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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.240 by root, Fri Sep 29 18:03:48 2006 UTC vs.
Revision 1.263 by root, Wed Aug 22 21:27:13 2007 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
5
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 6http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 7
612:17 <@schmorp> i do list all libs manually for pclient 8- tooltips for experience widgets
712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10 9
10- improve smoothing implementation to be cleaner and more efficient.
11
12- automccompleter should vanish when its losing focus
13- allow inventory window to be stacked vertically, maybe?
14- ganondorf wants the completer to grow, never shrink
15- keypad-enter does not do the same as return in text entries
16
17- ice in /whalingoutpost/misc/castle1
18 name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply()
11- PANGO: create upstream-patch for inclusion into pango 19- PANGO: create upstream-patch for inclusion into pango
12- SERVER: document ext/mapinfo and cfplus.ext 20- SERVER: document ext/mapinfo and cfplus.ext
13- SERVER: memleak like hell: probably event-related? 21- SERVER: memleak like hell: probably event-related? (probably not real)
14- LONG-TERM: party member health etc. status (needs player list, then trivial) 22- LONG-TERM: party member health etc. status (needs player list, then trivial)
15- LONG-TERM: map landmark labels 23- LONG-TERM: map landmark labels
16- LONG-TERM: player on map name 24- LONG-TERM: player on map name
17 25
18- fog-of-war is off by one, (elmex; i've seen this the last time i played) 26- player speed is only shown as current, not unencumbered max as in gcfclient
19- using the f-keys to access the spellbook => no scrollbar, no initial size request => cramped together 27- IMPORTANT: stats during item creation == crash? (reported by Grak)
20- IMPORTANT: inventory sorting only works after having it selected, not initially after startup.
21- IMPORTANT: server-protocol/upgrade etc.
22- IMPORTANT: good installation instructions/problem faq.
23- IMPORTANT: database creation parameters borked - fix and find upgrad epath
24- FEATURE: beside the floorbox, have a recent inventory items box 28- FEATURE: beside the floorbox, have a recent inventory items box
25- embedded widgets not always shown at corretc position initially.
26- fix the pod referencing - L<glossary/space> does not get you anywhere. 29- fix the pod referencing - L<glossary/space> does not get you anywhere.
27 * possibly look into auto-marking (wiki-style) certain key sequences. 30 * possibly look into auto-marking (wiki-style) certain key sequences.
28 31
29should be solved/investigated before 1.0 release: 32should be solved/investigated before 1.0 release:
30- should not segfault when no soundcard installed. 33- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
31- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *? 34- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
32- when in history "mode", completer cannot access completions at all
33- <tt> not working on windows ?!
34- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
35- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
36 ^^^^ when pressing shift-insert
37- offer common options such as use_skill sense xxx etc. in inventory via menu? 35- offer common options such as use_skill sense xxx etc. in inventory via menu?
38- buttons should support hovering visually 36- buttons should support hovering visually
39- notebooks should provide visual feedback (support from button class?) 37- notebooks should provide visual feedback (support from button class?)
40- floorbox out-of-screen after resizing (schmorp)
41- identify inventory hover slowness and fix it (schmorp)
42- use more graphical frames/separators to make dialogs more eye-pleasing/clean
43- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. 38- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
44- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
45- playerbook/skills should have sensible tooltips with skill descriptions
46- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) 39- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
47- NPC dialog box should have close button which finishes the dialog
48- mapmap (overview) - scroll visible area by clicking/dragging 40- mapmap (overview) - scroll visible area by clicking/dragging
49- binding window and editor layout broken for long recordings => use scroller
50- maybe open the help viewer on the first start, or a simple dialog that 41- maybe open the help viewer on the first start, or a simple dialog that
51 initially lists keybidings for gcfclient converts. 42 initially lists keybidings for gcfclient converts.
52- maybe support mb4/mb5 on selected widgets to facilitate scrolling
53 (inventory, spell list, messge log...) => marc
54- maybe the top fancyframe border should be larger (for close button and title to be more visible?) 43- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
55- but fullscreen => minimize (alt-esc) => no way to go back [windows]
56- spell list => scroll down => "Pickup" => scrollbar not updated
57- what happened to the dialog being shown when modifiers are pressed, showing
58 keybindings for this modifier?
59- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
60 44
61post-1.0: 45post-1.0:
62- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
63 (after starting, press quit)
64- currently the font texture cache leaks "memory" (see texcache.c:tc_put) 46- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
65- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 47- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
66 affect neighbouring visible pixels (border bleeding). 48 affect neighbouring visible pixels (border bleeding).
67- examine etc., should use extendeddrawinfo or sth. similar
68- player list from server for tell etc. commands 49- player list from server for tell etc. commands
69- save only dirty cached maps, and save dirty maps != current map
70- look into extendedmapinfo
71- completer should know more about arguments, e.g. cast summon pet monster, 50- completer should know more about arguments, e.g. cast summon pet monster,
72 or that some commands do not take arguments ("drop all"). 51 or that some commands do not take arguments ("drop all").
73- sliders do not change size after reconfigure.
74- enter runmode when cursor-key repeats (maybe not?) 52- enter runmode when cursor-key repeats (maybe not?)
75- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 53- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
76- performance: use texture collections for upstream server data instead if gobs 54- performance: use texture collections for upstream server data instead if gobs
77 of small textures. 55 of small textures.
56- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
78 57
79TEMPORARY SERVER TODO: 58TEMPORARY SERVER TODO:
80- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) 59- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
81- palyer peaceful setting should be independen of game peaceful setting 60- palyer peaceful setting should be independen of game peaceful setting
82 (i.e. one should be able to become hostile against guards but still 61 (i.e. one should be able to become hostile against guards but still
83 be peaceful - the palyer peaceful would be toggled by priests and shown 62 be peaceful - the palyer peaceful would be toggled by priests and shown
84 in who, the game peaceful steting would be toggled by the peaceful command 63 in who, the game peaceful steting would be toggled by the peaceful command
85 but not otherwise shown). 64 but not otherwise shown).
86- pippij wants playerstealing to work between hostile players
87- attempt_jump tries to kick jumped-into monster,s but doesn't work 65- attempt_jump tries to kick jumped-into monster,s but doesn't work
88- 1) If you hide, and someone can see you trying to hide, you'll get a 66- 1) If you hide, and someone can see you trying to hide, you'll get a
89 message, even when you can't see that other person. 67 message, even when you can't see that other person.
90- 2) hiding exp is always 1, independant of how difficult it is to hide 68- 2) hiding exp is always 1, independant of how difficult it is to hide
91- 3) jumping into monsters does no damage, even though it's supposed to 69- 3) jumping into monsters does no damage, even though it's supposed to
92 be an attack (mentioned before). You also get no exp for this 70 be an attack (mentioned before). You also get no exp for this
93- 10) (feature request): bug/typo/idea commands to automatically log
94 your comments, with the mentioning of the current map (and perhaps an
95 item, if you do 'bug <item>').
96 71
97 72
98 #TODO#d# display texture cache 73 #TODO#d# display texture cache
99 { 74 {
100 glEnable GL_TEXTURE_2D; 75 glEnable GL_TEXTURE_2D;
110 glTexCoord 0,0; glVertex 0,255; 85 glTexCoord 0,0; glVertex 0,255;
111 glEnd; 86 glEnd;
112 glDisable GL_BLEND; 87 glDisable GL_BLEND;
113 glDisable GL_TEXTURE_2D; 88 glDisable GL_TEXTURE_2D;
114 } 89 }
115
116set_face 4783 => 70
117libpng warning: Ignoring gAMA chunk with gamma=0
118allocating id 71
119OK
120set_face 4782 => 71
121libpng warning: Ignoring gAMA chunk with gamma=0
122allocating id 72
123OK
124set_face 4781 => 72
125libpng warning: Ignoring gAMA chunk with gamma=0
126allocating id 73
127OK
128set_face 4784 => 73
129libpng warning: Ignoring gAMA chunk with gamma=0
130 90
131 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. 91 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
132 /*first pass*/ 92 /*first pass*/
133 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ 93 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
134 glDepthMask(FALSE); /*disable Z buffer*/ 94 glDepthMask(FALSE); /*disable Z buffer*/

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