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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.223 by elmex, Fri Jul 28 10:15:28 2006 UTC vs.
Revision 1.242 by root, Fri Nov 17 21:27:58 2006 UTC

712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- PANGO: create upstream-patch for inclusion into pango 11- PANGO: create upstream-patch for inclusion into pango
12- SERVER: on shtudown: wanted to save map with player => map not being saved? 12- SERVER: document ext/mapinfo and cfplus.ext
13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. 13- SERVER: memleak like hell: probably event-related?
14- LONG-TERM: party member health etc. status (needs player list, then trivial)
15- LONG-TERM: map landmark labels
16- LONG-TERM: player on map name
14 17
15- REPRODUCTION: mousebutton-down on a corner of the inventory => press tab to hide the window => mousebutton-up => press tab to get the inv. window again => there it is 18- EXTREMELY IMPORTANT: fix off-by-whatever bug when clicking on map
16
17- utf8-ify client-side messages
18
19- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) 19- fog-of-war is off by one, (elmex; i've seen this the last time i played)
20- spells ordering completely different for different users (maybe stored in hash?) 20- using the f-keys to access the spellbook => no scrollbar, no initial size request => cramped together
21- identify inventory hover slowness and fix it (schmorp) 21- IMPORTANT: inventory sorting only works after having it selected, not initially after startup.
22- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!) 22- IMPORTANT: server-protocol/upgrade etc.
23 => either using bg attribute, or something else. neither way is currently implementable, imho 23- IMPORTANT: good installation instructions/problem faq.
24 => or maybe using an extra icon for curses/magic items?) 24- IMPORTANT: database creation parameters borked - fix and find upgrad epath
25 offer common options such as use_skill sense xxx etc. in inventory via menu? 25- FEATURE: beside the floorbox, have a recent inventory items box
26 make simple inventory filters: most recently added/changed, normal, only unlocked 26- embedded widgets not always shown at corretc position initially.
27- floorbox out-of-screen after resizing (schmorp) 27- fix the pod referencing - L<glossary/space> does not get you anywhere.
28- skill book - tooltips with description and bind-to-key (schmorp) 28 * possibly look into auto-marking (wiki-style) certain key sequences.
29- all dialogs should be closable with "Esc"
30- notebooks should provide visual feedback (support from button class?)
31- buttons should support hovering visually
32- minor: skill list which lets u bind stuff
33- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
34 29
35should be solved/investigated before 1.0 release: 30should be solved/investigated before 1.0 release:
31- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
32- should not segfault when no soundcard installed.
33- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
34- when in history "mode", completer cannot access completions at all
35- <tt> not working on windows ?!
36- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
37- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
38 ^^^^ when pressing shift-insert
39- offer common options such as use_skill sense xxx etc. in inventory via menu?
40- buttons should support hovering visually
41- notebooks should provide visual feedback (support from button class?)
42- floorbox out-of-screen after resizing (schmorp)
43- identify inventory hover slowness and fix it (schmorp)
36- use more graphical frames/separators to make dialogs more eye-pleasing/clean 44- use more graphical frames/separators to make dialogs more eye-pleasing/clean
37- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. 45- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
38- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 46- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
39- playerbook/skills should have sensible tooltips with skill descriptions 47- playerbook/skills should have sensible tooltips with skill descriptions
40- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) 48- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)

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