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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.127 by root, Mon Jun 5 02:25:10 2006 UTC vs.
Revision 1.233 by root, Mon Aug 14 02:08:30 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 11- PANGO: create upstream-patch for inclusion into pango
12 together with removing query dialog altogether. 12- SERVER: document ext/mapinfo and cfplus.ext
13- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 13- SERVER: memleak like hell: probably event-related?
14- IMPORTANT: history for completer (cursor-up) 14- LONG-TERM: party member health etc. status
15- LONG-TERM: map landmark labels
16- LONG-TERM: player on map name
17- LONG-TERM: monster health-bars on map
15 18
16- binding window and editor layout broken for long recordings 19- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
17- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 20- skill book - tooltips with description (schmorp)
18- minor: skill list which shows XP and lets u bind stuff 21- IMPORTANT: server-protocol/upgrade etc.
22- IMPORTANT: good installation instructions/problem faq.
19 23
20should be solved/investitaged before release: 24should be solved/investigated before 1.0 release:
21- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 25- docviewer should save/restore paragraph offset on foreward/backward.
22 and add column titles (also for other tables like inventory and bindings) 26- like use skill inscription on items in inventory, also allow rename to for such items
23- log messages received and commands sent to ~/.crossfire/log.$ip 27- when in history "mode", completer cannot access completions at all
24- the binding editor should have a append-record mode or something like that 28- <tt> not working on windows ?!
25- rethink message display in lower left corner 29- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
26- cairo/win32 looks like shit (premultiplied alpha bug?) 30- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
27 (despite horrendous efforts, this is likely not fixable except by building a custom 31 ^^^^ when pressing shift-insert
28 libcairo for win32). 32- offer common options such as use_skill sense xxx etc. in inventory via menu?
33- buttons should support hovering visually
34- notebooks should provide visual feedback (support from button class?)
35- floorbox out-of-screen after resizing (schmorp)
36- identify inventory hover slowness and fix it (schmorp)
37- use more graphical frames/separators to make dialogs more eye-pleasing/clean
38- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
39- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
40- playerbook/skills should have sensible tooltips with skill descriptions
41- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
42- NPC dialog box should have close button which finishes the dialog
43- mapmap (overview) - scroll visible area by clicking/dragging
44- binding window and editor layout broken for long recordings => use scroller
45- maybe open the help viewer on the first start, or a simple dialog that
46 initially lists keybidings for gcfclient converts.
47- maybe support mb4/mb5 on selected widgets to facilitate scrolling
48 (inventory, spell list, messge log...) => marc
49- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
50- but fullscreen => minimize (alt-esc) => no way to go back [windows]
51- spell list => scroll down => "Pickup" => scrollbar not updated
52- what happened to the dialog being shown when modifiers are pressed, showing
53 keybindings for this modifier?
54- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
55
56post-1.0:
29- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 57- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
30 (after starting, press quit) 58 (after starting, press quit)
31- better focus management: put focus onto active windows, remove it again later 59- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
32 (mainly to speed up gui interaction when map isn't important). 60- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
33- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 61 affect neighbouring visible pixels (border bleeding).
34- enter runmode when cursor-key repeats (maybe not?) 62- examine etc., should use extendeddrawinfo or sth. similar
35- mapmap (overview) - scroll visible area by clicking/dragging 63- player list from server for tell etc. commands
36- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 64- save only dirty cached maps, and save dirty maps != current map
37- maybe move window managing functionality into toplevel 65- look into extendedmapinfo
38- better window management (graphical feedback)
39- the player weight somehow updates strangely when dropping/picking up
40
41low priority:
42- win32, fow_tetxure sometimes nukes other textures
43 (mostly fixed, but still there: displays list and texture uploads do not go well together)
44- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
45- completer should know more about arguments, e.g. cast summon pet monster, 66- completer should know more about arguments, e.g. cast summon pet monster,
46 or that some commands do not take arguments ("drop all"). 67 or that some commands do not take arguments ("drop all").
47- textview should not snap to bottom on resize. 68- sliders do not change size after reconfigure.
48- alt+cursor == diagonal 69- enter runmode when cursor-key repeats (maybe not?)
49- look into extendedmapinfo
50- save only dirty cached maps, and save dirty maps != current map
51- try to synchronize local animation speed with server updates to save on screen refreshes.
52- player list from server for tell etc. commands
53- examine etc., should use extendeddrawinfo or sth. similar
54- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 70- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
55- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
56- performance: use texture collections for upstream server data instead if gobs 71- performance: use texture collections for upstream server data instead if gobs
57 of small textures. 72 of small textures.
58- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
59 affect neighbouring visible pixels (border bleeding).
60- pango fontsize measure and decrease to achieve real pixel height
61 73
62TEMPORARY SERVER TODO: 74TEMPORARY SERVER TODO:
75- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
63- palyer peaceful setting should be independen of game peaceful setting 76- palyer peaceful setting should be independen of game peaceful setting
64 (i.e. one should be able to become hostile against guards but still 77 (i.e. one should be able to become hostile against guards but still
65 be peaceful - the palyer peaceful would be toggled by priests and shown 78 be peaceful - the palyer peaceful would be toggled by priests and shown
66 in who, the game peaceful steting would be toggled by the peaceful command 79 in who, the game peaceful steting would be toggled by the peaceful command
67 but not otherwise shown). 80 but not otherwise shown).
73- 3) jumping into monsters does no damage, even though it's supposed to 86- 3) jumping into monsters does no damage, even though it's supposed to
74 be an attack (mentioned before). You also get no exp for this 87 be an attack (mentioned before). You also get no exp for this
75- 10) (feature request): bug/typo/idea commands to automatically log 88- 10) (feature request): bug/typo/idea commands to automatically log
76 your comments, with the mentioning of the current map (and perhaps an 89 your comments, with the mentioning of the current map (and perhaps an
77 item, if you do 'bug <item>'). 90 item, if you do 'bug <item>').
91
92
93 #TODO#d# display texture cache
94 {
95 glEnable GL_TEXTURE_2D;
96 glBindTexture GL_TEXTURE_2D, 41;
97 glColor 1, 1, 1, 1;
98 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
99 glEnable GL_BLEND;
100 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
101 glBegin GL_QUADS;
102 glTexCoord 0,1; glVertex 0,0;
103 glTexCoord 1,1; glVertex 255,0;
104 glTexCoord 1,0; glVertex 255,255;
105 glTexCoord 0,0; glVertex 0,255;
106 glEnd;
107 glDisable GL_BLEND;
108 glDisable GL_TEXTURE_2D;
109 }
78 110
79set_face 4783 => 70 111set_face 4783 => 70
80libpng warning: Ignoring gAMA chunk with gamma=0 112libpng warning: Ignoring gAMA chunk with gamma=0
81allocating id 71 113allocating id 71
82OK 114OK

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