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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.129 by root, Mon Jun 5 05:06:21 2006 UTC vs.
Revision 1.224 by root, Sat Jul 29 16:02:53 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: vidmode change considered harmful 11- PANGO: create upstream-patch for inclusion into pango
12- IMPORTANT: why is windows many times faster at displaying the documentation? 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14 together with removing query dialog altogether. 14- SERVER: document ext/mapinfo and cfplus.ext
15- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 15- SERVER: utf8-ify client-side messages
16- IMPORTANT: history for completer (cursor-up)
17 16
18- message log/textview flickers on update. 17- REPRODUCTION: mousebutton-down on a corner of the inventory => press tab to hide the window => mousebutton-up => press tab to get the inv. window again => there it is
19- binding window and editor layout broken for long recordings 18- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
20- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 19- skill book - tooltips with description and bind-to-key (schmorp)
21 (use popups, not buttons) 20- IMPORTANT: server-protocol/upgrade etc.
22- minor: skill list which shows XP and lets u bind stuff 21- IMPORTANT: good installation instructions/problem faq.
23 22
24should be solved/investitaged before release: 23should be solved/investigated before 1.0 release:
25- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 24- offer common options such as use_skill sense xxx etc. in inventory via menu?
26 and add column titles (also for other tables like inventory and bindings) 25- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
27- log messages received and commands sent to ~/.crossfire/log.$ip 26- buttons should support hovering visually
28- the binding editor should have a append-record mode or something like that 27- notebooks should provide visual feedback (support from button class?)
29- cairo/win32 looks like shit (premultiplied alpha bug?) 28- floorbox out-of-screen after resizing (schmorp)
30 (despite horrendous efforts, this is likely not fixable except by building a custom 29- identify inventory hover slowness and fix it (schmorp)
31 libcairo for win32). 30- use more graphical frames/separators to make dialogs more eye-pleasing/clean
31- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
32- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
33- playerbook/skills should have sensible tooltips with skill descriptions
34- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
35- NPC dialog box should have close button which finishes the dialog
36- mapmap (overview) - scroll visible area by clicking/dragging
37- binding window and editor layout broken for long recordings => use scroller
38- maybe open the help viewer on the first start, or a simple dialog that
39 initially lists keybidings for gcfclient converts.
40- maybe support mb4/mb5 on selected widgets to facilitate scrolling
41 (inventory, spell list, messge log...) => marc
42- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
43- but fullscreen => minimize (alt-esc) => no way to go back [windows]
44- spell list => scroll down => "Pickup" => scrollbar not updated
45- what happened to the dialog being shown when modifiers are pressed, showing
46 keybindings for this modifier?
47- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
48
49post-1.0:
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 50- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 (after starting, press quit) 51 (after starting, press quit)
34- better focus management: put focus onto active windows, remove it again later 52- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
35 (mainly to speed up gui interaction when map isn't important). 53- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
36- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 54 affect neighbouring visible pixels (border bleeding).
37- enter runmode when cursor-key repeats (maybe not?) 55- examine etc., should use extendeddrawinfo or sth. similar
38- mapmap (overview) - scroll visible area by clicking/dragging 56- player list from server for tell etc. commands
39- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 57- save only dirty cached maps, and save dirty maps != current map
40- maybe move window managing functionality into toplevel 58- look into extendedmapinfo
41- better window management (graphical feedback)
42- the player weight somehow updates strangely when dropping/picking up
43
44low priority:
45- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
46- investigate fill widget option.
47- win32, fow_tetxure sometimes nukes other textures
48 (mostly fixed, but still there: displays list and texture uploads do not go well together)
49- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
50- completer should know more about arguments, e.g. cast summon pet monster, 59- completer should know more about arguments, e.g. cast summon pet monster,
51 or that some commands do not take arguments ("drop all"). 60 or that some commands do not take arguments ("drop all").
52- textview should not snap to bottom on resize. 61- sliders do not change size after reconfigure.
53- alt+cursor == diagonal 62- enter runmode when cursor-key repeats (maybe not?)
54- look into extendedmapinfo
55- save only dirty cached maps, and save dirty maps != current map
56- try to synchronize local animation speed with server updates to save on screen refreshes.
57- player list from server for tell etc. commands
58- examine etc., should use extendeddrawinfo or sth. similar
59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 63- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
60- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
61- performance: use texture collections for upstream server data instead if gobs 64- performance: use texture collections for upstream server data instead if gobs
62 of small textures. 65 of small textures.
63- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
64 affect neighbouring visible pixels (border bleeding).
65- pango fontsize measure and decrease to achieve real pixel height
66 66
67TEMPORARY SERVER TODO: 67TEMPORARY SERVER TODO:
68- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
68- palyer peaceful setting should be independen of game peaceful setting 69- palyer peaceful setting should be independen of game peaceful setting
69 (i.e. one should be able to become hostile against guards but still 70 (i.e. one should be able to become hostile against guards but still
70 be peaceful - the palyer peaceful would be toggled by priests and shown 71 be peaceful - the palyer peaceful would be toggled by priests and shown
71 in who, the game peaceful steting would be toggled by the peaceful command 72 in who, the game peaceful steting would be toggled by the peaceful command
72 but not otherwise shown). 73 but not otherwise shown).
78- 3) jumping into monsters does no damage, even though it's supposed to 79- 3) jumping into monsters does no damage, even though it's supposed to
79 be an attack (mentioned before). You also get no exp for this 80 be an attack (mentioned before). You also get no exp for this
80- 10) (feature request): bug/typo/idea commands to automatically log 81- 10) (feature request): bug/typo/idea commands to automatically log
81 your comments, with the mentioning of the current map (and perhaps an 82 your comments, with the mentioning of the current map (and perhaps an
82 item, if you do 'bug <item>'). 83 item, if you do 'bug <item>').
84
85
86 #TODO#d# display texture cache
87 {
88 glEnable GL_TEXTURE_2D;
89 glBindTexture GL_TEXTURE_2D, 41;
90 glColor 1, 1, 1, 1;
91 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
92 glEnable GL_BLEND;
93 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
94 glBegin GL_QUADS;
95 glTexCoord 0,1; glVertex 0,0;
96 glTexCoord 1,1; glVertex 255,0;
97 glTexCoord 1,0; glVertex 255,255;
98 glTexCoord 0,0; glVertex 0,255;
99 glEnd;
100 glDisable GL_BLEND;
101 glDisable GL_TEXTURE_2D;
102 }
83 103
84set_face 4783 => 70 104set_face 4783 => 70
85libpng warning: Ignoring gAMA chunk with gamma=0 105libpng warning: Ignoring gAMA chunk with gamma=0
86allocating id 71 106allocating id 71
87OK 107OK

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