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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.170 by root, Sun Jun 18 19:51:39 2006 UTC vs.
Revision 1.247 by root, Mon Nov 20 16:41:46 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 6- PANGO: create upstream-patch for inclusion into pango
712:17 <@schmorp> will have to do that for gce too 7- SERVER: document ext/mapinfo and cfplus.ext
812:17 <@schmorp> remind me of it 8- SERVER: memleak like hell: probably event-related? (probably not real)
912:17 <@schmorp> qwhen i next bundle it 9- LONG-TERM: party member health etc. status (needs player list, then trivial)
10- LONG-TERM: map landmark labels
11- LONG-TERM: player on map name
10 12
11- IMPORTANT: cursor-keys in complete do not work 13- IMPORTANT: server-protocol/upgrade etc.
12- IMPORTANT: ctrl-insert does (no longeR?) open the binding editor 14- IMPORTANT: good installation instructions/problem faq.
13- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour? 15- IMPORTANT: database creation parameters borked - fix and find upgrad epath
14 (or maybe even better: not have an Arm value anymore if its not used in the protocol?) 16- FEATURE: beside the floorbox, have a recent inventory items box
15- IMPORTANT: new key bindings not shown, pleae look over the whole keybinding thing, there are myriads of little bugs (elmex) 17- fix the pod referencing - L<glossary/space> does not get you anywhere.
16- IMPORTANT: recording multiple macros results in only one macro recorded 18 * possibly look into auto-marking (wiki-style) certain key sequences.
17- IMPORTANT: texture reload not working on scaras machine (maybe now)
18- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
19 19
20should be solved/investitaged before BETA release: 20should be solved/investigated before 1.0 release:
21- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 21- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
22- the binding dialog is sometimes behind all windows 22- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
23- maybe support mb4/mb5 on selected widgets to facilitate scrolling 23- when in history "mode", completer cannot access completions at all
24 (inventory, spell list, messge log...) => marc 24- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
25- add lmb mouse = cast, mmb2 = invoke or so to spell list. 25- offer common options such as use_skill sense xxx etc. in inventory via menu?
26- buttons should support hovering visually
27- notebooks should provide visual feedback (support from button class?)
28- floorbox out-of-screen after resizing (schmorp)
29- identify inventory hover slowness and fix it (schmorp)
30- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
31- playerbook/skills should have sensible tooltips with skill descriptions
32- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
33- mapmap (overview) - scroll visible area by clicking/dragging
34- binding window and editor layout broken for long recordings => use scroller
26- maybe open the help viewer on the first start, or a simple dialog that 35- maybe open the help viewer on the first start, or a simple dialog that
27 initially lists keybidings for gcfclient converts. 36 initially lists keybidings for gcfclient converts.
28- binding window and editor layout broken for long recordings 37- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
29- minor: skill list which shows XP and lets u bind stuff 38- what happened to the dialog being shown when modifiers are pressed, showing
39 keybindings for this modifier?
40
41post-1.0:
30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 42- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
31 (after starting, press quit) 43 (after starting, press quit)
32- mapmap (overview) - scroll visible area by clicking/dragging 44- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
33- maybe move window managing functionality into toplevel: better window management (graphical feedback) 45- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
34- the player weight somehow updates strangely when dropping/picking up 46 affect neighbouring visible pixels (border bleeding).
35 (update: is this still the case?) 47- examine etc., should use extendeddrawinfo or sth. similar
36 48- player list from server for tell etc. commands
37should be solved/investigated before 1.0 release: 49- save only dirty cached maps, and save dirty maps != current map
38- what happened to the dialog being shown when modifiera are pressed, showing 50- look into extendedmapinfo
39 keybindings for this modifier?
40- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
41- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
42- enter runmode when cursor-key repeats (maybe not?)
43- better focus management: put focus onto active windows, remove it again later
44 (mainly to speed up gui interaction when map isn't important).
45- cairo/win32 looks like shit (premultiplied alpha bug?)
46 (despite horrendous efforts, this is likely not fixable except by building a custom
47 libcairo for win32).
48 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
49- the binding editor should have a append-record mode or something like that
50- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
51 and add column titles (also for other tables like inventory and bindings)
52- sliders do not change size after reconfigure.
53- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
54- investigate fill widget option.
