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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.24 by root, Thu Apr 20 02:43:00 2006 UTC vs.
Revision 1.73 by root, Tue May 23 21:14:41 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPIMPIMP-ORA-ANT: history for commandline :) 612:17 <@schmorp> i do list all libs manually for pclient
4- enter runmode when cursor-key repeats 712:17 <@schmorp> will have to do that for gce too
5- mapmap (overview) 812:17 <@schmorp> remind me of it
6 - convetr to real window 912:17 <@schmorp> qwhen i next bundle it
7 - draw rectangle around visible area 10
8 - scroll visible area 11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
9 - make size configurable/reesizable 12 (maybe also for floorbox)
10- use real mapmap size in map caching, not hardcoded 250 size 13- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
11- save only dirty cached maps, and save dirty maps != current map 14- IMPORTANT: lose/regain mapping might clear messgae log
12- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 15 (maybe this happens when its being updated when the window isn't mapped => no
13- the stats for the gauges which get into the stats_update function are somehow weird 16 window context?)
14- IMPORTANT: map scroll darken code does not work 17 (this might be fixed now, watch out for it)
15- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 18- IMPORTANT:_ map feedback... e.g. when clicking on it
16- message window layout broken (entry too small). 19- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
17- mesa-rendering of textview shows only garbage and/or another texture 20- IMPORTANT: '.' in map should repeat last command
21- important: center and improve dialogs (create cFClient::UI::Dialog)
18- IMPORTANT: user interface (window positions etc.) should be saved, but 22- IMPORTANT: user interface (window positions etc.) should be saved, but
19 a) switching modes clears/recreates all widgets (has to, as parameters
20 are not resolution-independent)
21 b) widget layout is nontrivial as to not obscure map 23 b) widget layout is nontrivial as to not obscure map
22 c) need better way to center map then middle-button, maybe map overview 24 c) need better way to center map then middle-button, maybe map overview
23 (but updates will be slow UPDATE updates are not at all slow). 25 (but updates will be slow UPDATE updates are not at all slow).
24- label needs "expected char width" 26- IMPORTANT: verify and correct connection-dependent texture management
25- toplevel should enforce that windows always be partially visible 27- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
28- IMPORTANT: message log slider goes too far down.
29- IMPORTANT: focus mapwidget on login
30- IMPORTANT: font reconfigure works very badly.
31
32should be solved/investitaged before release:
33- auto-download of all faces from the server in the bg.
34- many sliders should have labels attached.
35- widgets need to know about their visibility. the inventory
36 completely redraws itself on every animation change, even when its not visible.
37- cairo/win32 looks like shit (premultiplied alpha bug?)
38- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
39 (after starting, pressing login with connection refused, then close window)
40- flopper/menu imrpovement:
41 * things that are menus should act more like menus
42 * inmventory etc. should fade-in automatically when used
43- add menu itemds for inventory items: mark/inscribe etc.
44- remove wrap_mode hack from texture and make it a per-texture operation
45- enter runmode when cursor-key repeats
46- mapmap (overview) - scroll visible area by clicking/dragging
47- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
26- maybe move window managing functionality into toplevel 48- maybe move window managing functionality into toplevel
49- better window management (graphical feedback)
27 50
28- implement suicide command for server 51low priority:
29- cavehippo wants hashstring to be changed to hash name 52- alt+2cursor == diagonal
53- look into extendedmapinfo
54- save only dirty cached maps, and save dirty maps != current map
55- inventory update must be incremental (too slow) (really? check)
56- try to synchronize local animation speed with server updates to save on screen refreshes.
57- player list from server for tell etc. commands
58- examine etc., should use extendeddrawinfo or sth. similar
59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
60- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
61- performance: use texture collections for upstream server data instead if gobs
62 of small textures.
63- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
64 affect neighbouring visible pixels (border bleeding).
65- pango fontsize measure and decrease to achieve real pixel height
66
67TEMPORARY SERVER TODO:
68- palyer peaceful setting should be independen of game peaceful setting
69 (i.e. one should be able to become hostile against guards but still
70 be peaceful - the palyer peaceful would be toggled by priests and shown
71 in who, the game peaceful steting would be toggled by the peaceful command
72 but not otherwise shown).
30- pippij wants playerstealing to work between hostile players 73- pippij wants playerstealing to work between hostile players
31- schmorp wants to rework the who output format
32- attempt_jump tries to kick jumped-into monster,s but doesn't work 74- attempt_jump tries to kick jumped-into monster,s but doesn't work
33- 1) If you hide, and someone can see you trying to hide, you'll get a 75- 1) If you hide, and someone can see you trying to hide, you'll get a
34 message, even when you can't see that other person. 76 message, even when you can't see that other person.
35- 2) hiding exp is always 1, independant of how difficult it is to hide 77- 2) hiding exp is always 1, independant of how difficult it is to hide
36- 3) jumping into monsters does no damage, even though it's supposed to 78- 3) jumping into monsters does no damage, even though it's supposed to
37 be an attack (mentioned before). You also get no exp for this 79 be an attack (mentioned before). You also get no exp for this
38- 10) (feature request): bug/typo/idea commands to automatically log 80- 10) (feature request): bug/typo/idea commands to automatically log
39 your comments, with the mentioning of the current map (and perhaps an 81 your comments, with the mentioning of the current map (and perhaps an
40 item, if you do 'bug <item>'). 82 item, if you do 'bug <item>').
41
42"workarounded" but not solved:
43(- IMPORTANT: move widgets to integer coordinates - fix containers!)
44(- pango fontsize measure and decrease to achieve real pixel height)
45 83
46set_face 4783 => 70 84set_face 4783 => 70
47libpng warning: Ignoring gAMA chunk with gamma=0 85libpng warning: Ignoring gAMA chunk with gamma=0
48allocating id 71 86allocating id 71
49OK 87OK

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