ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/TODO
(Generate patch)

Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.24 by root, Thu Apr 20 02:43:00 2006 UTC vs.
Revision 1.79 by root, Thu May 25 01:26:52 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPIMPIMP-ORA-ANT: history for commandline :) 612:17 <@schmorp> i do list all libs manually for pclient
4- enter runmode when cursor-key repeats 712:17 <@schmorp> will have to do that for gce too
5- mapmap (overview) 812:17 <@schmorp> remind me of it
6 - convetr to real window 912:17 <@schmorp> qwhen i next bundle it
7 - draw rectangle around visible area 10
8 - scroll visible area 11- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
9 - make size configurable/reesizable 12 (mostly fixed, but still there: displays list and texture uploads do not go well together)
10- use real mapmap size in map caching, not hardcoded 250 size 13- IMPORTANT: lose/regain mapping might clear messgae log
11- save only dirty cached maps, and save dirty maps != current map 14 (maybe this happens when its being updated when the window isn't mapped => no
12- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 15 window context?)
13- the stats for the gauges which get into the stats_update function are somehow weird 16 (this might be fixed now, watch out for it)
14- IMPORTANT: map scroll darken code does not work 17- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
15- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 18- IMPORTANT:_ map feedback... e.g. when clicking on it
16- message window layout broken (entry too small).
17- mesa-rendering of textview shows only garbage and/or another texture
18- IMPORTANT: user interface (window positions etc.) should be saved, but 19- IMPORTANT: user interface (window positions etc.) should be saved, but
19 a) switching modes clears/recreates all widgets (has to, as parameters
20 are not resolution-independent)
21 b) widget layout is nontrivial as to not obscure map 20 b) widget layout is nontrivial as to not obscure map
22 c) need better way to center map then middle-button, maybe map overview 21 c) need better way to center map then middle-button, maybe map overview
23 (but updates will be slow UPDATE updates are not at all slow). 22 (but updates will be slow UPDATE updates are not at all slow).
24- label needs "expected char width" 23
25- toplevel should enforce that windows always be partially visible 24should be solved/investitaged before release:
25- rethink message display in lower left corner
26- auto-download of all faces from the server in the bg.
27- many sliders should have labels attached.
28- widgets need to know about their visibility. the inventory
29 completely redraws itself on every animation change, even when its not visible.
30- cairo/win32 looks like shit (premultiplied alpha bug?)
31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 (after starting, press quit)
33- flopper/menu imrpovement:
34 * things that are menus should act more like menus
35 * inmventory etc. should fade-in automatically when used
36- add menu itemds for inventory items: mark/inscribe etc.
37- remove wrap_mode hack from texture and make it a per-texture operation
38- enter runmode when cursor-key repeats
39- mapmap (overview) - scroll visible area by clicking/dragging
40- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
26- maybe move window managing functionality into toplevel 41- maybe move window managing functionality into toplevel
42- better window management (graphical feedback)
27 43
28- implement suicide command for server 44low priority:
29- cavehippo wants hashstring to be changed to hash name 45- textview should not snap to bottom on resize.
46- alt+2cursor == diagonal
47- look into extendedmapinfo
48- save only dirty cached maps, and save dirty maps != current map
49- inventory update must be incremental (too slow) (really? check)
50- try to synchronize local animation speed with server updates to save on screen refreshes.
51- player list from server for tell etc. commands
52- examine etc., should use extendeddrawinfo or sth. similar
53- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
54- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
55- performance: use texture collections for upstream server data instead if gobs
56 of small textures.
57- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
58 affect neighbouring visible pixels (border bleeding).
59- pango fontsize measure and decrease to achieve real pixel height
60
61TEMPORARY SERVER TODO:
62- palyer peaceful setting should be independen of game peaceful setting
63 (i.e. one should be able to become hostile against guards but still
64 be peaceful - the palyer peaceful would be toggled by priests and shown
65 in who, the game peaceful steting would be toggled by the peaceful command
66 but not otherwise shown).
30- pippij wants playerstealing to work between hostile players 67- pippij wants playerstealing to work between hostile players
31- schmorp wants to rework the who output format
32- attempt_jump tries to kick jumped-into monster,s but doesn't work 68- attempt_jump tries to kick jumped-into monster,s but doesn't work
33- 1) If you hide, and someone can see you trying to hide, you'll get a 69- 1) If you hide, and someone can see you trying to hide, you'll get a
34 message, even when you can't see that other person. 70 message, even when you can't see that other person.
35- 2) hiding exp is always 1, independant of how difficult it is to hide 71- 2) hiding exp is always 1, independant of how difficult it is to hide
36- 3) jumping into monsters does no damage, even though it's supposed to 72- 3) jumping into monsters does no damage, even though it's supposed to
37 be an attack (mentioned before). You also get no exp for this 73 be an attack (mentioned before). You also get no exp for this
38- 10) (feature request): bug/typo/idea commands to automatically log 74- 10) (feature request): bug/typo/idea commands to automatically log
39 your comments, with the mentioning of the current map (and perhaps an 75 your comments, with the mentioning of the current map (and perhaps an
40 item, if you do 'bug <item>'). 76 item, if you do 'bug <item>').
41
42"workarounded" but not solved:
43(- IMPORTANT: move widgets to integer coordinates - fix containers!)
44(- pango fontsize measure and decrease to achieve real pixel height)
45 77
46set_face 4783 => 70 78set_face 4783 => 70
47libpng warning: Ignoring gAMA chunk with gamma=0 79libpng warning: Ignoring gAMA chunk with gamma=0
48allocating id 71 80allocating id 71
49OK 81OK

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines