ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/TODO
(Generate patch)

Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.24 by root, Thu Apr 20 02:43:00 2006 UTC vs.
Revision 1.45 by root, Mon May 8 17:23:06 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 2
3- IMPIMPIMP-ORA-ANT: history for commandline :) 312:17 <@schmorp> i do list all libs manually for pclient
4- enter runmode when cursor-key repeats 412:17 <@schmorp> will have to do that for gce too
5- mapmap (overview) 512:17 <@schmorp> remind me of it
6 - convetr to real window 612:17 <@schmorp> qwhen i next bundle it
7 - draw rectangle around visible area 7
8 - scroll visible area 8- IMPORTANT: containers must be arrays, not hashes, for floor ordering
9 - make size configurable/reesizable 9- IMPORTANT: slider should clip to valid range properly
10- use real mapmap size in map caching, not hardcoded 250 size
11- save only dirty cached maps, and save dirty maps != current map
12- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
13- the stats for the gauges which get into the stats_update function are somehow weird
14- IMPORTANT: map scroll darken code does not work
15- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
16- message window layout broken (entry too small).
17- mesa-rendering of textview shows only garbage and/or another texture
18- IMPORTANT: user interface (window positions etc.) should be saved, but 10- IMPORTANT: user interface (window positions etc.) should be saved, but
19 a) switching modes clears/recreates all widgets (has to, as parameters 11 a) switching modes clears/recreates all widgets (has to, as parameters
20 are not resolution-independent) 12 are not resolution-independent)
21 b) widget layout is nontrivial as to not obscure map 13 b) widget layout is nontrivial as to not obscure map
22 c) need better way to center map then middle-button, maybe map overview 14 c) need better way to center map then middle-button, maybe map overview
23 (but updates will be slow UPDATE updates are not at all slow). 15 (but updates will be slow UPDATE updates are not at all slow).
24- label needs "expected char width" 16- IMPORTANT: animate faces in inventory etc.
25- toplevel should enforce that windows always be partially visible 17- IMPORTANT: logout-button (und clean handling!), und dialog, der warnt
18 ein savebed aufzusuchen.
19- IMPORTANT: verify and correct connection-dependent texture management
20
21should be solved/investitaged before release:
22- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
23 (after starting, pressing ogin with connection refused, then close window)
24- remove wrap_mode hack from texture and make it a per-texture operation
25- enter runmode when cursor-key repeats
26- mapmap (overview)
27 - scroll visible area
28- save only dirty cached maps, and save dirty maps != current map
29- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
30- mesa-rendering of textview shows only garbage and/or another texture
26- maybe move window managing functionality into toplevel 31- maybe move window managing functionality into toplevel
32- look into extendeddrawinfo and extendedmapinfo
27 33
34low priority:
35- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
36- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
37- performance: use texture collections for upstream server data instead if gobs
38 of small textures.
39- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
40 affect neighbouring visible pixels (border bleeding).
41- pango fontsize measure and decrease to achieve real pixel height
42
43TEMPORARY SERVER TODO:
44- palyer peaceful setting should be independen of game peaceful setting
45 (i.e. one should be able to become hostile against guards but still
46 be peaceful - the palyer peaceful would be toggled by priests and shown
47 in who, the game peaceful steting would be toggled by the peaceful command
48 but not otherwise shown).
49- run flawfinder on cf
50- disable old socket mode in server
28- implement suicide command for server 51- implement suicide command for server
29- cavehippo wants hashstring to be changed to hash name 52- cavehippo wants hashstring to be changed to hash name
30- pippij wants playerstealing to work between hostile players 53- pippij wants playerstealing to work between hostile players
31- schmorp wants to rework the who output format 54- schmorp wants to rework the who output format
32- attempt_jump tries to kick jumped-into monster,s but doesn't work 55- attempt_jump tries to kick jumped-into monster,s but doesn't work
36- 3) jumping into monsters does no damage, even though it's supposed to 59- 3) jumping into monsters does no damage, even though it's supposed to
37 be an attack (mentioned before). You also get no exp for this 60 be an attack (mentioned before). You also get no exp for this
38- 10) (feature request): bug/typo/idea commands to automatically log 61- 10) (feature request): bug/typo/idea commands to automatically log
39 your comments, with the mentioning of the current map (and perhaps an 62 your comments, with the mentioning of the current map (and perhaps an
40 item, if you do 'bug <item>'). 63 item, if you do 'bug <item>').
41
42"workarounded" but not solved:
43(- IMPORTANT: move widgets to integer coordinates - fix containers!)
44(- pango fontsize measure and decrease to achieve real pixel height)
45 64
46set_face 4783 => 70 65set_face 4783 => 70
47libpng warning: Ignoring gAMA chunk with gamma=0 66libpng warning: Ignoring gAMA chunk with gamma=0
48allocating id 71 67allocating id 71
49OK 68OK

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines