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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.189 by root, Mon Jul 3 00:40:56 2006 UTC vs.
Revision 1.231 by root, Sun Aug 13 18:48:56 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579. 11- PANGO: create upstream-patch for inclusion into pango
12- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 12- SERVER: document ext/mapinfo and cfplus.ext
13 maybe drag&drop, otherwise two containers side-by-side makes little sense. 13- SERVER: memleak like hell: probably event-related?
14 show player weight/max weight in inventory 14- LONG-TERM: party member health etc. status
15 offer common options such as use_skill sense xxx etc. in inventory via menu? 15- LONG-TERM: map landmark labels
16 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 16- LONG-TERM: player on map name
17- skill page in playerbook 17- LONG-TERM: monster health-bars on map
18- enable autopickup/disable in right-click menĂ¼ for map 18
19- help window close button 19- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
20- floorbox should show currently open container 20- skill book - tooltips with description (schmorp)
21- make simple inventory filters: most recently added/changed, normal, only unlocked 21- IMPORTANT: server-protocol/upgrade etc.
22- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 22- IMPORTANT: good installation instructions/problem faq.
23- minor: skill list which shows XP and lets u bind stuff
24- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
25 (after starting, press quit)
26- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
27- show stat changes in statusbox
28 23
29should be solved/investigated before 1.0 release: 24should be solved/investigated before 1.0 release:
25- when in history "mode", completer cannot access completions at all
26- <tt> not working on windows ?!
27- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
28- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
29 ^^^^ when pressing shift-insert
30- offer common options such as use_skill sense xxx etc. in inventory via menu?
31- buttons should support hovering visually
32- notebooks should provide visual feedback (support from button class?)
33- floorbox out-of-screen after resizing (schmorp)
34- identify inventory hover slowness and fix it (schmorp)
35- use more graphical frames/separators to make dialogs more eye-pleasing/clean
36- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
37- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
38- playerbook/skills should have sensible tooltips with skill descriptions
39- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
40- NPC dialog box should have close button which finishes the dialog
30- mapmap (overview) - scroll visible area by clicking/dragging 41- mapmap (overview) - scroll visible area by clicking/dragging
31- binding window and editor layout broken for long recordings 42- binding window and editor layout broken for long recordings => use scroller
32- maybe open the help viewer on the first start, or a simple dialog that 43- maybe open the help viewer on the first start, or a simple dialog that
33 initially lists keybidings for gcfclient converts. 44 initially lists keybidings for gcfclient converts.
34- maybe support mb4/mb5 on selected widgets to facilitate scrolling 45- maybe support mb4/mb5 on selected widgets to facilitate scrolling
35 (inventory, spell list, messge log...) => marc 46 (inventory, spell list, messge log...) => marc
36- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 47- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
37- but fullscreen => minimize (alt-esc) => no way to go back [windows] 48- but fullscreen => minimize (alt-esc) => no way to go back [windows]
38- spell list => scroll down => "Pickup" => scrollbar not updated 49- spell list => scroll down => "Pickup" => scrollbar not updated
39- what happened to the dialog being shown when modifiera are pressed, showing 50- what happened to the dialog being shown when modifiers are pressed, showing
40 keybindings for this modifier? 51 keybindings for this modifier?
41- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 52- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
42 53
43post-1.0: 54post-1.0:
55- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
56 (after starting, press quit)
57- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
44- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 58- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
45 affect neighbouring visible pixels (border bleeding). 59 affect neighbouring visible pixels (border bleeding).
46- examine etc., should use extendeddrawinfo or sth. similar 60- examine etc., should use extendeddrawinfo or sth. similar
47- player list from server for tell etc. commands 61- player list from server for tell etc. commands
48- save only dirty cached maps, and save dirty maps != current map 62- save only dirty cached maps, and save dirty maps != current map
49- look into extendedmapinfo 63- look into extendedmapinfo
50- completer should know more about arguments, e.g. cast summon pet monster, 64- completer should know more about arguments, e.g. cast summon pet monster,
51 or that some commands do not take arguments ("drop all"). 65 or that some commands do not take arguments ("drop all").
52- sliders do not change size after reconfigure. 66- sliders do not change size after reconfigure.
53- enter runmode when cursor-key repeats (maybe not?) 67- enter runmode when cursor-key repeats (maybe not?)
54- cairo/win32 looks like shit (premultiplied alpha bug?)
55 (despite horrendous efforts, this is likely not fixable except by building a custom
56 libcairo for win32).
57 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
58- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 68- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
59- performance: use texture collections for upstream server data instead if gobs 69- performance: use texture collections for upstream server data instead if gobs
60 of small textures. 70 of small textures.
61 71
62TEMPORARY SERVER TODO: 72TEMPORARY SERVER TODO:
73- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
63- palyer peaceful setting should be independen of game peaceful setting 74- palyer peaceful setting should be independen of game peaceful setting
64 (i.e. one should be able to become hostile against guards but still 75 (i.e. one should be able to become hostile against guards but still
65 be peaceful - the palyer peaceful would be toggled by priests and shown 76 be peaceful - the palyer peaceful would be toggled by priests and shown
66 in who, the game peaceful steting would be toggled by the peaceful command 77 in who, the game peaceful steting would be toggled by the peaceful command
67 but not otherwise shown). 78 but not otherwise shown).
73- 3) jumping into monsters does no damage, even though it's supposed to 84- 3) jumping into monsters does no damage, even though it's supposed to
74 be an attack (mentioned before). You also get no exp for this 85 be an attack (mentioned before). You also get no exp for this
75- 10) (feature request): bug/typo/idea commands to automatically log 86- 10) (feature request): bug/typo/idea commands to automatically log
76 your comments, with the mentioning of the current map (and perhaps an 87 your comments, with the mentioning of the current map (and perhaps an
77 item, if you do 'bug <item>'). 88 item, if you do 'bug <item>').
89
90
91 #TODO#d# display texture cache
92 {
93 glEnable GL_TEXTURE_2D;
94 glBindTexture GL_TEXTURE_2D, 41;
95 glColor 1, 1, 1, 1;
96 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
97 glEnable GL_BLEND;
98 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
99 glBegin GL_QUADS;
100 glTexCoord 0,1; glVertex 0,0;
101 glTexCoord 1,1; glVertex 255,0;
102 glTexCoord 1,0; glVertex 255,255;
103 glTexCoord 0,0; glVertex 0,255;
104 glEnd;
105 glDisable GL_BLEND;
106 glDisable GL_TEXTURE_2D;
107 }
78 108
79set_face 4783 => 70 109set_face 4783 => 70
80libpng warning: Ignoring gAMA chunk with gamma=0 110libpng warning: Ignoring gAMA chunk with gamma=0
81allocating id 71 111allocating id 71
82OK 112OK

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