55- win32, fow_tetxure sometimes nukes other textures
56 (mostly fixed, but still there: displays list and texture uploads do not go well together)
57- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
58- completer should know more about arguments, e.g. cast summon pet monster, 51- completer should know more about arguments, e.g. cast summon pet monster,
59 or that some commands do not take arguments ("drop all"). 52 or that some commands do not take arguments ("drop all").
60- textview should not snap to bottom on resize. 53- sliders do not change size after reconfigure.
61- alt+cursor == diagonal 54- enter runmode when cursor-key repeats (maybe not?)
62- look into extendedmapinfo
63- save only dirty cached maps, and save dirty maps != current map
64- try to synchronize local animation speed with server updates to save on screen refreshes.
65- player list from server for tell etc. commands
66- examine etc., should use extendeddrawinfo or sth. similar
67- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 55- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
68- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
69- performance: use texture collections for upstream server data instead if gobs 56- performance: use texture collections for upstream server data instead if gobs
70 of small textures. 57 of small textures.
71- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 58- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
72 affect neighbouring visible pixels (border bleeding).
73- pango fontsize measure and decrease to achieve real pixel height
74 59
75TEMPORARY SERVER TODO: 60TEMPORARY SERVER TODO:
61- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
76- palyer peaceful setting should be independen of game peaceful setting 62- palyer peaceful setting should be independen of game peaceful setting
77 (i.e. one should be able to become hostile against guards but still 63 (i.e. one should be able to become hostile against guards but still
78 be peaceful - the palyer peaceful would be toggled by priests and shown 64 be peaceful - the palyer peaceful would be toggled by priests and shown
79 in who, the game peaceful steting would be toggled by the peaceful command 65 in who, the game peaceful steting would be toggled by the peaceful command
80 but not otherwise shown). 66 but not otherwise shown).
81- pippij wants playerstealing to work between hostile players
82- attempt_jump tries to kick jumped-into monster,s but doesn't work 67- attempt_jump tries to kick jumped-into monster,s but doesn't work
83- 1) If you hide, and someone can see you trying to hide, you'll get a 68- 1) If you hide, and someone can see you trying to hide, you'll get a
84 message, even when you can't see that other person. 69 message, even when you can't see that other person.
85- 2) hiding exp is always 1, independant of how difficult it is to hide 70- 2) hiding exp is always 1, independant of how difficult it is to hide
86- 3) jumping into monsters does no damage, even though it's supposed to 71- 3) jumping into monsters does no damage, even though it's supposed to
87 be an attack (mentioned before). You also get no exp for this 72 be an attack (mentioned before). You also get no exp for this
88- 10) (feature request): bug/typo/idea commands to automatically log 73- 10) (feature request): bug/typo/idea commands to automatically log
89 your comments, with the mentioning of the current map (and perhaps an 74 your comments, with the mentioning of the current map (and perhaps an
90 item, if you do 'bug <item>'). 75 item, if you do 'bug <item>').
91 76
92set_face 4783 => 70 77
93libpng warning: Ignoring gAMA chunk with gamma=0 78 #TODO#d# display texture cache
94allocating id 71 79 {
95OK 80 glEnable GL_TEXTURE_2D;
96set_face 4782 => 71 81 glBindTexture GL_TEXTURE_2D, 41;
97libpng warning: Ignoring gAMA chunk with gamma=0 82 glColor 1, 1, 1, 1;
98allocating id 72 83 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
99OK 84 glEnable GL_BLEND;
100set_face 4781 => 72 85 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
101libpng warning: Ignoring gAMA chunk with gamma=0 86 glBegin GL_QUADS;
102allocating id 73 87 glTexCoord 0,1; glVertex 0,0;
103OK 88 glTexCoord 1,1; glVertex 255,0;
104set_face 4784 => 73 89 glTexCoord 1,0; glVertex 255,255;
105libpng warning: Ignoring gAMA chunk with gamma=0 90 glTexCoord 0,0; glVertex 0,255;
91 glEnd;
92 glDisable GL_BLEND;
93 glDisable GL_TEXTURE_2D;
94 }
106 95
107 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. 96 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
108 /*first pass*/ 97 /*first pass*/
109 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ 98 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
110 glDepthMask(FALSE); /*disable Z buffer*/ 99 glDepthMask(FALSE); /*disable Z buffer*/

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