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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.137 by root, Mon Jun 5 21:45:00 2006 UTC vs.
Revision 1.225 by root, Sun Jul 30 12:15:18 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 11- PANGO: create upstream-patch for inclusion into pango
12 together with removing query dialog altogether. 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14- IMPORTANT: history for completer (cursor-up) 14- SERVER: document ext/mapinfo and cfplus.ext
15- IMPORTANT: bind keys using the completer 15- SERVER: utf8-ify client-side messages
16 16
17- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
18- skill book - tooltips with description and bind-to-key (schmorp)
19- IMPORTANT: server-protocol/upgrade etc.
20- IMPORTANT: good installation instructions/problem faq.
21
17should be solved/investitaged before BETA release: 22should be solved/investigated before 1.0 release:
23- offer common options such as use_skill sense xxx etc. in inventory via menu?
24- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
25- buttons should support hovering visually
26- notebooks should provide visual feedback (support from button class?)
27- floorbox out-of-screen after resizing (schmorp)
28- identify inventory hover slowness and fix it (schmorp)
29- use more graphical frames/separators to make dialogs more eye-pleasing/clean
30- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
31- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
32- playerbook/skills should have sensible tooltips with skill descriptions
33- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
34- NPC dialog box should have close button which finishes the dialog
35- mapmap (overview) - scroll visible area by clicking/dragging
36- binding window and editor layout broken for long recordings => use scroller
18- maybe open the help viewer on the first start, or a simple dialog that 37- maybe open the help viewer on the first start, or a simple dialog that
19 initially lists keybidings for gcfclient converts. 38 initially lists keybidings for gcfclient converts.
20- put metaserver list into scrolled viewport, move Use button to back, 39- maybe support mb4/mb5 on selected widgets to facilitate scrolling
21 add tooltips, close together with setup dialog or even notebook page 40 (inventory, spell list, messge log...) => marc
22 becoming invisible. 41- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
23- message log/textview flickers on update. 42- but fullscreen => minimize (alt-esc) => no way to go back [windows]
24- binding window and editor layout broken for long recordings 43- spell list => scroll down => "Pickup" => scrollbar not updated
25- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 44- what happened to the dialog being shown when modifiers are pressed, showing
26 (use popups, not buttons) 45 keybindings for this modifier?
27- minor: skill list which shows XP and lets u bind stuff 46- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
28- adding another notebook page "Debug" that sets debnugging flags might or 47
29 might not help tracking down bugs in the field? 48post-1.0:
30- log messages received and commands sent to ~/.crossfire/log.$ip
31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 49- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 (after starting, press quit) 50 (after starting, press quit)
33- mapmap (overview) - scroll visible area by clicking/dragging 51- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
34- maybe move window managing functionality into toplevel: better window management (graphical feedback) 52- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
35- the player weight somehow updates strangely when dropping/picking up 53 affect neighbouring visible pixels (border bleeding).
36 (update: is this still the case?) 54- examine etc., should use extendeddrawinfo or sth. similar
37 55- player list from server for tell etc. commands
38should be solved/investigated before 1.0 release: 56- save only dirty cached maps, and save dirty maps != current map
39- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 57- look into extendedmapinfo
40- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
41- enter runmode when cursor-key repeats (maybe not?)
42- better focus management: put focus onto active windows, remove it again later
43 (mainly to speed up gui interaction when map isn't important).
44- cairo/win32 looks like shit (premultiplied alpha bug?)
45 (despite horrendous efforts, this is likely not fixable except by building a custom
46 libcairo for win32).
47 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
48- the binding editor should have a append-record mode or something like that
49- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
50 and add column titles (also for other tables like inventory and bindings)
51- sliders do not change size after reconfigure.
52- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
53- investigate fill widget option.
54- win32, fow_tetxure sometimes nukes other textures
55 (mostly fixed, but still there: displays list and texture uploads do not go well together)
56- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
57- completer should know more about arguments, e.g. cast summon pet monster, 58- completer should know more about arguments, e.g. cast summon pet monster,
58 or that some commands do not take arguments ("drop all"). 59 or that some commands do not take arguments ("drop all").
59- textview should not snap to bottom on resize. 60- sliders do not change size after reconfigure.
60- alt+cursor == diagonal 61- enter runmode when cursor-key repeats (maybe not?)
61- look into extendedmapinfo
62- save only dirty cached maps, and save dirty maps != current map
63- try to synchronize local animation speed with server updates to save on screen refreshes.
64- player list from server for tell etc. commands
65- examine etc., should use extendeddrawinfo or sth. similar
66- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 62- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
67- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
68- performance: use texture collections for upstream server data instead if gobs 63- performance: use texture collections for upstream server data instead if gobs
69 of small textures. 64 of small textures.
70- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
71 affect neighbouring visible pixels (border bleeding).
72- pango fontsize measure and decrease to achieve real pixel height
73 65
74TEMPORARY SERVER TODO: 66TEMPORARY SERVER TODO:
67- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
75- palyer peaceful setting should be independen of game peaceful setting 68- palyer peaceful setting should be independen of game peaceful setting
76 (i.e. one should be able to become hostile against guards but still 69 (i.e. one should be able to become hostile against guards but still
77 be peaceful - the palyer peaceful would be toggled by priests and shown 70 be peaceful - the palyer peaceful would be toggled by priests and shown
78 in who, the game peaceful steting would be toggled by the peaceful command 71 in who, the game peaceful steting would be toggled by the peaceful command
79 but not otherwise shown). 72 but not otherwise shown).
85- 3) jumping into monsters does no damage, even though it's supposed to 78- 3) jumping into monsters does no damage, even though it's supposed to
86 be an attack (mentioned before). You also get no exp for this 79 be an attack (mentioned before). You also get no exp for this
87- 10) (feature request): bug/typo/idea commands to automatically log 80- 10) (feature request): bug/typo/idea commands to automatically log
88 your comments, with the mentioning of the current map (and perhaps an 81 your comments, with the mentioning of the current map (and perhaps an
89 item, if you do 'bug <item>'). 82 item, if you do 'bug <item>').
83
84
85 #TODO#d# display texture cache
86 {
87 glEnable GL_TEXTURE_2D;
88 glBindTexture GL_TEXTURE_2D, 41;
89 glColor 1, 1, 1, 1;
90 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
91 glEnable GL_BLEND;
92 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
93 glBegin GL_QUADS;
94 glTexCoord 0,1; glVertex 0,0;
95 glTexCoord 1,1; glVertex 255,0;
96 glTexCoord 1,0; glVertex 255,255;
97 glTexCoord 0,0; glVertex 0,255;
98 glEnd;
99 glDisable GL_BLEND;
100 glDisable GL_TEXTURE_2D;
101 }
90 102
91set_face 4783 => 70 103set_face 4783 => 70
92libpng warning: Ignoring gAMA chunk with gamma=0 104libpng warning: Ignoring gAMA chunk with gamma=0
93allocating id 71 105allocating id 71
94OK 106OK

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