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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.218 by root, Sun Jul 23 11:09:57 2006 UTC vs.
Revision 1.227 by root, Sun Jul 30 20:17:52 2006 UTC

812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- PANGO: create upstream-patch for inclusion into pango 11- PANGO: create upstream-patch for inclusion into pango
12- SERVER: on shtudown: wanted to save map with player => map not being saved? 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. 13- SERVER: document ext/mapinfo and cfplus.ext
14- SERVER: memleak like hell: probably event-related?
14 15
15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) 16- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
16- spells ordering completely different for different users (maybe stored in hash?)
17- speed up Table::find_widget etc. with interval => values type data structure.
18- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
19 => either using bg attribute, or something else. neither way is currently implementable, imho
20 => or maybe using an extra icon for curses/magic items?)
21 maybe drag&drop, otherwise two containers side-by-side makes little sense.
22 offer common options such as use_skill sense xxx etc. in inventory via menu?
23 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
24 make simple inventory filters: most recently added/changed, normal, only unlocked
25- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked)
26- floorbox out-of-screen after resizing (schmorp)
27- inventoy window (and probably others) too large after resizing (schmorp)
28- skill book - tooltips with description and bind-to-key (schmorp) 17- skill book - tooltips with description (schmorp)
29- all dialogs should be closable with "Esc" 18- IMPORTANT: server-protocol/upgrade etc.
30- maybe Quit menu point into map menu (with dialog when logge din, as usual?) 19- IMPORTANT: good installation instructions/problem faq.
31- notebook should provide a visual feedback (support from button class?)
32- buttons should support hovering visually
33- minor: skill list which lets u bind stuff
34- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 (after starting, press quit)
37- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
38 20
39should be solved/investigated before 1.0 release: 21should be solved/investigated before 1.0 release:
22- offer common options such as use_skill sense xxx etc. in inventory via menu?
23- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
24- buttons should support hovering visually
25- notebooks should provide visual feedback (support from button class?)
26- floorbox out-of-screen after resizing (schmorp)
27- identify inventory hover slowness and fix it (schmorp)
28- use more graphical frames/separators to make dialogs more eye-pleasing/clean
29- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
30- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
40- playerbook/skills should have sensible tooltips with skill descriptions 31- playerbook/skills should have sensible tooltips with skill descriptions
41- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) 32- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
42- NPC dialog box should have close button which finishes the dialog 33- NPC dialog box should have close button which finishes the dialog
43- mapmap (overview) - scroll visible area by clicking/dragging 34- mapmap (overview) - scroll visible area by clicking/dragging
44- binding window and editor layout broken for long recordings => use scroller 35- binding window and editor layout broken for long recordings => use scroller
45- maybe open the help viewer on the first start, or a simple dialog that 36- maybe open the help viewer on the first start, or a simple dialog that
46 initially lists keybidings for gcfclient converts. 37 initially lists keybidings for gcfclient converts.
47- maybe support mb4/mb5 on selected widgets to facilitate scrolling 38- maybe support mb4/mb5 on selected widgets to facilitate scrolling
48 (inventory, spell list, messge log...) => marc 39 (inventory, spell list, messge log...) => marc
49- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 40- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
50- but fullscreen => minimize (alt-esc) => no way to go back [windows] 41- but fullscreen => minimize (alt-esc) => no way to go back [windows]
51- spell list => scroll down => "Pickup" => scrollbar not updated 42- spell list => scroll down => "Pickup" => scrollbar not updated
52- what happened to the dialog being shown when modifiers are pressed, showing 43- what happened to the dialog being shown when modifiers are pressed, showing
53 keybindings for this modifier? 44 keybindings for this modifier?
54- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 45- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
55 46
56post-1.0: 47post-1.0:
57- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) 48- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
58 (maybe sth. else causes the slowness, such as database?) 49 (after starting, press quit)
59- currently the font texture cache lacks "memory" (see texcache.c:tc_put) 50- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
60- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 51- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
61 affect neighbouring visible pixels (border bleeding). 52 affect neighbouring visible pixels (border bleeding).
62- examine etc., should use extendeddrawinfo or sth. similar 53- examine etc., should use extendeddrawinfo or sth. similar
63- player list from server for tell etc. commands 54- player list from server for tell etc. commands
64- save only dirty cached maps, and save dirty maps != current map 55- save only dirty cached maps, and save dirty maps != current map
65- look into extendedmapinfo 56- look into extendedmapinfo
66- completer should know more about arguments, e.g. cast summon pet monster, 57- completer should know more about arguments, e.g. cast summon pet monster,
67 or that some commands do not take arguments ("drop all"). 58 or that some commands do not take arguments ("drop all").
68- sliders do not change size after reconfigure. 59- sliders do not change size after reconfigure.
69- enter runmode when cursor-key repeats (maybe not?) 60- enter runmode when cursor-key repeats (maybe not?)
70- cairo/win32 looks like shit (premultiplied alpha bug?)
71 (despite horrendous efforts, this is likely not fixable except by building a custom
72 libcairo for win32).
73 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
74- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 61- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
75- performance: use texture collections for upstream server data instead if gobs 62- performance: use texture collections for upstream server data instead if gobs
76 of small textures. 63 of small textures.
77 64
78TEMPORARY SERVER TODO: 65TEMPORARY SERVER TODO:

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