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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.183 by root, Thu Jun 29 21:47:48 2006 UTC vs.
Revision 1.240 by root, Fri Sep 29 18:03:48 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IPORTANT³: server crashes 11- PANGO: create upstream-patch for inclusion into pango
12>In the ruins of Narcopin lies the tomb of Aljwaf. 12- SERVER: document ext/mapinfo and cfplus.ext
13... 13- SERVER: memleak like hell: probably event-related?
14.. 14- LONG-TERM: party member health etc. status (needs player list, then trivial)
15many dangers, great rew< 15- LONG-TERM: map landmark labels
16- IMPORTANT: wreight doesn't get updated on taking something, only when dropping. 16- LONG-TERM: player on map name
17- IMPORTANT: running over or pickung up large stacks is etxremely slow
18 = it still takes "long", but is orders of magnitude faster
19- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
20- IMPORTANT: texture reload not working on scaras machine (maybe now)
21 tetxure reload works. but fullscreen => minimize => no way to go back
22- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
23- IMPORTANT: discuss topmost menu, minor issues
2401:17 <Scara> ich habs grad nochmal getestet, es ist so das wenn ein item mit shift +
25 leftclick gedropped wird verbliebt ein bild davon im inventory, anders
26 wenn man mit dem befehl "drop *" etwas dropped verschwindet es aus dem
27 inventory, wird etwas mit middle click gegessen bleibt es auch im
28 inventory, auch wenn es eigendlich nicht dort ist
29 17
18- fog-of-war is off by one, (elmex; i've seen this the last time i played)
19- using the f-keys to access the spellbook => no scrollbar, no initial size request => cramped together
20- IMPORTANT: inventory sorting only works after having it selected, not initially after startup.
21- IMPORTANT: server-protocol/upgrade etc.
22- IMPORTANT: good installation instructions/problem faq.
23- IMPORTANT: database creation parameters borked - fix and find upgrad epath
24- FEATURE: beside the floorbox, have a recent inventory items box
25- embedded widgets not always shown at corretc position initially.
26- fix the pod referencing - L<glossary/space> does not get you anywhere.
27 * possibly look into auto-marking (wiki-style) certain key sequences.
30 28
31should be solved/investitaged before BETA release: 29should be solved/investigated before 1.0 release:
32- floorbox should show currently open container 30- should not segfault when no soundcard installed.
33- make simple inventory filters: most recently added/changed, normal, only unlocked 31- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
32- when in history "mode", completer cannot access completions at all
33- <tt> not working on windows ?!
34- binding keys is too complicated in the general case => disucss 34- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
35- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 35- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
36 ^^^^ when pressing shift-insert
37- offer common options such as use_skill sense xxx etc. in inventory via menu?
38- buttons should support hovering visually
39- notebooks should provide visual feedback (support from button class?)
40- floorbox out-of-screen after resizing (schmorp)
41- identify inventory hover slowness and fix it (schmorp)
42- use more graphical frames/separators to make dialogs more eye-pleasing/clean
43- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
44- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
45- playerbook/skills should have sensible tooltips with skill descriptions
46- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
47- NPC dialog box should have close button which finishes the dialog
48- mapmap (overview) - scroll visible area by clicking/dragging
49- binding window and editor layout broken for long recordings => use scroller
50- maybe open the help viewer on the first start, or a simple dialog that
51 initially lists keybidings for gcfclient converts.
36- maybe support mb4/mb5 on selected widgets to facilitate scrolling 52- maybe support mb4/mb5 on selected widgets to facilitate scrolling
37 (inventory, spell list, messge log...) => marc 53 (inventory, spell list, messge log...) => marc
38- add lmb mouse = cast, mmb2 = invoke or so to spell list. 54- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
39- maybe open the help viewer on the first start, or a simple dialog that 55- but fullscreen => minimize (alt-esc) => no way to go back [windows]
40 initially lists keybidings for gcfclient converts. 56- spell list => scroll down => "Pickup" => scrollbar not updated
41- binding window and editor layout broken for long recordings 57- what happened to the dialog being shown when modifiers are pressed, showing
42- minor: skill list which shows XP and lets u bind stuff 58 keybindings for this modifier?
59- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
60
61post-1.0:
43- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 62- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
44 (after starting, press quit) 63 (after starting, press quit)
45- mapmap (overview) - scroll visible area by clicking/dragging 64- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
46- maybe move window managing functionality into toplevel: better window management (graphical feedback) 65- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
47 66 affect neighbouring visible pixels (border bleeding).
