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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.177 by elmex, Wed Jun 28 09:45:10 2006 UTC vs.
Revision 1.226 by elmex, Sun Jul 30 12:51:31 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IPORTANT³: server crashes 11- PANGO: create upstream-patch for inclusion into pango
12>In the ruins of Narcopin lies the tomb of Aljwaf. 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13... 13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14.. 14- SERVER: document ext/mapinfo and cfplus.ext
15many dangers, great rew< 15- SERVER: utf8-ify client-side messages
16- IMPORTANT²: if the metaserver dialog is open while save confgi was used, the client
17 crashe son every startup.
18- IMPORTANT: running over or pickung up large stacks is etxremely slow.
19- IMPORTANT: bind to key should always be verbose (DONE)
20 (elmex: what is meant by 'verbose' ?)
21 (^ whats being bound to a key, see other, similar, menu entries?)
22- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
23- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour?
24 (or maybe even better: not have an Arm value anymore if its not used in the protocol?)
25- IMPORTANT: texture reload not working on scaras machine (maybe now)
26- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
27- IMPORTANT: discuss topmost menu, minor issues
28 16
17- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
18- skill book - tooltips with description (schmorp)
19- IMPORTANT: server-protocol/upgrade etc.
20- IMPORTANT: good installation instructions/problem faq.
21
29should be solved/investitaged before BETA release: 22should be solved/investigated before 1.0 release:
23- offer common options such as use_skill sense xxx etc. in inventory via menu?
30- binding keys is too complicated in the general case => disucss 24- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
31- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 25- buttons should support hovering visually
32- the binding dialog is sometimes behind all windows 26- notebooks should provide visual feedback (support from button class?)
27- floorbox out-of-screen after resizing (schmorp)
28- identify inventory hover slowness and fix it (schmorp)
29- use more graphical frames/separators to make dialogs more eye-pleasing/clean
30- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
31- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
32- playerbook/skills should have sensible tooltips with skill descriptions
33- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
34- NPC dialog box should have close button which finishes the dialog
35- mapmap (overview) - scroll visible area by clicking/dragging
36- binding window and editor layout broken for long recordings => use scroller
37- maybe open the help viewer on the first start, or a simple dialog that
38 initially lists keybidings for gcfclient converts.
33- maybe support mb4/mb5 on selected widgets to facilitate scrolling 39- maybe support mb4/mb5 on selected widgets to facilitate scrolling
34 (inventory, spell list, messge log...) => marc 40 (inventory, spell list, messge log...) => marc
35- add lmb mouse = cast, mmb2 = invoke or so to spell list. 41- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
36- maybe open the help viewer on the first start, or a simple dialog that 42- but fullscreen => minimize (alt-esc) => no way to go back [windows]
37 initially lists keybidings for gcfclient converts. 43- spell list => scroll down => "Pickup" => scrollbar not updated
38- binding window and editor layout broken for long recordings 44- what happened to the dialog being shown when modifiers are pressed, showing
39- minor: skill list which shows XP and lets u bind stuff 45 keybindings for this modifier?
46- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
47
48post-1.0:
40- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 49- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
41 (after starting, press quit) 50 (after starting, press quit)
42- mapmap (overview) - scroll visible area by clicking/dragging 51- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
43- maybe move window managing functionality into toplevel: better window management (graphical feedback) 52- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
44- the player weight somehow updates strangely when dropping/picking up 53 affect neighbouring visible pixels (border bleeding).
45 (update: is this still the case?) 54- examine etc., should use extendeddrawinfo or sth. similar
46 55- player list from server for tell etc. commands
47should be solved/investigated before 1.0 release: 56- save only dirty cached maps, and save dirty maps != current map
48- spell list => scroll down => "Pickup" => scrollbar not updated 57- look into extendedmapinfo
49- what happened to the dialog being shown when modifiera are pressed, showing
50 keybindings for this modifier?
51- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
52- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
53- enter runmode when cursor-key repeats (maybe not?)
54- better focus management: put focus onto active windows, remove it again later
55 (mainly to speed up gui interaction when map isn't important).
56- cairo/win32 looks like shit (premultiplied alpha bug?)
57 (despite horrendous efforts, this is likely not fixable except by building a custom
58 libcairo for win32).
59 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
60- the binding editor should have a append-record mode or something like that
61- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
62 and add column titles (also for other tables like inventory and bindings)
63- sliders do not change size after reconfigure.
64- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
65- investigate fill widget option.
66- win32, fow_tetxure sometimes nukes other textures
67 (mostly fixed, but still there: displays list and texture uploads do not go well together)
68- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
69- completer should know more about arguments, e.g. cast summon pet monster, 58- completer should know more about arguments, e.g. cast summon pet monster,
70 or that some commands do not take arguments ("drop all"). 59 or that some commands do not take arguments ("drop all").
71- textview should not snap to bottom on resize. 60- sliders do not change size after reconfigure.
72- alt+cursor == diagonal 61- enter runmode when cursor-key repeats (maybe not?)
73- look into extendedmapinfo
74- save only dirty cached maps, and save dirty maps != current map
75- try to synchronize local animation speed with server updates to save on screen refreshes.
76- player list from server for tell etc. commands
77- examine etc., should use extendeddrawinfo or sth. similar
78- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 62- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
79- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
80- performance: use texture collections for upstream server data instead if gobs 63- performance: use texture collections for upstream server data instead if gobs
81 of small textures. 64 of small textures.
82- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
83 affect neighbouring visible pixels (border bleeding).
84- pango fontsize measure and decrease to achieve real pixel height
85 65
86TEMPORARY SERVER TODO: 66TEMPORARY SERVER TODO:
67- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
87- palyer peaceful setting should be independen of game peaceful setting 68- palyer peaceful setting should be independen of game peaceful setting
88 (i.e. one should be able to become hostile against guards but still 69 (i.e. one should be able to become hostile against guards but still
89 be peaceful - the palyer peaceful would be toggled by priests and shown 70 be peaceful - the palyer peaceful would be toggled by priests and shown
90 in who, the game peaceful steting would be toggled by the peaceful command 71 in who, the game peaceful steting would be toggled by the peaceful command
91 but not otherwise shown). 72 but not otherwise shown).
97- 3) jumping into monsters does no damage, even though it's supposed to 78- 3) jumping into monsters does no damage, even though it's supposed to
98 be an attack (mentioned before). You also get no exp for this 79 be an attack (mentioned before). You also get no exp for this
99- 10) (feature request): bug/typo/idea commands to automatically log 80- 10) (feature request): bug/typo/idea commands to automatically log
100 your comments, with the mentioning of the current map (and perhaps an 81 your comments, with the mentioning of the current map (and perhaps an
101 item, if you do 'bug <item>'). 82 item, if you do 'bug <item>').
83
84
85 #TODO#d# display texture cache
86 {
87 glEnable GL_TEXTURE_2D;
88 glBindTexture GL_TEXTURE_2D, 41;
89 glColor 1, 1, 1, 1;
90 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
91 glEnable GL_BLEND;
92 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
93 glBegin GL_QUADS;
94 glTexCoord 0,1; glVertex 0,0;
95 glTexCoord 1,1; glVertex 255,0;
96 glTexCoord 1,0; glVertex 255,255;
97 glTexCoord 0,0; glVertex 0,255;
98 glEnd;
99 glDisable GL_BLEND;
100 glDisable GL_TEXTURE_2D;
101 }
102 102
103set_face 4783 => 70 103set_face 4783 => 70
104libpng warning: Ignoring gAMA chunk with gamma=0 104libpng warning: Ignoring gAMA chunk with gamma=0
105allocating id 71 105allocating id 71
106OK 106OK

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