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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.242 by root, Fri Nov 17 21:27:58 2006 UTC vs.
Revision 1.255 by root, Tue Mar 13 01:14:03 2007 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
5
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 6http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 7
612:17 <@schmorp> i do list all libs manually for pclient 8- allow inventory window to be stacked vertically, maybe?
712:17 <@schmorp> will have to do that for gce too 9- ganondorf wants the complete to grow, never shrink
812:17 <@schmorp> remind me of it 10- keypad-enter does not do the same as return in text entries
912:17 <@schmorp> qwhen i next bundle it
10 11
12- ice in /whalingoutpost/misc/castle1
13 name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply()
11- PANGO: create upstream-patch for inclusion into pango 14- PANGO: create upstream-patch for inclusion into pango
12- SERVER: document ext/mapinfo and cfplus.ext 15- SERVER: document ext/mapinfo and cfplus.ext
13- SERVER: memleak like hell: probably event-related? 16- SERVER: memleak like hell: probably event-related? (probably not real)
14- LONG-TERM: party member health etc. status (needs player list, then trivial) 17- LONG-TERM: party member health etc. status (needs player list, then trivial)
15- LONG-TERM: map landmark labels 18- LONG-TERM: map landmark labels
16- LONG-TERM: player on map name 19- LONG-TERM: player on map name
17 20
18- EXTREMELY IMPORTANT: fix off-by-whatever bug when clicking on map 21- player speed is only shown as current, not unencumbered max as in gcfclient
19- fog-of-war is off by one, (elmex; i've seen this the last time i played) 22- IMPORTANT: stats during item creation == crash? (reported by Grak)
20- using the f-keys to access the spellbook => no scrollbar, no initial size request => cramped together
21- IMPORTANT: inventory sorting only works after having it selected, not initially after startup.
22- IMPORTANT: server-protocol/upgrade etc. 23- IMPORTANT: server-protocol/upgrade etc.
23- IMPORTANT: good installation instructions/problem faq. 24- IMPORTANT: good installation instructions/problem faq.
24- IMPORTANT: database creation parameters borked - fix and find upgrad epath 25- IMPORTANT: database creation parameters borked - fix and find upgrad epath
25- FEATURE: beside the floorbox, have a recent inventory items box 26- FEATURE: beside the floorbox, have a recent inventory items box
26- embedded widgets not always shown at corretc position initially.
27- fix the pod referencing - L<glossary/space> does not get you anywhere. 27- fix the pod referencing - L<glossary/space> does not get you anywhere.
28 * possibly look into auto-marking (wiki-style) certain key sequences. 28 * possibly look into auto-marking (wiki-style) certain key sequences.
29 29
30should be solved/investigated before 1.0 release: 30should be solved/investigated before 1.0 release:
31- maybe embed buttons for stuff liek accept-invitation, bind spell etc. 31- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
32- should not segfault when no soundcard installed.
33- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *? 32- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
34- when in history "mode", completer cannot access completions at all 33- when in history "mode", completer cannot access completions at all
35- <tt> not working on windows ?!
36- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 34- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
37- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
38 ^^^^ when pressing shift-insert
39- offer common options such as use_skill sense xxx etc. in inventory via menu? 35- offer common options such as use_skill sense xxx etc. in inventory via menu?
40- buttons should support hovering visually 36- buttons should support hovering visually
41- notebooks should provide visual feedback (support from button class?) 37- notebooks should provide visual feedback (support from button class?)
42- floorbox out-of-screen after resizing (schmorp) 38- floorbox out-of-screen after resizing (schmorp)
43- identify inventory hover slowness and fix it (schmorp) 39- identify inventory hover slowness and fix it (schmorp)
44- use more graphical frames/separators to make dialogs more eye-pleasing/clean
45- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. 40- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
46- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
47- playerbook/skills should have sensible tooltips with skill descriptions 41- playerbook/skills should have sensible tooltips with skill descriptions
48- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) 42- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
49- NPC dialog box should have close button which finishes the dialog
50- mapmap (overview) - scroll visible area by clicking/dragging 43- mapmap (overview) - scroll visible area by clicking/dragging
51- binding window and editor layout broken for long recordings => use scroller 44- binding window and editor layout broken for long recordings => use scroller
52- maybe open the help viewer on the first start, or a simple dialog that 45- maybe open the help viewer on the first start, or a simple dialog that
53 initially lists keybidings for gcfclient converts. 46 initially lists keybidings for gcfclient converts.
