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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.221 by elmex, Mon Jul 24 12:25:08 2006 UTC vs.
Revision 1.225 by root, Sun Jul 30 12:15:18 2006 UTC

912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- PANGO: create upstream-patch for inclusion into pango 11- PANGO: create upstream-patch for inclusion into pango
12- SERVER: on shtudown: wanted to save map with player => map not being saved? 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. 13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14- SERVER: document ext/mapinfo and cfplus.ext
15- SERVER: utf8-ify client-side messages
14 16
15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) 17- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
16- spells ordering completely different for different users (maybe stored in hash?)
17- identify inventory hover slowness and fix it (schmorp)
18- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!)
19 => either using bg attribute, or something else. neither way is currently implementable, imho
20 => or maybe using an extra icon for curses/magic items?)
21 offer common options such as use_skill sense xxx etc. in inventory via menu?
22 make simple inventory filters: most recently added/changed, normal, only unlocked
23- floorbox out-of-screen after resizing (schmorp)
24- skill book - tooltips with description and bind-to-key (schmorp) 18- skill book - tooltips with description and bind-to-key (schmorp)
25- all dialogs should be closable with "Esc" 19- IMPORTANT: server-protocol/upgrade etc.
26- notebooks should provide visual feedback (support from button class?) 20- IMPORTANT: good installation instructions/problem faq.
27- buttons should support hovering visually
28- minor: skill list which lets u bind stuff
29- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
30 21
31should be solved/investigated before 1.0 release: 22should be solved/investigated before 1.0 release:
23- offer common options such as use_skill sense xxx etc. in inventory via menu?
24- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
25- buttons should support hovering visually
26- notebooks should provide visual feedback (support from button class?)
27- floorbox out-of-screen after resizing (schmorp)
28- identify inventory hover slowness and fix it (schmorp)
32- use more graphical frames/separators to make dialogs more eye-pleasing/clean 29- use more graphical frames/separators to make dialogs more eye-pleasing/clean
33- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. 30- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
34- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 31- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
35- playerbook/skills should have sensible tooltips with skill descriptions 32- playerbook/skills should have sensible tooltips with skill descriptions
36- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) 33- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)

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