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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.23 by root, Wed Apr 19 23:37:48 2006 UTC vs.
Revision 1.27 by elmex, Sat Apr 22 12:14:43 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 2
3- IMPIMPIMP-ORA-ANT: history for commandline :) 3- IMPIMPIMP-ORA-ANT: history for commandline :)
4- IMPORTANT: map scroll darken code does not work
5- IMPORTANT: user interface (window positions etc.) should be saved, but
6 a) switching modes clears/recreates all widgets (has to, as parameters
7 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow).
11
12- BUG: when the gauge fontsize changes in client setup the fontsize isn't updated.
13 it's somehow only updated when the size of the frame changes. (or the size of
14 the labels itself? or their position?)
15 propably i'm doing something wrong in CFClient::UI::Frame ?
16
4- enter runmode when cursor-key repeats 17- enter runmode when cursor-key repeats
5- mapmap (overview) 18- mapmap (overview)
6 - convetr to real window 19 - convetr to real window
7 - draw rectangle around visible area 20 - draw rectangle around visible area
8 - scroll visible area 21 - scroll visible area
9 - make size configurable/reesizable 22 - make size configurable/reesizable
10- use real mapmap size in map caching, not hardcoded 250 size 23- use real mapmap size in map caching, not hardcoded 250 size
11- save only dirty cached maps, and save dirty maps != current map 24- save only dirty cached maps, and save dirty maps != current map
12- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 25- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
13- the stats for the gauges which get into the stats_update function are somehow weird 26- the stats for the gauges which get into the stats_update function are somehow weird
14- IMPORTANT: map scroll darken code does not work
15- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 27- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
16- message window layout broken (entry too small). 28- message window layout broken (entry too small).
17- mesa-rendering of textview shows only garbage and/or another texture 29- mesa-rendering of textview shows only garbage and/or another texture
18- IMPORTANT: user interface (window positions etc.) should be saved, but
19 a) switching modes clears/recreates all widgets (has to, as parameters
20 are not resolution-independent)
21 b) widget layout is nontrivial as to not obscure map
22 c) need better way to center map then middle-button, maybe map overview
23 (but updates will be slow UPDATE updates are not at all slow).
24- label needs "expected char width" 30- label needs "expected char width"
25- toplevel should enforce that windows always be partially visible 31- toplevel should enforce that windows always be partially visible
26- maybe move window managing functionality into toplevel 32- maybe move window managing functionality into toplevel
27 33
34- disable old socket mode in server
28- implement suicide command for server 35- implement suicide command for server
29- cavehippo wants hashstring to be changed to hash name 36- cavehippo wants hashstring to be changed to hash name
30- pippij wants playerstealing to work between hostile players 37- pippij wants playerstealing to work between hostile players
31- schmorp wants to rework the who output format 38- schmorp wants to rework the who output format
32- attempt_jump tries to kick jumped-into monster,s but doesn't work 39- attempt_jump tries to kick jumped-into monster,s but doesn't work
40- 1) If you hide, and someone can see you trying to hide, you'll get a
41 message, even when you can't see that other person.
42- 2) hiding exp is always 1, independant of how difficult it is to hide
43- 3) jumping into monsters does no damage, even though it's supposed to
44 be an attack (mentioned before). You also get no exp for this
45- 10) (feature request): bug/typo/idea commands to automatically log
46 your comments, with the mentioning of the current map (and perhaps an
47 item, if you do 'bug <item>').
33 48
34"workarounded" but not solved: 49"workarounded" but not solved:
35(- IMPORTANT: move widgets to integer coordinates - fix containers!) 50(- IMPORTANT: move widgets to integer coordinates - fix containers!)
36(- pango fontsize measure and decrease to achieve real pixel height) 51(- pango fontsize measure and decrease to achieve real pixel height)
37 52

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