--- deliantra/Deliantra-Client/TODO 2006/07/28 10:15:28 1.223 +++ deliantra/Deliantra-Client/TODO 2006/07/29 16:02:53 1.224 @@ -11,28 +11,22 @@ - PANGO: create upstream-patch for inclusion into pango - SERVER: on shtudown: wanted to save map with player => map not being saved? - EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. +- SERVER: document ext/mapinfo and cfplus.ext +- SERVER: utf8-ify client-side messages - REPRODUCTION: mousebutton-down on a corner of the inventory => press tab to hide the window => mousebutton-up => press tab to get the inv. window again => there it is - -- utf8-ify client-side messages - - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) -- spells ordering completely different for different users (maybe stored in hash?) -- identify inventory hover slowness and fix it (schmorp) -- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!) - => either using bg attribute, or something else. neither way is currently implementable, imho - => or maybe using an extra icon for curses/magic items?) - offer common options such as use_skill sense xxx etc. in inventory via menu? - make simple inventory filters: most recently added/changed, normal, only unlocked -- floorbox out-of-screen after resizing (schmorp) - skill book - tooltips with description and bind-to-key (schmorp) -- all dialogs should be closable with "Esc" -- notebooks should provide visual feedback (support from button class?) -- buttons should support hovering visually -- minor: skill list which lets u bind stuff -- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! +- IMPORTANT: server-protocol/upgrade etc. +- IMPORTANT: good installation instructions/problem faq. should be solved/investigated before 1.0 release: +- offer common options such as use_skill sense xxx etc. in inventory via menu? +- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! +- buttons should support hovering visually +- notebooks should provide visual feedback (support from button class?) +- floorbox out-of-screen after resizing (schmorp) +- identify inventory hover slowness and fix it (schmorp) - use more graphical frames/separators to make dialogs more eye-pleasing/clean - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not