe support mb4/mb5 on selected widgets to facilitate scrolling 46- maybe support mb4/mb5 on selected widgets to facilitate scrolling
38 (inventory, spell list, messge log...) => marc 47 (inventory, spell list, messge log...) => marc
39- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 48- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
40- but fullscreen => minimize (alt-esc) => no way to go back [windows] 49- but fullscreen => minimize (alt-esc) => no way to go back [windows]
41- spell list => scroll down => "Pickup" => scrollbar not updated 50- spell list => scroll down => "Pickup" => scrollbar not updated
42- what happened to the dialog being shown when modifiera are pressed, showing 51- what happened to the dialog being shown when modifiers are pressed, showing
43 keybindings for this modifier? 52 keybindings for this modifier?
44- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 53- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
45 54
46post-1.0: 55post-1.0:
56- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
57 (after starting, press quit)
47- currently the font texture cache lacks "memory" (see texcache.c:tc_put) 58- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
48- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 59- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
49 affect neighbouring visible pixels (border bleeding). 60 affect neighbouring visible pixels (border bleeding).
50- examine etc., should use extendeddrawinfo or sth. similar 61- examine etc., should use extendeddrawinfo or sth. similar
51- player list from server for tell etc. commands 62- player list from server for tell etc. commands
52- save only dirty cached maps, and save dirty maps != current map 63- save only dirty cached maps, and save dirty maps != current map
53- look into extendedmapinfo 64- look into extendedmapinfo
54- completer should know more about arguments, e.g. cast summon pet monster, 65- completer should know more about arguments, e.g. cast summon pet monster,
55 or that some commands do not take arguments ("drop all"). 66 or that some commands do not take arguments ("drop all").
56- sliders do not change size after reconfigure. 67- sliders do not change size after reconfigure.
57- enter runmode when cursor-key repeats (maybe not?) 68- enter runmode when cursor-key repeats (maybe not?)
58- cairo/win32 looks like shit (premultiplied alpha bug?)
59 (despite horrendous efforts, this is likely not fixable except by building a custom
60 libcairo for win32).
61 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
62- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 69- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
63- performance: use texture collections for upstream server data instead if gobs 70- performance: use texture collections for upstream server data instead if gobs
64 of small textures. 71 of small textures.
65 72
66TEMPORARY SERVER TODO: 73TEMPORARY SERVER TODO:
74- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
67- palyer peaceful setting should be independen of game peaceful setting 75- palyer peaceful setting should be independen of game peaceful setting
68 (i.e. one should be able to become hostile against guards but still 76 (i.e. one should be able to become hostile against guards but still
69 be peaceful - the palyer peaceful would be toggled by priests and shown 77 be peaceful - the palyer peaceful would be toggled by priests and shown
70 in who, the game peaceful steting would be toggled by the peaceful command 78 in who, the game peaceful steting would be toggled by the peaceful command
71 but not otherwise shown). 79 but not otherwise shown).

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