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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.203 by root, Tue Jul 11 11:06:20 2006 UTC vs.
Revision 1.231 by root, Sun Aug 13 18:48:56 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 11- PANGO: create upstream-patch for inclusion into pango
12 => either using bg attribute, or something else. neither way is currently implementable, imho 12- SERVER: document ext/mapinfo and cfplus.ext
13 => or maybe using an extra icon for curses/magic items?) 13- SERVER: memleak like hell: probably event-related?
14 maybe drag&drop, otherwise two containers side-by-side makes little sense. 14- LONG-TERM: party member health etc. status
15 show player weight/max weight in inventory 15- LONG-TERM: map landmark labels
16 offer common options such as use_skill sense xxx etc. in inventory via menu? 16- LONG-TERM: player on map name
17 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 17- LONG-TERM: monster health-bars on map
18- IMPORTANT: min_w/h MUST be respected at leats on interactive resizes 18
19- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies) 19- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
20- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419. 20- skill book - tooltips with description (schmorp)
21- IMPORTANT: -Turning (<= full message, no attuned etc. prefix) 21- IMPORTANT: server-protocol/upgrade etc.
22- IMPORTANT: character creation dialogs broken (stats window etc.): fix 22- IMPORTANT: good installation instructions/problem faq.
23- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
24- the inventory needs separate scrollbars. unfortunately, that means
25 addign a manual scrollbar to the other panes (skills and spells :()
26- notebook should provide a visual feedback (support form button class?)
27- buttons should support hovering visually
28- experience change messages should include skill experience
29- skill page in playerbook (minor: skill list which shows XP and lets u bind stuff)
30- floorbox should show currently open container
31- make simple inventory filters: most recently added/changed, normal, only unlocked
32- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
33- experience
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit)
36- client sometimes crashes on Mapmenu=>Toggle autopickup
37- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
38 23
39should be solved/investigated before 1.0 release: 24should be solved/investigated before 1.0 release:
25- when in history "mode", completer cannot access completions at all
26- <tt> not working on windows ?!
27- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
28- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
29 ^^^^ when pressing shift-insert
30- offer common options such as use_skill sense xxx etc. in inventory via menu?
31- buttons should support hovering visually
32- notebooks should provide visual feedback (support from button class?)
33- floorbox out-of-screen after resizing (schmorp)
34- identify inventory hover slowness and fix it (schmorp)
35- use more graphical frames/separators to make dialogs more eye-pleasing/clean
36- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
37- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
38- playerbook/skills should have sensible tooltips with skill descriptions
39- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
40- NPC dialog box should have close button which finishes the dialog 40- NPC dialog box should have close button which finishes the dialog
41- mapmap (overview) - scroll visible area by clicking/dragging 41- mapmap (overview) - scroll visible area by clicking/dragging
42- binding window and editor layout broken for long recordings => use scroller 42- binding window and editor layout broken for long recordings => use scroller
43- maybe open the help viewer on the first start, or a simple dialog that 43- maybe open the help viewer on the first start, or a simple dialog that
44 initially lists keybidings for gcfclient converts. 44 initially lists keybidings for gcfclient converts.
45- maybe support mb4/mb5 on selected widgets to facilitate scrolling 45- maybe support mb4/mb5 on selected widgets to facilitate scrolling
46 (inventory, spell list, messge log...) => marc 46 (inventory, spell list, messge log...) => marc
47- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 47- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
48- but fullscreen => minimize (alt-esc) => no way to go back [windows] 48- but fullscreen => minimize (alt-esc) => no way to go back [windows]
49- spell list => scroll down => "Pickup" => scrollbar not updated 49- spell list => scroll down => "Pickup" => scrollbar not updated
50- what happened to the dialog being shown when modifiers are pressed, showing 50- what happened to the dialog being shown when modifiers are pressed, showing
51 keybindings for this modifier? 51 keybindings for this modifier?
52- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 52- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
53 53
54post-1.0: 54post-1.0:
55- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) 55- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
56 (maybe sth. else causes the slowness, such as database?) 56 (after starting, press quit)
57- currently the font texture cache lacks "memory" (see texcache.c:tc_put) 57- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
58- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 58- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
59 affect neighbouring visible pixels (border bleeding). 59 affect neighbouring visible pixels (border bleeding).
60- examine etc., should use extendeddrawinfo or sth. similar 60- examine etc., should use extendeddrawinfo or sth. similar
61- player list from server for tell etc. commands 61- player list from server for tell etc. commands
62- save only dirty cached maps, and save dirty maps != current map 62- save only dirty cached maps, and save dirty maps != current map
63- look into extendedmapinfo 63- look into extendedmapinfo
64- completer should know more about arguments, e.g. cast summon pet monster, 64- completer should know more about arguments, e.g. cast summon pet monster,
65 or that some commands do not take arguments ("drop all"). 65 or that some commands do not take arguments ("drop all").
66- sliders do not change size after reconfigure. 66- sliders do not change size after reconfigure.
67- enter runmode when cursor-key repeats (maybe not?) 67- enter runmode when cursor-key repeats (maybe not?)
68- cairo/win32 looks like shit (premultiplied alpha bug?)
69 (despite horrendous efforts, this is likely not fixable except by building a custom
70 libcairo for win32).
71 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
72- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 68- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
73- performance: use texture collections for upstream server data instead if gobs 69- performance: use texture collections for upstream server data instead if gobs
74 of small textures. 70 of small textures.
75 71
76TEMPORARY SERVER TODO: 72TEMPORARY SERVER TODO:

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