--- deliantra/Deliantra-Client/TODO 2006/04/20 02:43:00 1.24 +++ deliantra/Deliantra-Client/TODO 2006/05/07 21:10:58 1.44 @@ -1,30 +1,52 @@ http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html -- IMPIMPIMP-ORA-ANT: history for commandline :) -- enter runmode when cursor-key repeats -- mapmap (overview) - - convetr to real window - - draw rectangle around visible area - - scroll visible area - - make size configurable/reesizable -- use real mapmap size in map caching, not hardcoded 250 size -- save only dirty cached maps, and save dirty maps != current map -- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges -- the stats for the gauges which get into the stats_update function are somehow weird -- IMPORTANT: map scroll darken code does not work -- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too -- message window layout broken (entry too small). -- mesa-rendering of textview shows only garbage and/or another texture +12:17 <@schmorp> i do list all libs manually for pclient +12:17 <@schmorp> will have to do that for gce too +12:17 <@schmorp> remind me of it +12:17 <@schmorp> qwhen i next bundle it + +- IMPORTANT: containers must be arrays, not hashes, for floor ordering +- IMPORTANT: slider should clip to valid range properly - IMPORTANT: user interface (window positions etc.) should be saved, but a) switching modes clears/recreates all widgets (has to, as parameters are not resolution-independent) b) widget layout is nontrivial as to not obscure map c) need better way to center map then middle-button, maybe map overview (but updates will be slow UPDATE updates are not at all slow). -- label needs "expected char width" -- toplevel should enforce that windows always be partially visible +- IMPORTANT: animate faces in inventory etc. +- IMPORTANT: logout-button (und clean handling!), und dialog, der warnt + ein savebed aufzusuchen. + +should be solved/investitaged before release: +- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. + (after starting, pressing ogin with connection refused, then close window) +- remove wrap_mode hack from texture and make it a per-texture operation +- enter runmode when cursor-key repeats +- mapmap (overview) + - scroll visible area +- save only dirty cached maps, and save dirty maps != current map +- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges +- mesa-rendering of textview shows only garbage and/or another texture - maybe move window managing functionality into toplevel +- look into extendeddrawinfo and extendedmapinfo + +low priority: +- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too +- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) +- performance: use texture collections for upstream server data instead if gobs + of small textures. +- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively + affect neighbouring visible pixels (border bleeding). +- pango fontsize measure and decrease to achieve real pixel height +TEMPORARY SERVER TODO: +- palyer peaceful setting should be independen of game peaceful setting + (i.e. one should be able to become hostile against guards but still + be peaceful - the palyer peaceful would be toggled by priests and shown + in who, the game peaceful steting would be toggled by the peaceful command + but not otherwise shown). +- run flawfinder on cf +- disable old socket mode in server - implement suicide command for server - cavehippo wants hashstring to be changed to hash name - pippij wants playerstealing to work between hostile players @@ -39,10 +61,6 @@ your comments, with the mentioning of the current map (and perhaps an item, if you do 'bug '). -"workarounded" but not solved: -(- IMPORTANT: move widgets to integer coordinates - fix containers!) -(- pango fontsize measure and decrease to achieve real pixel height) - set_face 4783 => 70 libpng warning: Ignoring gAMA chunk with gamma=0 allocating id 71