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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.222 by elmex, Fri Jul 28 09:27:33 2006 UTC vs.
Revision 1.224 by root, Sat Jul 29 16:02:53 2006 UTC

912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- PANGO: create upstream-patch for inclusion into pango 11- PANGO: create upstream-patch for inclusion into pango
12- SERVER: on shtudown: wanted to save map with player => map not being saved? 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. 13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14- SERVER: document ext/mapinfo and cfplus.ext
15- SERVER: utf8-ify client-side messages
14 16
15- REPRODUCTION: mousebutton-down on a corner of the inventory => press tab to hide the window => mousebutton-up => press tab to get the inv. window again => there it is 17- REPRODUCTION: mousebutton-down on a corner of the inventory => press tab to hide the window => mousebutton-up => press tab to get the inv. window again => there it is
16
17- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) 18- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
18- spells ordering completely different for different users (maybe stored in hash?)
19- identify inventory hover slowness and fix it (schmorp)
20- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!)
21 => either using bg attribute, or something else. neither way is currently implementable, imho
22 => or maybe using an extra icon for curses/magic items?)
23 offer common options such as use_skill sense xxx etc. in inventory via menu?
24 make simple inventory filters: most recently added/changed, normal, only unlocked
25- floorbox out-of-screen after resizing (schmorp)
26- skill book - tooltips with description and bind-to-key (schmorp) 19- skill book - tooltips with description and bind-to-key (schmorp)
27- all dialogs should be closable with "Esc" 20- IMPORTANT: server-protocol/upgrade etc.
28- notebooks should provide visual feedback (support from button class?) 21- IMPORTANT: good installation instructions/problem faq.
29- buttons should support hovering visually
30- minor: skill list which lets u bind stuff
31- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
32 22
33should be solved/investigated before 1.0 release: 23should be solved/investigated before 1.0 release:
24- offer common options such as use_skill sense xxx etc. in inventory via menu?
25- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
26- buttons should support hovering visually
27- notebooks should provide visual feedback (support from button class?)
28- floorbox out-of-screen after resizing (schmorp)
29- identify inventory hover slowness and fix it (schmorp)
34- use more graphical frames/separators to make dialogs more eye-pleasing/clean 30- use more graphical frames/separators to make dialogs more eye-pleasing/clean
35- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. 31- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
36- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 32- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
37- playerbook/skills should have sensible tooltips with skill descriptions 33- playerbook/skills should have sensible tooltips with skill descriptions
38- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) 34- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)

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