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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.153 by elmex, Thu Jun 8 19:43:26 2006 UTC vs.
Revision 1.229 by root, Wed Aug 2 11:24:13 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: recording multiple macros results in only one macro recorded 11- PANGO: create upstream-patch for inclusion into pango
12- IMPORTANT: texture reload not working on scaras machine 12- SERVER: document ext/mapinfo and cfplus.ext
13- IMPORTANT: history for completer (cursor-up) 13- SERVER: memleak like hell: probably event-related?
14- IMPORTANT: bind keys using the completer
15- IMPORTANT: map-clicking is still off-by-one randomly
16- IMPORTANT: binding keys should be interruptible, e.g. by closing the dialog
17- IMPORTANT: gauge size adjustment wreaks havoc
18 14
15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
16- skill book - tooltips with description (schmorp)
17- IMPORTANT: server-protocol/upgrade etc.
18- IMPORTANT: good installation instructions/problem faq.
19
19should be solved/investitaged before BETA release: 20should be solved/investigated before 1.0 release:
21- <tt> not working on windows ?!
22- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
23 ^^^^ when pressing shift-insert
24- offer common options such as use_skill sense xxx etc. in inventory via menu?
25- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
26- buttons should support hovering visually
27- notebooks should provide visual feedback (support from button class?)
28- floorbox out-of-screen after resizing (schmorp)
29- identify inventory hover slowness and fix it (schmorp)
30- use more graphical frames/separators to make dialogs more eye-pleasing/clean
31- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
32- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
33- playerbook/skills should have sensible tooltips with skill descriptions
34- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
35- NPC dialog box should have close button which finishes the dialog
36- mapmap (overview) - scroll visible area by clicking/dragging
37- binding window and editor layout broken for long recordings => use scroller
38- maybe open the help viewer on the first start, or a simple dialog that
39 initially lists keybidings for gcfclient converts.
20- maybe support mb4/mb5 on selected widgets to facilitate scrolling 40- maybe support mb4/mb5 on selected widgets to facilitate scrolling
21 (inventory, spell list, messge log...) => marc 41 (inventory, spell list, messge log...) => marc
22- add lmb mouse = cast, mmb2 = invoke or so to spell list. 42- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
23- maybe open the help viewer on the first start, or a simple dialog that 43- but fullscreen => minimize (alt-esc) => no way to go back [windows]
24 initially lists keybidings for gcfclient converts. 44- spell list => scroll down => "Pickup" => scrollbar not updated
25- add a "serve rinfo" setup page that tells you what the server supports 45- what happened to the dialog being shown when modifiers are pressed, showing
26 and more importantly what it does not support. 46 keybindings for this modifier?
27- binding window and editor layout broken for long recordings 47- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
28- minor: skill list which shows XP and lets u bind stuff 48
29- adding another notebook page "Debug" that sets debnugging flags might or 49post-1.0:
30 might not help tracking down bugs in the field?
31- log messages received and commands sent to ~/.crossfire/log.$ip
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 50- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 (after starting, press quit) 51 (after starting, press quit)
34- mapmap (overview) - scroll visible area by clicking/dragging 52- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
35- maybe move window managing functionality into toplevel: better window management (graphical feedback) 53- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
36- the player weight somehow updates strangely when dropping/picking up 54 affect neighbouring visible pixels (border bleeding).
37 (update: is this still the case?) 55- examine etc., should use extendeddrawinfo or sth. similar
38 56- player list from server for tell etc. commands
39should be solved/investigated before 1.0 release: 57- save only dirty cached maps, and save dirty maps != current map
40- what happened to the dialog being shown when modifiera are pressed, showing 58- look into extendedmapinfo
41 keybindings for this modifier?
42- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
43- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
44- enter runmode when cursor-key repeats (maybe not?)
45- better focus management: put focus onto active windows, remove it again later
46 (mainly to speed up gui interaction when map isn't important).
47- cairo/win32 looks like shit (premultiplied alpha bug?)
48 (despite horrendous efforts, this is likely not fixable except by building a custom
49 libcairo for win32).
50 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
51- the binding editor should have a append-record mode or something like that
52- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
53 and add column titles (also for other tables like inventory and bindings)
54- sliders do not change size after reconfigure.
55- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
56- investigate fill widget option.
57- win32, fow_tetxure sometimes nukes other textures
58 (mostly fixed, but still there: displays list and texture uploads do not go well together)
59- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
60- completer should know more about arguments, e.g. cast summon pet monster, 59- completer should know more about arguments, e.g. cast summon pet monster,
61 or that some commands do not take arguments ("drop all"). 60 or that some commands do not take arguments ("drop all").
62- textview should not snap to bottom on resize. 61- sliders do not change size after reconfigure.
63- alt+cursor == diagonal 62- enter runmode when cursor-key repeats (maybe not?)
64- look into extendedmapinfo
65- save only dirty cached maps, and save dirty maps != current map
66- try to synchronize local animation speed with server updates to save on screen refreshes.
67- player list from server for tell etc. commands
68- examine etc., should use extendeddrawinfo or sth. similar
69- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 63- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
70- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
71- performance: use texture collections for upstream server data instead if gobs 64- performance: use texture collections for upstream server data instead if gobs
72 of small textures. 65 of small textures.
73- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
74 affect neighbouring visible pixels (border bleeding).
75- pango fontsize measure and decrease to achieve real pixel height
76 66
77TEMPORARY SERVER TODO: 67TEMPORARY SERVER TODO:
68- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
78- palyer peaceful setting should be independen of game peaceful setting 69- palyer peaceful setting should be independen of game peaceful setting
79 (i.e. one should be able to become hostile against guards but still 70 (i.e. one should be able to become hostile against guards but still
80 be peaceful - the palyer peaceful would be toggled by priests and shown 71 be peaceful - the palyer peaceful would be toggled by priests and shown
81 in who, the game peaceful steting would be toggled by the peaceful command 72 in who, the game peaceful steting would be toggled by the peaceful command
82 but not otherwise shown). 73 but not otherwise shown).
88- 3) jumping into monsters does no damage, even though it's supposed to 79- 3) jumping into monsters does no damage, even though it's supposed to
89 be an attack (mentioned before). You also get no exp for this 80 be an attack (mentioned before). You also get no exp for this
90- 10) (feature request): bug/typo/idea commands to automatically log 81- 10) (feature request): bug/typo/idea commands to automatically log
91 your comments, with the mentioning of the current map (and perhaps an 82 your comments, with the mentioning of the current map (and perhaps an
92 item, if you do 'bug <item>'). 83 item, if you do 'bug <item>').
84
85
86 #TODO#d# display texture cache
87 {
88 glEnable GL_TEXTURE_2D;
89 glBindTexture GL_TEXTURE_2D, 41;
90 glColor 1, 1, 1, 1;
91 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
92 glEnable GL_BLEND;
93 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
94 glBegin GL_QUADS;
95 glTexCoord 0,1; glVertex 0,0;
96 glTexCoord 1,1; glVertex 255,0;
97 glTexCoord 1,0; glVertex 255,255;
98 glTexCoord 0,0; glVertex 0,255;
99 glEnd;
100 glDisable GL_BLEND;
101 glDisable GL_TEXTURE_2D;
102 }
93 103
94set_face 4783 => 70 104set_face 4783 => 70
95libpng warning: Ignoring gAMA chunk with gamma=0 105libpng warning: Ignoring gAMA chunk with gamma=0
96allocating id 71 106allocating id 71
97OK 107OK

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