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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.197 by root, Wed Jul 5 02:33:59 2006 UTC vs.
Revision 1.239 by root, Fri Sep 29 01:03:53 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 11- PANGO: create upstream-patch for inclusion into pango
12 => either using bg attribute, or something else. neither way is currently implementable, imho 12- SERVER: document ext/mapinfo and cfplus.ext
13 => or maybe using an extra icon for curses/magic items?) 13- SERVER: memleak like hell: probably event-related?
14 maybe drag&drop, otherwise two containers side-by-side makes little sense. 14- LONG-TERM: party member health etc. status (needs player list, then trivial)
15 show player weight/max weight in inventory 15- LONG-TERM: map landmark labels
16 offer common options such as use_skill sense xxx etc. in inventory via menu? 16- LONG-TERM: player on map name
17 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 17
18- IMPORTANT: min_w/h MUST be respected at leats on interactive resizes 18- fog-of-war is off by one, (elmex; i've seen this the last time i played)
19- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies) 19- using the f-keys to access the spellbook => no scrollbar, no initial size request => cramped together
20- the inventory needs separate scrollbars. unfortunately, that means 20- IMPORTANT: inventory sorting only works after having it selected, not initially after startup.
21 addign a manual scrollbar to the other panes (skills and spells :() 21- IMPORTANT: server-protocol/upgrade etc.
22- notebook should provide a visual feedback (support form button class?) 22- IMPORTANT: good installation instructions/problem faq.
23- buttons should support hovering visually 23- IMPORTANT: database creation parameters borked - fix and find upgrad epath
24- experience change messages should include skill experience 24- FEATURE: beside the floorbox, have a recent inventory items box
25- skill page in playerbook 25- fix the pod referencing - L<glossary/space> does not get you anywhere.
26- help window close button 26 * possibly look into auto-marking (wiki-style) certain key sequences.
27- floorbox should show currently open container
28- make simple inventory filters: most recently added/changed, normal, only unlocked
29- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
30- minor: skill list which shows XP and lets u bind stuff
31- experience
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 (after starting, press quit)
34- client sometimes crashes on Mapmenu=>Toggle autopickup
35- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
36 27
37should be solved/investigated before 1.0 release: 28should be solved/investigated before 1.0 release:
29- should not segfault when no soundcard installed.
30- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
31- when in history "mode", completer cannot access completions at all
32- <tt> not working on windows ?!
33- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
34- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
35 ^^^^ when pressing shift-insert
36- offer common options such as use_skill sense xxx etc. in inventory via menu?
37- buttons should support hovering visually
38- notebooks should provide visual feedback (support from button class?)
39- floorbox out-of-screen after resizing (schmorp)
40- identify inventory hover slowness and fix it (schmorp)
41- use more graphical frames/separators to make dialogs more eye-pleasing/clean
42- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
43- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
44- playerbook/skills should have sensible tooltips with skill descriptions
45- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
38- NPC dialog box should have close button which finishes the dialog 46- NPC dialog box should have close button which finishes the dialog
39- mapmap (overview) - scroll visible area by clicking/dragging 47- mapmap (overview) - scroll visible area by clicking/dragging
40- binding window and editor layout broken for long recordings => use scroller 48- binding window and editor layout broken for long recordings => use scroller
41- maybe open the help viewer on the first start, or a simple dialog that 49- maybe open the help viewer on the first start, or a simple dialog that
42 initially lists keybidings for gcfclient converts. 50 initially lists keybidings for gcfclient converts.
43- maybe support mb4/mb5 on selected widgets to facilitate scrolling 51- maybe support mb4/mb5 on selected widgets to facilitate scrolling
44 (inventory, spell list, messge log...) => marc 52 (inventory, spell list, messge log...) => marc
45- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 53- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
46- but fullscreen => minimize (alt-esc) => no way to go back [windows] 54- but fullscreen => minimize (alt-esc) => no way to go back [windows]
47- spell list => scroll down => "Pickup" => scrollbar not updated 55- spell list => scroll down => "Pickup" => scrollbar not updated
48- what happened to the dialog being shown when modifiers are pressed, showing 56- what happened to the dialog being shown when modifiers are pressed, showing
49 keybindings for this modifier? 57 keybindings for this modifier?
50- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 58- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
51 59
52post-1.0: 60post-1.0:
53- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) 61- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
54 (maybe sth. else causes the slowness, such as database?) 62 (after starting, press quit)
55- currently the font texture cache lacks "memory" (see texcache.c:tc_put) 63- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
56- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 64- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
57 affect neighbouring visible pixels (border bleeding). 65 affect neighbouring visible pixels (border bleeding).
58- examine etc., should use extendeddrawinfo or sth. similar 66- examine etc., should use extendeddrawinfo or sth. similar
59- player list from server for tell etc. commands 67- player list from server for tell etc. commands
60- save only dirty cached maps, and save dirty maps != current map 68- save only dirty cached maps, and save dirty maps != current map
61- look into extendedmapinfo 69- look into extendedmapinfo
62- completer should know more about arguments, e.g. cast summon pet monster, 70- completer should know more about arguments, e.g. cast summon pet monster,
63 or that some commands do not take arguments ("drop all"). 71 or that some commands do not take arguments ("drop all").
64- sliders do not change size after reconfigure. 72- sliders do not change size after reconfigure.
65- enter runmode when cursor-key repeats (maybe not?) 73- enter runmode when cursor-key repeats (maybe not?)
66- cairo/win32 looks like shit (premultiplied alpha bug?)
67 (despite horrendous efforts, this is likely not fixable except by building a custom
68 libcairo for win32).
69 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
70- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 74- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
71- performance: use texture collections for upstream server data instead if gobs 75- performance: use texture collections for upstream server data instead if gobs
72 of small textures. 76 of small textures.
73 77
74TEMPORARY SERVER TODO: 78TEMPORARY SERVER TODO:

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