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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.145 by root, Tue Jun 6 07:54:01 2006 UTC vs.
Revision 1.230 by root, Sun Aug 13 02:43:22 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: recording multiple macros results in only one macro recorded 11- PANGO: create upstream-patch for inclusion into pango
12- IMPORTANT: texture reload not working on scaras machine 12- SERVER: document ext/mapinfo and cfplus.ext
13- IMPORTANT: pickup ratio not settable? 13- SERVER: memleak like hell: probably event-related?
14- IMPORTANT: tooltips that are near the bottom of the screen should be completely visible.
15- IMPORTANT: history for completer (cursor-up)
16- IMPORTANT: bind keys using the completer
17- IMPORTANT: map-clicking is still off-by-one randomly
18- IMPORTANT: binding keys should be interruptible, e.g. by closing the dialog
19- IMPORTANT: pickup, spell-list etc. try to send commands to the server even when $CONN is not available
20 14
15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
16- skill book - tooltips with description (schmorp)
17- IMPORTANT: server-protocol/upgrade etc.
18- IMPORTANT: good installation instructions/problem faq.
19
21should be solved/investitaged before BETA release: 20should be solved/investigated before 1.0 release:
21- <tt> not working on windows ?!
22- IMPORTANT: text/images in window's/viewports washed out: 0.5 pixle offste somewhere?
23- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
24 ^^^^ when pressing shift-insert
25- offer common options such as use_skill sense xxx etc. in inventory via menu?
26- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
27- buttons should support hovering visually
28- notebooks should provide visual feedback (support from button class?)
29- floorbox out-of-screen after resizing (schmorp)
30- identify inventory hover slowness and fix it (schmorp)
31- use more graphical frames/separators to make dialogs more eye-pleasing/clean
32- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
33- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
34- playerbook/skills should have sensible tooltips with skill descriptions
35- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
36- NPC dialog box should have close button which finishes the dialog
37- mapmap (overview) - scroll visible area by clicking/dragging
38- binding window and editor layout broken for long recordings => use scroller
39- maybe open the help viewer on the first start, or a simple dialog that
40 initially lists keybidings for gcfclient converts.
22- maybe support mb4/mb5 on selected widgets to facilitate scrolling 41- maybe support mb4/mb5 on selected widgets to facilitate scrolling
23 (inventory, spell list, messge log...) => marc 42 (inventory, spell list, messge log...) => marc
24- add lmb mouse = cast, mmb2 = invoke or so to spell list. 43- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
25- maybe open the help viewer on the first start, or a simple dialog that 44- but fullscreen => minimize (alt-esc) => no way to go back [windows]
26 initially lists keybidings for gcfclient converts. 45- spell list => scroll down => "Pickup" => scrollbar not updated
27- add a "serve rinfo" setup page that tells you what the server supports 46- what happened to the dialog being shown when modifiers are pressed, showing
28 and more importantly what it does not support. 47 keybindings for this modifier?
29- put metaserver list into scrolled viewport, move Use button to back, 48- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
30 add tooltips, close together with setup dialog or even notebook page 49
31 becoming invisible. 50post-1.0:
32- message log/textview flickers on update.
33- binding window and editor layout broken for long recordings
34- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
35 (use popups, not buttons)
36- minor: skill list which shows XP and lets u bind stuff
37- adding another notebook page "Debug" that sets debnugging flags might or
38 might not help tracking down bugs in the field?
39- log messages received and commands sent to ~/.crossfire/log.$ip
40- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 51- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
41 (after starting, press quit) 52 (after starting, press quit)
42- mapmap (overview) - scroll visible area by clicking/dragging 53- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
43- maybe move window managing functionality into toplevel: better window management (graphical feedback) 54- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
44- the player weight somehow updates strangely when dropping/picking up 55 affect neighbouring visible pixels (border bleeding).
45 (update: is this still the case?) 56- examine etc., should use extendeddrawinfo or sth. similar
46 57- player list from server for tell etc. commands
47should be solved/investigated before 1.0 release: 58- save only dirty cached maps, and save dirty maps != current map
48- what happened to the dialog being shown when modifiera are pressed, showing 59- look into extendedmapinfo
49 keybindings for this modifier?
