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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.181 by root, Wed Jun 28 21:43:14 2006 UTC vs.
Revision 1.242 by root, Fri Nov 17 21:27:58 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IPORTANT³: server crashes 11- PANGO: create upstream-patch for inclusion into pango
12>In the ruins of Narcopin lies the tomb of Aljwaf. 12- SERVER: document ext/mapinfo and cfplus.ext
13... 13- SERVER: memleak like hell: probably event-related?
14.. 14- LONG-TERM: party member health etc. status (needs player list, then trivial)
15many dangers, great rew< 15- LONG-TERM: map landmark labels
16- IMPORTANT: running over or pickung up large stacks is etxremely slow 16- LONG-TERM: player on map name
17 = it still takes "long", but is orders of magnitude faster
18- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
19- IMPORTANT: texture reload not working on scaras machine (maybe now)
20 tetxure reload works. but fullscreen => minimize => no way to go back
21- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
22- IMPORTANT: discuss topmost menu, minor issues
23 17
18- EXTREMELY IMPORTANT: fix off-by-whatever bug when clicking on map
19- fog-of-war is off by one, (elmex; i've seen this the last time i played)
20- using the f-keys to access the spellbook => no scrollbar, no initial size request => cramped together
21- IMPORTANT: inventory sorting only works after having it selected, not initially after startup.
22- IMPORTANT: server-protocol/upgrade etc.
23- IMPORTANT: good installation instructions/problem faq.
24- IMPORTANT: database creation parameters borked - fix and find upgrad epath
25- FEATURE: beside the floorbox, have a recent inventory items box
26- embedded widgets not always shown at corretc position initially.
27- fix the pod referencing - L<glossary/space> does not get you anywhere.
28 * possibly look into auto-marking (wiki-style) certain key sequences.
29
24should be solved/investitaged before BETA release: 30should be solved/investigated before 1.0 release:
25- floorbox should show currently open container 31- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
26- make simple inventory filters: most recently added/changed, normal, only unlocked 32- should not segfault when no soundcard installed.
33- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
34- when in history "mode", completer cannot access completions at all
35- <tt> not working on windows ?!
27- binding keys is too complicated in the general case => disucss 36- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
28- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 37- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
38 ^^^^ when pressing shift-insert
39- offer common options such as use_skill sense xxx etc. in inventory via menu?
40- buttons should support hovering visually
41- notebooks should provide visual feedback (support from button class?)
42- floorbox out-of-screen after resizing (schmorp)
43- identify inventory hover slowness and fix it (schmorp)
44- use more graphical frames/separators to make dialogs more eye-pleasing/clean
45- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
46- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
47- playerbook/skills should have sensible tooltips with skill descriptions
48- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
49- NPC dialog box should have close button which finishes the dialog
50- mapmap (overview) - scroll visible area by clicking/dragging
51- binding window and editor layout broken for long recordings => use scroller
52- maybe open the help viewer on the first start, or a simple dialog that
53 initially lists keybidings for gcfclient converts.
29- maybe support mb4/mb5 on selected widgets to facilitate scrolling 54- maybe support mb4/mb5 on selected widgets to facilitate scrolling
30 (inventory, spell list, messge log...) => marc 55 (inventory, spell list, messge log...) => marc
31- add lmb mouse = cast, mmb2 = invoke or so to spell list. 56- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
32- maybe open the help viewer on the first start, or a simple dialog that 57- but fullscreen => minimize (alt-esc) => no way to go back [windows]
33 initially lists keybidings for gcfclient converts. 58- spell list => scroll down => "Pickup" => scrollbar not updated
34- binding window and editor layout broken for long recordings 59- what happened to the dialog being shown when modifiers are pressed, showing
35- minor: skill list which shows XP and lets u bind stuff 60 keybindings for this modifier?
61- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
62
63post-1.0:
36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 64- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
37 (after starting, press quit) 65 (after starting, press quit)
38- mapmap (overview) - scroll visible area by clicking/dragging 66- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
39- maybe move window managing functionality into toplevel: better window management (graphical feedback) 67- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
40 68 affect neighbouring visible pixels (border bleeding).
