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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.167 by root, Sat Jun 17 15:07:52 2006 UTC vs.
Revision 1.228 by elmex, Mon Jul 31 20:40:26 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour? 11- <tt> not working on windows ?!
12 (or maybe even better: not have an Arm value anymore if its not used in the protocol?) 12- PANGO: create upstream-patch for inclusion into pango
13- IMPORTANT: new key bindings not shown, pleae look over the whole keybinding thing, there are myriads of little bugs (elmex) 13- SERVER: on shtudown: wanted to save map with player => map not being saved?
14- IMPORTANT: recording multiple macros results in only one macro recorded 14- SERVER: document ext/mapinfo and cfplus.ext
15- IMPORTANT: texture reload not working on scaras machine (maybe now) 15- SERVER: memleak like hell: probably event-related?
16- IMPORTANT: make close button optional to the very few windows that support it
17- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
18- IMPORTANT: put keybindings and loginname and related info into $CFG->{profile}{default} so
19 we can add profiles *later*.
20 16
17- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
18- skill book - tooltips with description (schmorp)
19- IMPORTANT: server-protocol/upgrade etc.
20- IMPORTANT: good installation instructions/problem faq.
21
21should be solved/investitaged before BETA release: 22should be solved/investigated before 1.0 release:
22- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 23- offer common options such as use_skill sense xxx etc. in inventory via menu?
23- the binding dialog is sometimes behind all windows 24- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
25- buttons should support hovering visually
26- notebooks should provide visual feedback (support from button class?)
27- floorbox out-of-screen after resizing (schmorp)
28- identify inventory hover slowness and fix it (schmorp)
29- use more graphical frames/separators to make dialogs more eye-pleasing/clean
30- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
31- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
32- playerbook/skills should have sensible tooltips with skill descriptions
33- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
34- NPC dialog box should have close button which finishes the dialog
35- mapmap (overview) - scroll visible area by clicking/dragging
36- binding window and editor layout broken for long recordings => use scroller
37- maybe open the help viewer on the first start, or a simple dialog that
38 initially lists keybidings for gcfclient converts.
24- maybe support mb4/mb5 on selected widgets to facilitate scrolling 39- maybe support mb4/mb5 on selected widgets to facilitate scrolling
25 (inventory, spell list, messge log...) => marc 40 (inventory, spell list, messge log...) => marc
26- add lmb mouse = cast, mmb2 = invoke or so to spell list. 41- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
27- maybe open the help viewer on the first start, or a simple dialog that 42- but fullscreen => minimize (alt-esc) => no way to go back [windows]
28 initially lists keybidings for gcfclient converts. 43- spell list => scroll down => "Pickup" => scrollbar not updated
29- binding window and editor layout broken for long recordings 44- what happened to the dialog being shown when modifiers are pressed, showing
30- minor: skill list which shows XP and lets u bind stuff 45 keybindings for this modifier?
46- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
47
48post-1.0:
31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 49- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 (after starting, press quit) 50 (after starting, press quit)
33- mapmap (overview) - scroll visible area by clicking/dragging 51- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
34- maybe move window managing functionality into toplevel: better window management (graphical feedback) 52- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
35- the player weight somehow updates strangely when dropping/picking up 53 affect neighbouring visible pixels (border bleeding).
36 (update: is this still the case?) 54- examine etc., should use extendeddrawinfo or sth. similar
37 55- player list from server for tell etc. commands
38should be solved/investigated before 1.0 release: 56- save only dirty cached maps, and save dirty maps != current map
39- what happened to the dialog being shown when modifiera are pressed, showing 57- look into extendedmapinfo
40 keybindings for this modifier?
41- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
42- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
43- enter runmode when cursor-key repeats (maybe not?)
44- better focus management: put focus onto active windows, remove it again later
45 (mainly to speed up gui interaction when map isn't important).
46- cairo/win32 looks like shit (premultiplied alpha bug?)
47 (despite horrendous efforts, this is likely not fixable except by building a custom
48 libcairo for win32).
49 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
50- the binding editor should have a append-record mode or something like that
51- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
52 and add column titles (also for other tables like inventory and bindings)
53- sliders do not change size after reconfigure.
54- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
55- investigate fill widget option.
56- win32, fow_tetxure sometimes nukes other textures
57 (mostly fixed, but still there: displays list and texture uploads do not go well together)
58- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
59- completer should know more about arguments, e.g. cast summon pet monster, 58- completer should know more about arguments, e.g. cast summon pet monster,
60 or that some commands do not take arguments ("drop all"). 59 or that some commands do not take arguments ("drop all").
61- textview should not snap to bottom on resize. 60- sliders do not change size after reconfigure.
62- alt+cursor == diagonal 61- enter runmode when cursor-key repeats (maybe not?)
63- look into extendedmapinfo
64- save only dirty cached maps, and save dirty maps != current map
65- try to synchronize local animation speed with server updates to save on screen refreshes.
66- player list from server for tell etc. commands
67- examine etc., should use extendeddrawinfo or sth. similar
68- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 62- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
69- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
70- performance: use texture collections for upstream server data instead if gobs 63- performance: use texture collections for upstream server data instead if gobs
71 of small textures. 64 of small textures.
72- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
73 affect neighbouring visible pixels (border bleeding).
74- pango fontsize measure and decrease to achieve real pixel height
75 65
76TEMPORARY SERVER TODO: 66TEMPORARY SERVER TODO:
67- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
77- palyer peaceful setting should be independen of game peaceful setting 68- palyer peaceful setting should be independen of game peaceful setting
78 (i.e. one should be able to become hostile against guards but still 69 (i.e. one should be able to become hostile against guards but still
79 be peaceful - the palyer peaceful would be toggled by priests and shown 70 be peaceful - the palyer peaceful would be toggled by priests and shown
80 in who, the game peaceful steting would be toggled by the peaceful command 71 in who, the game peaceful steting would be toggled by the peaceful command
81 but not otherwise shown). 72 but not otherwise shown).
87- 3) jumping into monsters does no damage, even though it's supposed to 78- 3) jumping into monsters does no damage, even though it's supposed to
88 be an attack (mentioned before). You also get no exp for this 79 be an attack (mentioned before). You also get no exp for this
89- 10) (feature request): bug/typo/idea commands to automatically log 80- 10) (feature request): bug/typo/idea commands to automatically log
90 your comments, with the mentioning of the current map (and perhaps an 81 your comments, with the mentioning of the current map (and perhaps an
91 item, if you do 'bug <item>'). 82 item, if you do 'bug <item>').
83
84
85 #TODO#d# display texture cache
86 {
87 glEnable GL_TEXTURE_2D;
88 glBindTexture GL_TEXTURE_2D, 41;
89 glColor 1, 1, 1, 1;
90 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
91 glEnable GL_BLEND;
92 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
93 glBegin GL_QUADS;
94 glTexCoord 0,1; glVertex 0,0;
95 glTexCoord 1,1; glVertex 255,0;
96 glTexCoord 1,0; glVertex 255,255;
97 glTexCoord 0,0; glVertex 0,255;
98 glEnd;
99 glDisable GL_BLEND;
100 glDisable GL_TEXTURE_2D;
101 }
92 102
93set_face 4783 => 70 103set_face 4783 => 70
94libpng warning: Ignoring gAMA chunk with gamma=0 104libpng warning: Ignoring gAMA chunk with gamma=0
95allocating id 71 105allocating id 71
96OK 106OK

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