50- slider e.g. in setup/Spells is not updated when becoming visible
51- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
52- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
53- enter runmode when cursor-key repeats (maybe not?)
54- better focus management: put focus onto active windows, remove it again later
55 (mainly to speed up gui interaction when map isn't important).
56- cairo/win32 looks like shit (premultiplied alpha bug?)
57 (despite horrendous efforts, this is likely not fixable except by building a custom
58 libcairo for win32).
59 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
60- the binding editor should have a append-record mode or something like that
61- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
62 and add column titles (also for other tables like inventory and bindings)
63- sliders do not change size after reconfigure.
64- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
65- investigate fill widget option.
66- win32, fow_tetxure sometimes nukes other textures
67 (mostly fixed, but still there: displays list and texture uploads do not go well together)
68- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
69- completer should know more about arguments, e.g. cast summon pet monster, 60- completer should know more about arguments, e.g. cast summon pet monster,
70 or that some commands do not take arguments ("drop all"). 61 or that some commands do not take arguments ("drop all").
71- textview should not snap to bottom on resize. 62- sliders do not change size after reconfigure.
72- alt+cursor == diagonal 63- enter runmode when cursor-key repeats (maybe not?)
73- look into extendedmapinfo
74- save only dirty cached maps, and save dirty maps != current map
75- try to synchronize local animation speed with server updates to save on screen refreshes.
76- player list from server for tell etc. commands
77- examine etc., should use extendeddrawinfo or sth. similar
78- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 64- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
79- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
80- performance: use texture collections for upstream server data instead if gobs 65- performance: use texture collections for upstream server data instead if gobs
81 of small textures. 66 of small textures.
82- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
83 affect neighbouring visible pixels (border bleeding).
84- pango fontsize measure and decrease to achieve real pixel height
85 67
86TEMPORARY SERVER TODO: 68TEMPORARY SERVER TODO:
69- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
87- palyer peaceful setting should be independen of game peaceful setting 70- palyer peaceful setting should be independen of game peaceful setting
88 (i.e. one should be able to become hostile against guards but still 71 (i.e. one should be able to become hostile against guards but still
89 be peaceful - the palyer peaceful would be toggled by priests and shown 72 be peaceful - the palyer peaceful would be toggled by priests and shown
90 in who, the game peaceful steting would be toggled by the peaceful command 73 in who, the game peaceful steting would be toggled by the peaceful command
91 but not otherwise shown). 74 but not otherwise shown).
97- 3) jumping into monsters does no damage, even though it's supposed to 80- 3) jumping into monsters does no damage, even though it's supposed to
98 be an attack (mentioned before). You also get no exp for this 81 be an attack (mentioned before). You also get no exp for this
99- 10) (feature request): bug/typo/idea commands to automatically log 82- 10) (feature request): bug/typo/idea commands to automatically log
100 your comments, with the mentioning of the current map (and perhaps an 83 your comments, with the mentioning of the current map (and perhaps an
101 item, if you do 'bug <item>'). 84 item, if you do 'bug <item>').
85
86
87 #TODO#d# display texture cache
88 {
89 glEnable GL_TEXTURE_2D;
90 glBindTexture GL_TEXTURE_2D, 41;
91 glColor 1, 1, 1, 1;
92 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
93 glEnable GL_BLEND;
94 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
95 glBegin GL_QUADS;
96 glTexCoord 0,1; glVertex 0,0;
97 glTexCoord 1,1; glVertex 255,0;
98 glTexCoord 1,0; glVertex 255,255;
99 glTexCoord 0,0; glVertex 0,255;
100 glEnd;
101 glDisable GL_BLEND;
102 glDisable GL_TEXTURE_2D;
103 }
102 104
103set_face 4783 => 70 105set_face 4783 => 70
104libpng warning: Ignoring gAMA chunk with gamma=0 106libpng warning: Ignoring gAMA chunk with gamma=0
105allocating id 71 107allocating id 71
106OK 108OK

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