41should be solved/investigated before 1.0 release: 69- examine etc., should use extendeddrawinfo or sth. similar
42- spell list => scroll down => "Pickup" => scrollbar not updated 70- player list from server for tell etc. commands
43- what happened to the dialog being shown when modifiera are pressed, showing 71- save only dirty cached maps, and save dirty maps != current map
44 keybindings for this modifier? 72- look into extendedmapinfo
45- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
46- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
47- enter runmode when cursor-key repeats (maybe not?)
48- better focus management: put focus onto active windows, remove it again later
49 (mainly to speed up gui interaction when map isn't important).
50- cairo/win32 looks like shit (premultiplied alpha bug?)
51 (despite horrendous efforts, this is likely not fixable except by building a custom
52 libcairo for win32).
53 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
54- the binding editor should have a append-record mode or something like that
55- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
56 and add column titles (also for other tables like inventory and bindings)
57- sliders do not change size after reconfigure.
58- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
59- investigate fill widget option.
60- win32, fow_tetxure sometimes nukes other textures
61 (mostly fixed, but still there: displays list and texture uploads do not go well together)
62- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
63- completer should know more about arguments, e.g. cast summon pet monster, 73- completer should know more about arguments, e.g. cast summon pet monster,
64 or that some commands do not take arguments ("drop all"). 74 or that some commands do not take arguments ("drop all").
65- textview should not snap to bottom on resize. 75- sliders do not change size after reconfigure.
66- alt+cursor == diagonal 76- enter runmode when cursor-key repeats (maybe not?)
67- look into extendedmapinfo
68- save only dirty cached maps, and save dirty maps != current map
69- try to synchronize local animation speed with server updates to save on screen refreshes.
70- player list from server for tell etc. commands
71- examine etc., should use extendeddrawinfo or sth. similar
72- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 77- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
73- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
74- performance: use texture collections for upstream server data instead if gobs 78- performance: use texture collections for upstream server data instead if gobs
75 of small textures. 79 of small textures.
76- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
77 affect neighbouring visible pixels (border bleeding).
78- pango fontsize measure and decrease to achieve real pixel height
79 80
80TEMPORARY SERVER TODO: 81TEMPORARY SERVER TODO:
82- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
81- palyer peaceful setting should be independen of game peaceful setting 83- palyer peaceful setting should be independen of game peaceful setting
82 (i.e. one should be able to become hostile against guards but still 84 (i.e. one should be able to become hostile against guards but still
83 be peaceful - the palyer peaceful would be toggled by priests and shown 85 be peaceful - the palyer peaceful would be toggled by priests and shown
84 in who, the game peaceful steting would be toggled by the peaceful command 86 in who, the game peaceful steting would be toggled by the peaceful command
85 but not otherwise shown). 87 but not otherwise shown).
91- 3) jumping into monsters does no damage, even though it's supposed to 93- 3) jumping into monsters does no damage, even though it's supposed to
92 be an attack (mentioned before). You also get no exp for this 94 be an attack (mentioned before). You also get no exp for this
93- 10) (feature request): bug/typo/idea commands to automatically log 95- 10) (feature request): bug/typo/idea commands to automatically log
94 your comments, with the mentioning of the current map (and perhaps an 96 your comments, with the mentioning of the current map (and perhaps an
95 item, if you do 'bug <item>'). 97 item, if you do 'bug <item>').
98
99
100 #TODO#d# display texture cache
101 {
102 glEnable GL_TEXTURE_2D;
103 glBindTexture GL_TEXTURE_2D, 41;
104 glColor 1, 1, 1, 1;
105 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
106 glEnable GL_BLEND;
107 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
108 glBegin GL_QUADS;
109 glTexCoord 0,1; glVertex 0,0;
110 glTexCoord 1,1; glVertex 255,0;
111 glTexCoord 1,0; glVertex 255,255;
112 glTexCoord 0,0; glVertex 0,255;
113 glEnd;
114 glDisable GL_BLEND;
115 glDisable GL_TEXTURE_2D;
116 }
96 117
97set_face 4783 => 70 118set_face 4783 => 70
98libpng warning: Ignoring gAMA chunk with gamma=0 119libpng warning: Ignoring gAMA chunk with gamma=0
99allocating id 71 120allocating id 71
100OK 121OK

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