48should be solved/investigated before 1.0 release: 67- examine etc., should use extendeddrawinfo or sth. similar
49- spell list => scroll down => "Pickup" => scrollbar not updated 68- player list from server for tell etc. commands
50- what happened to the dialog being shown when modifiera are pressed, showing 69- save only dirty cached maps, and save dirty maps != current map
51 keybindings for this modifier? 70- look into extendedmapinfo
52- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
53- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
54- enter runmode when cursor-key repeats (maybe not?)
55- better focus management: put focus onto active windows, remove it again later
56 (mainly to speed up gui interaction when map isn't important).
57- cairo/win32 looks like shit (premultiplied alpha bug?)
58 (despite horrendous efforts, this is likely not fixable except by building a custom
59 libcairo for win32).
60 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
61- the binding editor should have a append-record mode or something like that
62- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
63 and add column titles (also for other tables like inventory and bindings)
64- sliders do not change size after reconfigure.
65- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
66- investigate fill widget option.
67- win32, fow_tetxure sometimes nukes other textures
68 (mostly fixed, but still there: displays list and texture uploads do not go well together)
69- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
70- completer should know more about arguments, e.g. cast summon pet monster, 71- completer should know more about arguments, e.g. cast summon pet monster,
71 or that some commands do not take arguments ("drop all"). 72 or that some commands do not take arguments ("drop all").
72- textview should not snap to bottom on resize. 73- sliders do not change size after reconfigure.
73- alt+cursor == diagonal 74- enter runmode when cursor-key repeats (maybe not?)
74- look into extendedmapinfo
75- save only dirty cached maps, and save dirty maps != current map
76- try to synchronize local animation speed with server updates to save on screen refreshes.
77- player list from server for tell etc. commands
78- examine etc., should use extendeddrawinfo or sth. similar
79- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 75- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
80- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
81- performance: use texture collections for upstream server data instead if gobs 76- performance: use texture collections for upstream server data instead if gobs
82 of small textures. 77 of small textures.
83- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
84 affect neighbouring visible pixels (border bleeding).
85- pango fontsize measure and decrease to achieve real pixel height
86 78
87TEMPORARY SERVER TODO: 79TEMPORARY SERVER TODO:
80- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
88- palyer peaceful setting should be independen of game peaceful setting 81- palyer peaceful setting should be independen of game peaceful setting
89 (i.e. one should be able to become hostile against guards but still 82 (i.e. one should be able to become hostile against guards but still
90 be peaceful - the palyer peaceful would be toggled by priests and shown 83 be peaceful - the palyer peaceful would be toggled by priests and shown
91 in who, the game peaceful steting would be toggled by the peaceful command 84 in who, the game peaceful steting would be toggled by the peaceful command
92 but not otherwise shown). 85 but not otherwise shown).
98- 3) jumping into monsters does no damage, even though it's supposed to 91- 3) jumping into monsters does no damage, even though it's supposed to
99 be an attack (mentioned before). You also get no exp for this 92 be an attack (mentioned before). You also get no exp for this
100- 10) (feature request): bug/typo/idea commands to automatically log 93- 10) (feature request): bug/typo/idea commands to automatically log
101 your comments, with the mentioning of the current map (and perhaps an 94 your comments, with the mentioning of the current map (and perhaps an
102 item, if you do 'bug <item>'). 95 item, if you do 'bug <item>').
96
97
98 #TODO#d# display texture cache
99 {
100 glEnable GL_TEXTURE_2D;
101 glBindTexture GL_TEXTURE_2D, 41;
102 glColor 1, 1, 1, 1;
103 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
104 glEnable GL_BLEND;
105 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
106 glBegin GL_QUADS;
107 glTexCoord 0,1; glVertex 0,0;
108 glTexCoord 1,1; glVertex 255,0;
109 glTexCoord 1,0; glVertex 255,255;
110 glTexCoord 0,0; glVertex 0,255;
111 glEnd;
112 glDisable GL_BLEND;
113 glDisable GL_TEXTURE_2D;
114 }
103 115
104set_face 4783 => 70 116set_face 4783 => 70
105libpng warning: Ignoring gAMA chunk with gamma=0 117libpng warning: Ignoring gAMA chunk with gamma=0
106allocating id 71 118allocating id 71
107OK 119OK

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