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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.221 by elmex, Mon Jul 24 12:25:08 2006 UTC vs.
Revision 1.240 by root, Fri Sep 29 18:03:48 2006 UTC

712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- PANGO: create upstream-patch for inclusion into pango 11- PANGO: create upstream-patch for inclusion into pango
12- SERVER: on shtudown: wanted to save map with player => map not being saved? 12- SERVER: document ext/mapinfo and cfplus.ext
13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. 13- SERVER: memleak like hell: probably event-related?
14- LONG-TERM: party member health etc. status (needs player list, then trivial)
15- LONG-TERM: map landmark labels
16- LONG-TERM: player on map name
14 17
15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) 18- fog-of-war is off by one, (elmex; i've seen this the last time i played)
16- spells ordering completely different for different users (maybe stored in hash?) 19- using the f-keys to access the spellbook => no scrollbar, no initial size request => cramped together
17- identify inventory hover slowness and fix it (schmorp) 20- IMPORTANT: inventory sorting only works after having it selected, not initially after startup.
18- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!) 21- IMPORTANT: server-protocol/upgrade etc.
19 => either using bg attribute, or something else. neither way is currently implementable, imho 22- IMPORTANT: good installation instructions/problem faq.
20 => or maybe using an extra icon for curses/magic items?) 23- IMPORTANT: database creation parameters borked - fix and find upgrad epath
21 offer common options such as use_skill sense xxx etc. in inventory via menu? 24- FEATURE: beside the floorbox, have a recent inventory items box
22 make simple inventory filters: most recently added/changed, normal, only unlocked 25- embedded widgets not always shown at corretc position initially.
23- floorbox out-of-screen after resizing (schmorp) 26- fix the pod referencing - L<glossary/space> does not get you anywhere.
24- skill book - tooltips with description and bind-to-key (schmorp) 27 * possibly look into auto-marking (wiki-style) certain key sequences.
25- all dialogs should be closable with "Esc"
26- notebooks should provide visual feedback (support from button class?)
27- buttons should support hovering visually
28- minor: skill list which lets u bind stuff
29- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
30 28
31should be solved/investigated before 1.0 release: 29should be solved/investigated before 1.0 release:
30- should not segfault when no soundcard installed.
31- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
32- when in history "mode", completer cannot access completions at all
33- <tt> not working on windows ?!
34- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
35- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
36 ^^^^ when pressing shift-insert
37- offer common options such as use_skill sense xxx etc. in inventory via menu?
38- buttons should support hovering visually
39- notebooks should provide visual feedback (support from button class?)
40- floorbox out-of-screen after resizing (schmorp)
41- identify inventory hover slowness and fix it (schmorp)
32- use more graphical frames/separators to make dialogs more eye-pleasing/clean 42- use more graphical frames/separators to make dialogs more eye-pleasing/clean
33- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. 43- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
34- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 44- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
35- playerbook/skills should have sensible tooltips with skill descriptions 45- playerbook/skills should have sensible tooltips with skill descriptions
36- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) 46- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)

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