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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.220 by root, Mon Jul 24 04:24:42 2006 UTC vs.
Revision 1.241 by root, Fri Oct 20 19:57:48 2006 UTC

712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- PANGO: create upstream-patch for inclusion into pango 11- PANGO: create upstream-patch for inclusion into pango
12- SERVER: on shtudown: wanted to save map with player => map not being saved? 12- SERVER: document ext/mapinfo and cfplus.ext
13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. 13- SERVER: memleak like hell: probably event-related?
14- LONG-TERM: party member health etc. status (needs player list, then trivial)
15- LONG-TERM: map landmark labels
16- LONG-TERM: player on map name
14 17
18- EXTREMELY IMPORTANT: fix off-by-whatever bug when clicking on map
15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) 19- fog-of-war is off by one, (elmex; i've seen this the last time i played)
16- spells ordering completely different for different users (maybe stored in hash?) 20- using the f-keys to access the spellbook => no scrollbar, no initial size request => cramped together
17- identify inventory hover slowness and fix it (schmorp) 21- IMPORTANT: inventory sorting only works after having it selected, not initially after startup.
18- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!) 22- IMPORTANT: server-protocol/upgrade etc.
19 => either using bg attribute, or something else. neither way is currently implementable, imho 23- IMPORTANT: good installation instructions/problem faq.
20 => or maybe using an extra icon for curses/magic items?) 24- IMPORTANT: database creation parameters borked - fix and find upgrad epath
21 offer common options such as use_skill sense xxx etc. in inventory via menu? 25- FEATURE: beside the floorbox, have a recent inventory items box
22 make simple inventory filters: most recently added/changed, normal, only unlocked 26- embedded widgets not always shown at corretc position initially.
23- floorbox out-of-screen after resizing (schmorp) 27- fix the pod referencing - L<glossary/space> does not get you anywhere.
24- skill book - tooltips with description and bind-to-key (schmorp) 28 * possibly look into auto-marking (wiki-style) certain key sequences.
25- all dialogs should be closable with "Esc"
26- maybe Quit menu point into map menu (with dialog when logged in, as usual?)
27- notebooks should provide visual feedback (support from button class?)
28- buttons should support hovering visually
29- minor: skill list which lets u bind stuff
30- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
31 29
32should be solved/investigated before 1.0 release: 30should be solved/investigated before 1.0 release:
31- should not segfault when no soundcard installed.
32- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
33- when in history "mode", completer cannot access completions at all
34- <tt> not working on windows ?!
35- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
36- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
37 ^^^^ when pressing shift-insert
38- offer common options such as use_skill sense xxx etc. in inventory via menu?
39- buttons should support hovering visually
40- notebooks should provide visual feedback (support from button class?)
41- floorbox out-of-screen after resizing (schmorp)
42- identify inventory hover slowness and fix it (schmorp)
33- use more graphical frames/separators to make dialogs more eye-pleasing/clean 43- use more graphical frames/separators to make dialogs more eye-pleasing/clean
34- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. 44- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
35- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 45- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
36- playerbook/skills should have sensible tooltips with skill descriptions 46- playerbook/skills should have sensible tooltips with skill descriptions
37- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) 47- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)

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