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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.214 by elmex, Sat Jul 22 12:18:01 2006 UTC vs.
Revision 1.230 by root, Sun Aug 13 02:43:22 2006 UTC

712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- PANGO: create upstream-patch for inclusion into pango 11- PANGO: create upstream-patch for inclusion into pango
12- SERVER: on shtudown: wanted to save map with player => map not being saved? 12- SERVER: document ext/mapinfo and cfplus.ext
13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. 13- SERVER: memleak like hell: probably event-related?
14 14
15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) 15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
16- spells ordering for complete different for different users (maybe stored in hash?) 16- skill book - tooltips with description (schmorp)
17- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 17- IMPORTANT: server-protocol/upgrade etc.
18 => either using bg attribute, or something else. neither way is currently implementable, imho 18- IMPORTANT: good installation instructions/problem faq.
19 => or maybe using an extra icon for curses/magic items?)
20 maybe drag&drop, otherwise two containers side-by-side makes little sense.
21 show player weight/max weight in inventory
22 offer common options such as use_skill sense xxx etc. in inventory via menu?
23 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
24 make simple inventory filters: most recently added/changed, normal, only unlocked
25- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
26- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
27- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked)
28- all dialogs should be closable with "Esc"
29- close completer when connection dies
30- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
31- notebook should provide a visual feedback (support from button class?)
32- buttons should support hovering visually
33- experience change messages should include skill experience
34- minor: skill list which lets u bind stuff
35- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
37 (after starting, press quit)
38- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
39 19
40should be solved/investigated before 1.0 release: 20should be solved/investigated before 1.0 release:
21- <tt> not working on windows ?!
22- IMPORTANT: text/images in window's/viewports washed out: 0.5 pixle offste somewhere?
23- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
24 ^^^^ when pressing shift-insert
25- offer common options such as use_skill sense xxx etc. in inventory via menu?
26- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
27- buttons should support hovering visually
28- notebooks should provide visual feedback (support from button class?)
29- floorbox out-of-screen after resizing (schmorp)
30- identify inventory hover slowness and fix it (schmorp)
31- use more graphical frames/separators to make dialogs more eye-pleasing/clean
32- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
33- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
41- playerbook/skills should have sensible tooltips with skill descriptions 34- playerbook/skills should have sensible tooltips with skill descriptions
42- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) 35- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
43- NPC dialog box should have close button which finishes the dialog 36- NPC dialog box should have close button which finishes the dialog
44- mapmap (overview) - scroll visible area by clicking/dragging 37- mapmap (overview) - scroll visible area by clicking/dragging
45- binding window and editor layout broken for long recordings => use scroller 38- binding window and editor layout broken for long recordings => use scroller
46- maybe open the help viewer on the first start, or a simple dialog that 39- maybe open the help viewer on the first start, or a simple dialog that
47 initially lists keybidings for gcfclient converts. 40 initially lists keybidings for gcfclient converts.
48- maybe support mb4/mb5 on selected widgets to facilitate scrolling 41- maybe support mb4/mb5 on selected widgets to facilitate scrolling
49 (inventory, spell list, messge log...) => marc 42 (inventory, spell list, messge log...) => marc
50- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 43- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
51- but fullscreen => minimize (alt-esc) => no way to go back [windows] 44- but fullscreen => minimize (alt-esc) => no way to go back [windows]
52- spell list => scroll down => "Pickup" => scrollbar not updated 45- spell list => scroll down => "Pickup" => scrollbar not updated
53- what happened to the dialog being shown when modifiers are pressed, showing 46- what happened to the dialog being shown when modifiers are pressed, showing
54 keybindings for this modifier? 47 keybindings for this modifier?
55- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 48- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
56 49
57post-1.0: 50post-1.0:
58- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) 51- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
59 (maybe sth. else causes the slowness, such as database?) 52 (after starting, press quit)
60- currently the font texture cache lacks "memory" (see texcache.c:tc_put) 53- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
61- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 54- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
62 affect neighbouring visible pixels (border bleeding). 55 affect neighbouring visible pixels (border bleeding).
63- examine etc., should use extendeddrawinfo or sth. similar 56- examine etc., should use extendeddrawinfo or sth. similar
64- player list from server for tell etc. commands 57- player list from server for tell etc. commands
65- save only dirty cached maps, and save dirty maps != current map 58- save only dirty cached maps, and save dirty maps != current map
66- look into extendedmapinfo 59- look into extendedmapinfo
67- completer should know more about arguments, e.g. cast summon pet monster, 60- completer should know more about arguments, e.g. cast summon pet monster,
68 or that some commands do not take arguments ("drop all"). 61 or that some commands do not take arguments ("drop all").
69- sliders do not change size after reconfigure. 62- sliders do not change size after reconfigure.
70- enter runmode when cursor-key repeats (maybe not?) 63- enter runmode when cursor-key repeats (maybe not?)
71- cairo/win32 looks like shit (premultiplied alpha bug?)
72 (despite horrendous efforts, this is likely not fixable except by building a custom
73 libcairo for win32).
74 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
75- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 64- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
76- performance: use texture collections for upstream server data instead if gobs 65- performance: use texture collections for upstream server data instead if gobs
77 of small textures. 66 of small textures.
78 67
79TEMPORARY SERVER TODO: 68TEMPORARY SERVER TODO:

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