54- maybe support mb4/mb5 on selected widgets to facilitate scrolling
55 (inventory, spell list, messge log...) => marc
56- maybe the top fancyframe border should be larger (for close button and title to be more visible?) 47- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
57- but fullscreen => minimize (alt-esc) => no way to go back [windows]
58- spell list => scroll down => "Pickup" => scrollbar not updated
59- what happened to the dialog being shown when modifiers are pressed, showing 48- what happened to the dialog being shown when modifiers are pressed, showing
60 keybindings for this modifier? 49 keybindings for this modifier?
61- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
62 50
63post-1.0: 51post-1.0:
64- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 52- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
65 (after starting, press quit) 53 (after starting, press quit)
66- currently the font texture cache leaks "memory" (see texcache.c:tc_put) 54- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
75- sliders do not change size after reconfigure. 63- sliders do not change size after reconfigure.
76- enter runmode when cursor-key repeats (maybe not?) 64- enter runmode when cursor-key repeats (maybe not?)
77- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 65- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
78- performance: use texture collections for upstream server data instead if gobs 66- performance: use texture collections for upstream server data instead if gobs
79 of small textures. 67 of small textures.
68- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
80 69
81TEMPORARY SERVER TODO: 70TEMPORARY SERVER TODO:
82- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) 71- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
83- palyer peaceful setting should be independen of game peaceful setting 72- palyer peaceful setting should be independen of game peaceful setting
84 (i.e. one should be able to become hostile against guards but still 73 (i.e. one should be able to become hostile against guards but still
85 be peaceful - the palyer peaceful would be toggled by priests and shown 74 be peaceful - the palyer peaceful would be toggled by priests and shown
86 in who, the game peaceful steting would be toggled by the peaceful command 75 in who, the game peaceful steting would be toggled by the peaceful command
87 but not otherwise shown). 76 but not otherwise shown).
88- pippij wants playerstealing to work between hostile players
89- attempt_jump tries to kick jumped-into monster,s but doesn't work 77- attempt_jump tries to kick jumped-into monster,s but doesn't work
90- 1) If you hide, and someone can see you trying to hide, you'll get a 78- 1) If you hide, and someone can see you trying to hide, you'll get a
91 message, even when you can't see that other person. 79 message, even when you can't see that other person.
92- 2) hiding exp is always 1, independant of how difficult it is to hide 80- 2) hiding exp is always 1, independant of how difficult it is to hide
93- 3) jumping into monsters does no damage, even though it's supposed to 81- 3) jumping into monsters does no damage, even though it's supposed to
113 glEnd; 101 glEnd;
114 glDisable GL_BLEND; 102 glDisable GL_BLEND;
115 glDisable GL_TEXTURE_2D; 103 glDisable GL_TEXTURE_2D;
116 } 104 }
117 105
118set_face 4783 => 70
119libpng warning: Ignoring gAMA chunk with gamma=0
120allocating id 71
121OK
122set_face 4782 => 71
123libpng warning: Ignoring gAMA chunk with gamma=0
124allocating id 72
125OK
126set_face 4781 => 72
127libpng warning: Ignoring gAMA chunk with gamma=0
128allocating id 73
129OK
130set_face 4784 => 73
131libpng warning: Ignoring gAMA chunk with gamma=0
132
133 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. 106 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
134 /*first pass*/ 107 /*first pass*/
135 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ 108 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
136 glDepthMask(FALSE); /*disable Z buffer*/ 109 glDepthMask(FALSE); /*disable Z buffer*/
137 if (premultpliedTransparency) 110 if (premultpliedTransparency)

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