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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.196 by root, Wed Jul 5 02:16:49 2006 UTC vs.
Revision 1.230 by root, Sun Aug 13 02:43:22 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 11- PANGO: create upstream-patch for inclusion into pango
12 => either using bg attribute, or something else. neither way is currently implementable, imho 12- SERVER: document ext/mapinfo and cfplus.ext
13 => or maybe using an extra icon for curses/magic items?) 13- SERVER: memleak like hell: probably event-related?
14 maybe drag&drop, otherwise two containers side-by-side makes little sense. 14
15 show player weight/max weight in inventory 15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
16 offer common options such as use_skill sense xxx etc. in inventory via menu? 16- skill book - tooltips with description (schmorp)
17 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 17- IMPORTANT: server-protocol/upgrade etc.
18- IMPORTANT: min_w/h MUST be respected at leats on interactive resizes 18- IMPORTANT: good installation instructions/problem faq.
19- the inventory needs separate scrollbars. unfortunately, that means
20 addign a manual scrollbar to the other panes (skills and spells :()
21- notebook should provide a visual feedback (support form button class?)
22- buttons should support hovering visually
23- experience change messages should include skill experience
24- skill page in playerbook
25- help window close button
26- floorbox should show currently open container
27- make simple inventory filters: most recently added/changed, normal, only unlocked
28- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
29- minor: skill list which shows XP and lets u bind stuff
30- experience
31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 (after starting, press quit)
33- client sometimes crashes on Mapmenu=>Toggle autopickup
34- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
35 19
36should be solved/investigated before 1.0 release: 20should be solved/investigated before 1.0 release:
21- <tt> not working on windows ?!
22- IMPORTANT: text/images in window's/viewports washed out: 0.5 pixle offste somewhere?
23- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
24 ^^^^ when pressing shift-insert
25- offer common options such as use_skill sense xxx etc. in inventory via menu?
26- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
27- buttons should support hovering visually
28- notebooks should provide visual feedback (support from button class?)
29- floorbox out-of-screen after resizing (schmorp)
30- identify inventory hover slowness and fix it (schmorp)
31- use more graphical frames/separators to make dialogs more eye-pleasing/clean
32- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
33- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
34- playerbook/skills should have sensible tooltips with skill descriptions
35- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
37- NPC dialog box should have close button which finishes the dialog 36- NPC dialog box should have close button which finishes the dialog
38- mapmap (overview) - scroll visible area by clicking/dragging 37- mapmap (overview) - scroll visible area by clicking/dragging
39- binding window and editor layout broken for long recordings => use scroller 38- binding window and editor layout broken for long recordings => use scroller
40- maybe open the help viewer on the first start, or a simple dialog that 39- maybe open the help viewer on the first start, or a simple dialog that
41 initially lists keybidings for gcfclient converts. 40 initially lists keybidings for gcfclient converts.
42- maybe support mb4/mb5 on selected widgets to facilitate scrolling 41- maybe support mb4/mb5 on selected widgets to facilitate scrolling
43 (inventory, spell list, messge log...) => marc 42 (inventory, spell list, messge log...) => marc
44- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 43- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
45- but fullscreen => minimize (alt-esc) => no way to go back [windows] 44- but fullscreen => minimize (alt-esc) => no way to go back [windows]
46- spell list => scroll down => "Pickup" => scrollbar not updated 45- spell list => scroll down => "Pickup" => scrollbar not updated
47- what happened to the dialog being shown when modifiers are pressed, showing 46- what happened to the dialog being shown when modifiers are pressed, showing
48 keybindings for this modifier? 47 keybindings for this modifier?
49- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 48- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
50 49
51post-1.0: 50post-1.0:
52- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) 51- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
53 (maybe sth. else causes the slowness, such as database?) 52 (after starting, press quit)
54- currently the font texture cache lacks "memory" (see texcache.c:tc_put) 53- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
55- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 54- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
56 affect neighbouring visible pixels (border bleeding). 55 affect neighbouring visible pixels (border bleeding).
57- examine etc., should use extendeddrawinfo or sth. similar 56- examine etc., should use extendeddrawinfo or sth. similar
58- player list from server for tell etc. commands 57- player list from server for tell etc. commands
59- save only dirty cached maps, and save dirty maps != current map 58- save only dirty cached maps, and save dirty maps != current map
60- look into extendedmapinfo 59- look into extendedmapinfo
61- completer should know more about arguments, e.g. cast summon pet monster, 60- completer should know more about arguments, e.g. cast summon pet monster,
62 or that some commands do not take arguments ("drop all"). 61 or that some commands do not take arguments ("drop all").
63- sliders do not change size after reconfigure. 62- sliders do not change size after reconfigure.
64- enter runmode when cursor-key repeats (maybe not?) 63- enter runmode when cursor-key repeats (maybe not?)
65- cairo/win32 looks like shit (premultiplied alpha bug?)
66 (despite horrendous efforts, this is likely not fixable except by building a custom
67 libcairo for win32).
68 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
69- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 64- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
70- performance: use texture collections for upstream server data instead if gobs 65- performance: use texture collections for upstream server data instead if gobs
71 of small textures. 66 of small textures.
72 67
73TEMPORARY SERVER TODO: 68TEMPORARY SERVER TODO:

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