--- deliantra/Deliantra-Client/TODO 2006/07/22 12:36:17 1.215 +++ deliantra/Deliantra-Client/TODO 2006/11/18 22:35:59 1.243 @@ -3,40 +3,38 @@ http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html -12:17 <@schmorp> i do list all libs manually for pclient -12:17 <@schmorp> will have to do that for gce too -12:17 <@schmorp> remind me of it -12:17 <@schmorp> qwhen i next bundle it - - PANGO: create upstream-patch for inclusion into pango -- SERVER: on shtudown: wanted to save map with player => map not being saved? -- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. +- SERVER: document ext/mapinfo and cfplus.ext +- SERVER: memleak like hell: probably event-related? (probably not real) +- LONG-TERM: party member health etc. status (needs player list, then trivial) +- LONG-TERM: map landmark labels +- LONG-TERM: player on map name -- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) -- spells ordering for complete different for different users (maybe stored in hash?) -- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) - => either using bg attribute, or something else. neither way is currently implementable, imho - => or maybe using an extra icon for curses/magic items?) - maybe drag&drop, otherwise two containers side-by-side makes little sense. - show player weight/max weight in inventory - offer common options such as use_skill sense xxx etc. in inventory via menu? - maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not - make simple inventory filters: most recently added/changed, normal, only unlocked -- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies) -- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419. -- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked) -- all dialogs should be closable with "Esc" -- maybe Quit menu point into map menu (with dialog when logge din, as usual?) -- notebook should provide a visual feedback (support from button class?) -- buttons should support hovering visually -- experience change messages should include skill experience -- minor: skill list which lets u bind stuff -- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! -- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. - (after starting, press quit) -- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory +- using the f-keys to access the spellbook => no scrollbar, no initial size request => cramped together +- IMPORTANT: server-protocol/upgrade etc. +- IMPORTANT: good installation instructions/problem faq. +- IMPORTANT: database creation parameters borked - fix and find upgrad epath +- FEATURE: beside the floorbox, have a recent inventory items box +- embedded widgets not always shown at corretc position initially. +- fix the pod referencing - L does not get you anywhere. + * possibly look into auto-marking (wiki-style) certain key sequences. should be solved/investigated before 1.0 release: +- maybe embed buttons for stuff liek accept-invitation, bind spell etc. +- should not segfault when no soundcard installed. +- (schmorp) L not working. L should look like bbb. Maybe support // and *? +- when in history "mode", completer cannot access completions at all +- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! +- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219. + ^^^^ when pressing shift-insert +- offer common options such as use_skill sense xxx etc. in inventory via menu? +- buttons should support hovering visually +- notebooks should provide visual feedback (support from button class?) +- floorbox out-of-screen after resizing (schmorp) +- identify inventory hover slowness and fix it (schmorp) +- use more graphical frames/separators to make dialogs more eye-pleasing/clean +- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. +- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not - playerbook/skills should have sensible tooltips with skill descriptions - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) - NPC dialog box should have close button which finishes the dialog @@ -44,19 +42,16 @@ - binding window and editor layout broken for long recordings => use scroller - maybe open the help viewer on the first start, or a simple dialog that initially lists keybidings for gcfclient converts. -- maybe support mb4/mb5 on selected widgets to facilitate scrolling - (inventory, spell list, messge log...) => marc -- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) +- maybe the top fancyframe border should be larger (for close button and title to be more visible?) - but fullscreen => minimize (alt-esc) => no way to go back [windows] - spell list => scroll down => "Pickup" => scrollbar not updated - what happened to the dialog being shown when modifiers are pressed, showing keybindings for this modifier? -- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. post-1.0: -- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) - (maybe sth. else causes the slowness, such as database?) -- currently the font texture cache lacks "memory" (see texcache.c:tc_put) +- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. + (after starting, press quit) +- currently the font texture cache leaks "memory" (see texcache.c:tc_put) - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively affect neighbouring visible pixels (border bleeding). - examine etc., should use extendeddrawinfo or sth. similar @@ -67,10 +62,6 @@ or that some commands do not take arguments ("drop all"). - sliders do not change size after reconfigure. - enter runmode when cursor-key repeats (maybe not?) -- cairo/win32 looks like shit (premultiplied alpha bug?) - (despite horrendous efforts, this is likely not fixable except by building a custom - libcairo for win32). - (update: disabled antialiasing, this looks bad, but much better than antialiasing) - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). - performance: use texture collections for upstream server data instead if gobs of small textures.