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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.133 by root, Mon Jun 5 21:14:39 2006 UTC vs.
Revision 1.230 by root, Sun Aug 13 02:43:22 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: vidmode change considered harmful 11- PANGO: create upstream-patch for inclusion into pango
12- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 12- SERVER: document ext/mapinfo and cfplus.ext
13 together with removing query dialog altogether. 13- SERVER: memleak like hell: probably event-related?
14- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
15- IMPORTANT: history for completer (cursor-up)
16- IMPORTANT: bind keys using the completer
17 14
18- message log/textview flickers on update. 15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
19- binding window and editor layout broken for long recordings 16- skill book - tooltips with description (schmorp)
20- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 17- IMPORTANT: server-protocol/upgrade etc.
21 (use popups, not buttons) 18- IMPORTANT: good installation instructions/problem faq.
22- minor: skill list which shows XP and lets u bind stuff
23 19
24should be solved/investitaged before release: 20should be solved/investigated before 1.0 release:
25- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 21- <tt> not working on windows ?!
26 and add column titles (also for other tables like inventory and bindings) 22- IMPORTANT: text/images in window's/viewports washed out: 0.5 pixle offste somewhere?
27- log messages received and commands sent to ~/.crossfire/log.$ip 23- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
28- the binding editor should have a append-record mode or something like that 24 ^^^^ when pressing shift-insert
29- cairo/win32 looks like shit (premultiplied alpha bug?) 25- offer common options such as use_skill sense xxx etc. in inventory via menu?
30 (despite horrendous efforts, this is likely not fixable except by building a custom 26- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
31 libcairo for win32). 27- buttons should support hovering visually
28- notebooks should provide visual feedback (support from button class?)
29- floorbox out-of-screen after resizing (schmorp)
30- identify inventory hover slowness and fix it (schmorp)
31- use more graphical frames/separators to make dialogs more eye-pleasing/clean
32- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
33- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
34- playerbook/skills should have sensible tooltips with skill descriptions
35- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
36- NPC dialog box should have close button which finishes the dialog
37- mapmap (overview) - scroll visible area by clicking/dragging
38- binding window and editor layout broken for long recordings => use scroller
39- maybe open the help viewer on the first start, or a simple dialog that
40 initially lists keybidings for gcfclient converts.
41- maybe support mb4/mb5 on selected widgets to facilitate scrolling
42 (inventory, spell list, messge log...) => marc
43- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
44- but fullscreen => minimize (alt-esc) => no way to go back [windows]
45- spell list => scroll down => "Pickup" => scrollbar not updated
46- what happened to the dialog being shown when modifiers are pressed, showing
47 keybindings for this modifier?
48- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
49
50post-1.0:
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 51- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 (after starting, press quit) 52 (after starting, press quit)
34- better focus management: put focus onto active windows, remove it again later 53- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
35 (mainly to speed up gui interaction when map isn't important). 54- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
36- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 55 affect neighbouring visible pixels (border bleeding).
37- enter runmode when cursor-key repeats (maybe not?) 56- examine etc., should use extendeddrawinfo or sth. similar
38- mapmap (overview) - scroll visible area by clicking/dragging 57- player list from server for tell etc. commands
39- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 58- save only dirty cached maps, and save dirty maps != current map
40- maybe move window managing functionality into toplevel 59- look into extendedmapinfo
41- better window management (graphical feedback)
42- the player weight somehow updates strangely when dropping/picking up
43
44low priority:
45- sliders do not change size after reconfigure.
46- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
47- investigate fill widget option.
48- win32, fow_tetxure sometimes nukes other textures
49 (mostly fixed, but still there: displays list and texture uploads do not go well together)
50- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
51- completer should know more about arguments, e.g. cast summon pet monster, 60- completer should know more about arguments, e.g. cast summon pet monster,
52 or that some commands do not take arguments ("drop all"). 61 or that some commands do not take arguments ("drop all").
53- textview should not snap to bottom on resize. 62- sliders do not change size after reconfigure.
54- alt+cursor == diagonal 63- enter runmode when cursor-key repeats (maybe not?)
55- look into extendedmapinfo
56- save only dirty cached maps, and save dirty maps != current map
57- try to synchronize local animation speed with server updates to save on screen refreshes.
58- player list from server for tell etc. commands
59- examine etc., should use extendeddrawinfo or sth. similar
60- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 64- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
61- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
62- performance: use texture collections for upstream server data instead if gobs 65- performance: use texture collections for upstream server data instead if gobs
63 of small textures. 66 of small textures.
64- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
65 affect neighbouring visible pixels (border bleeding).
66- pango fontsize measure and decrease to achieve real pixel height
67 67
68TEMPORARY SERVER TODO: 68TEMPORARY SERVER TODO:
69- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
69- palyer peaceful setting should be independen of game peaceful setting 70- palyer peaceful setting should be independen of game peaceful setting
70 (i.e. one should be able to become hostile against guards but still 71 (i.e. one should be able to become hostile against guards but still
71 be peaceful - the palyer peaceful would be toggled by priests and shown 72 be peaceful - the palyer peaceful would be toggled by priests and shown
72 in who, the game peaceful steting would be toggled by the peaceful command 73 in who, the game peaceful steting would be toggled by the peaceful command
73 but not otherwise shown). 74 but not otherwise shown).
79- 3) jumping into monsters does no damage, even though it's supposed to 80- 3) jumping into monsters does no damage, even though it's supposed to
80 be an attack (mentioned before). You also get no exp for this 81 be an attack (mentioned before). You also get no exp for this
81- 10) (feature request): bug/typo/idea commands to automatically log 82- 10) (feature request): bug/typo/idea commands to automatically log
82 your comments, with the mentioning of the current map (and perhaps an 83 your comments, with the mentioning of the current map (and perhaps an
83 item, if you do 'bug <item>'). 84 item, if you do 'bug <item>').
85
86
87 #TODO#d# display texture cache
88 {
89 glEnable GL_TEXTURE_2D;
90 glBindTexture GL_TEXTURE_2D, 41;
91 glColor 1, 1, 1, 1;
92 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
93 glEnable GL_BLEND;
94 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
95 glBegin GL_QUADS;
96 glTexCoord 0,1; glVertex 0,0;
97 glTexCoord 1,1; glVertex 255,0;
98 glTexCoord 1,0; glVertex 255,255;
99 glTexCoord 0,0; glVertex 0,255;
100 glEnd;
101 glDisable GL_BLEND;
102 glDisable GL_TEXTURE_2D;
103 }
84 104
85set_face 4783 => 70 105set_face 4783 => 70
86libpng warning: Ignoring gAMA chunk with gamma=0 106libpng warning: Ignoring gAMA chunk with gamma=0
87allocating id 71 107allocating id 71
88OK 108OK

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