--- deliantra/Deliantra-Client/TODO 2006/07/24 04:24:42 1.220 +++ deliantra/Deliantra-Client/TODO 2006/08/02 11:24:13 1.229 @@ -9,27 +9,24 @@ 12:17 <@schmorp> qwhen i next bundle it - PANGO: create upstream-patch for inclusion into pango -- SERVER: on shtudown: wanted to save map with player => map not being saved? -- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. +- SERVER: document ext/mapinfo and cfplus.ext +- SERVER: memleak like hell: probably event-related? - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) -- spells ordering completely different for different users (maybe stored in hash?) -- identify inventory hover slowness and fix it (schmorp) -- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!) - => either using bg attribute, or something else. neither way is currently implementable, imho - => or maybe using an extra icon for curses/magic items?) - offer common options such as use_skill sense xxx etc. in inventory via menu? - make simple inventory filters: most recently added/changed, normal, only unlocked -- floorbox out-of-screen after resizing (schmorp) -- skill book - tooltips with description and bind-to-key (schmorp) -- all dialogs should be closable with "Esc" -- maybe Quit menu point into map menu (with dialog when logged in, as usual?) -- notebooks should provide visual feedback (support from button class?) -- buttons should support hovering visually -- minor: skill list which lets u bind stuff -- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! +- skill book - tooltips with description (schmorp) +- IMPORTANT: server-protocol/upgrade etc. +- IMPORTANT: good installation instructions/problem faq. should be solved/investigated before 1.0 release: +- not working on windows ?! +- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219. + ^^^^ when pressing shift-insert +- offer common options such as use_skill sense xxx etc. in inventory via menu? +- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! +- buttons should support hovering visually +- notebooks should provide visual feedback (support from button class?) +- floorbox out-of-screen after resizing (schmorp) +- identify inventory hover slowness and fix it (schmorp) - use more graphical frames/separators to make dialogs more eye-pleasing/clean - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not