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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.220 by root, Mon Jul 24 04:24:42 2006 UTC vs.
Revision 1.227 by root, Sun Jul 30 20:17:52 2006 UTC

812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- PANGO: create upstream-patch for inclusion into pango 11- PANGO: create upstream-patch for inclusion into pango
12- SERVER: on shtudown: wanted to save map with player => map not being saved? 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. 13- SERVER: document ext/mapinfo and cfplus.ext
14- SERVER: memleak like hell: probably event-related?
14 15
15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) 16- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
16- spells ordering completely different for different users (maybe stored in hash?)
17- identify inventory hover slowness and fix it (schmorp)
18- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!)
19 => either using bg attribute, or something else. neither way is currently implementable, imho
20 => or maybe using an extra icon for curses/magic items?)
21 offer common options such as use_skill sense xxx etc. in inventory via menu?
22 make simple inventory filters: most recently added/changed, normal, only unlocked
23- floorbox out-of-screen after resizing (schmorp)
24- skill book - tooltips with description and bind-to-key (schmorp) 17- skill book - tooltips with description (schmorp)
25- all dialogs should be closable with "Esc" 18- IMPORTANT: server-protocol/upgrade etc.
26- maybe Quit menu point into map menu (with dialog when logged in, as usual?) 19- IMPORTANT: good installation instructions/problem faq.
27- notebooks should provide visual feedback (support from button class?)
28- buttons should support hovering visually
29- minor: skill list which lets u bind stuff
30- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
31 20
32should be solved/investigated before 1.0 release: 21should be solved/investigated before 1.0 release:
22- offer common options such as use_skill sense xxx etc. in inventory via menu?
23- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
24- buttons should support hovering visually
25- notebooks should provide visual feedback (support from button class?)
26- floorbox out-of-screen after resizing (schmorp)
27- identify inventory hover slowness and fix it (schmorp)
33- use more graphical frames/separators to make dialogs more eye-pleasing/clean 28- use more graphical frames/separators to make dialogs more eye-pleasing/clean
34- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. 29- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
35- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 30- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
36- playerbook/skills should have sensible tooltips with skill descriptions 31- playerbook/skills should have sensible tooltips with skill descriptions
37- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) 32- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)

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