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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.231 by root, Sun Aug 13 18:48:56 2006 UTC vs.
Revision 1.248 by root, Sun Dec 3 01:03:49 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- PANGO: create upstream-patch for inclusion into pango 6- PANGO: create upstream-patch for inclusion into pango
12- SERVER: document ext/mapinfo and cfplus.ext 7- SERVER: document ext/mapinfo and cfplus.ext
13- SERVER: memleak like hell: probably event-related? 8- SERVER: memleak like hell: probably event-related? (probably not real)
14- LONG-TERM: party member health etc. status 9- LONG-TERM: party member health etc. status (needs player list, then trivial)
15- LONG-TERM: map landmark labels 10- LONG-TERM: map landmark labels
16- LONG-TERM: player on map name 11- LONG-TERM: player on map name
17- LONG-TERM: monster health-bars on map
18 12
19- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) 13- IMPORTANT: stats during item creation == crash? (reported by Grak)
20- skill book - tooltips with description (schmorp)
21- IMPORTANT: server-protocol/upgrade etc. 14- IMPORTANT: server-protocol/upgrade etc.
22- IMPORTANT: good installation instructions/problem faq. 15- IMPORTANT: good installation instructions/problem faq.
16- IMPORTANT: database creation parameters borked - fix and find upgrad epath
17- FEATURE: beside the floorbox, have a recent inventory items box
18- fix the pod referencing - L<glossary/space> does not get you anywhere.
19 * possibly look into auto-marking (wiki-style) certain key sequences.
23 20
24should be solved/investigated before 1.0 release: 21should be solved/investigated before 1.0 release:
22- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
23- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
25- when in history "mode", completer cannot access completions at all 24- when in history "mode", completer cannot access completions at all
26- <tt> not working on windows ?!
27- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 25- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
28- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
29 ^^^^ when pressing shift-insert
30- offer common options such as use_skill sense xxx etc. in inventory via menu? 26- offer common options such as use_skill sense xxx etc. in inventory via menu?
31- buttons should support hovering visually 27- buttons should support hovering visually
32- notebooks should provide visual feedback (support from button class?) 28- notebooks should provide visual feedback (support from button class?)
33- floorbox out-of-screen after resizing (schmorp) 29- floorbox out-of-screen after resizing (schmorp)
34- identify inventory hover slowness and fix it (schmorp) 30- identify inventory hover slowness and fix it (schmorp)
35- use more graphical frames/separators to make dialogs more eye-pleasing/clean
36- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. 31- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
37- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
38- playerbook/skills should have sensible tooltips with skill descriptions 32- playerbook/skills should have sensible tooltips with skill descriptions
39- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) 33- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
40- NPC dialog box should have close button which finishes the dialog
41- mapmap (overview) - scroll visible area by clicking/dragging 34- mapmap (overview) - scroll visible area by clicking/dragging
42- binding window and editor layout broken for long recordings => use scroller 35- binding window and editor layout broken for long recordings => use scroller
43- maybe open the help viewer on the first start, or a simple dialog that 36- maybe open the help viewer on the first start, or a simple dialog that
44 initially lists keybidings for gcfclient converts. 37 initially lists keybidings for gcfclient converts.
45- maybe support mb4/mb5 on selected widgets to facilitate scrolling
46 (inventory, spell list, messge log...) => marc
47- maybe the top fancyframe border should be larger (for close button and title to be more visible?) 38- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
48- but fullscreen => minimize (alt-esc) => no way to go back [windows]
49- spell list => scroll down => "Pickup" => scrollbar not updated
50- what happened to the dialog being shown when modifiers are pressed, showing 39- what happened to the dialog being shown when modifiers are pressed, showing
51 keybindings for this modifier? 40 keybindings for this modifier?
52- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
53 41
54post-1.0: 42post-1.0:
55- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 43- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
56 (after starting, press quit) 44 (after starting, press quit)
57- currently the font texture cache leaks "memory" (see texcache.c:tc_put) 45- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
66- sliders do not change size after reconfigure. 54- sliders do not change size after reconfigure.
67- enter runmode when cursor-key repeats (maybe not?) 55- enter runmode when cursor-key repeats (maybe not?)
68- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 56- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
69- performance: use texture collections for upstream server data instead if gobs 57- performance: use texture collections for upstream server data instead if gobs
70 of small textures. 58 of small textures.
59- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
71 60
72TEMPORARY SERVER TODO: 61TEMPORARY SERVER TODO:
73- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) 62- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
74- palyer peaceful setting should be independen of game peaceful setting 63- palyer peaceful setting should be independen of game peaceful setting
75 (i.e. one should be able to become hostile against guards but still 64 (i.e. one should be able to become hostile against guards but still
76 be peaceful - the palyer peaceful would be toggled by priests and shown 65 be peaceful - the palyer peaceful would be toggled by priests and shown
77 in who, the game peaceful steting would be toggled by the peaceful command 66 in who, the game peaceful steting would be toggled by the peaceful command
78 but not otherwise shown). 67 but not otherwise shown).
79- pippij wants playerstealing to work between hostile players
80- attempt_jump tries to kick jumped-into monster,s but doesn't work 68- attempt_jump tries to kick jumped-into monster,s but doesn't work
81- 1) If you hide, and someone can see you trying to hide, you'll get a 69- 1) If you hide, and someone can see you trying to hide, you'll get a
82 message, even when you can't see that other person. 70 message, even when you can't see that other person.
83- 2) hiding exp is always 1, independant of how difficult it is to hide 71- 2) hiding exp is always 1, independant of how difficult it is to hide
84- 3) jumping into monsters does no damage, even though it's supposed to 72- 3) jumping into monsters does no damage, even though it's supposed to
104 glEnd; 92 glEnd;
105 glDisable GL_BLEND; 93 glDisable GL_BLEND;
106 glDisable GL_TEXTURE_2D; 94 glDisable GL_TEXTURE_2D;
107 } 95 }
108 96
109set_face 4783 => 70
110libpng warning: Ignoring gAMA chunk with gamma=0
111allocating id 71
112OK
113set_face 4782 => 71
114libpng warning: Ignoring gAMA chunk with gamma=0
115allocating id 72
116OK
117set_face 4781 => 72
118libpng warning: Ignoring gAMA chunk with gamma=0
119allocating id 73
120OK
121set_face 4784 => 73
122libpng warning: Ignoring gAMA chunk with gamma=0
123
124 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. 97 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
125 /*first pass*/ 98 /*first pass*/
126 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ 99 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
127 glDepthMask(FALSE); /*disable Z buffer*/ 100 glDepthMask(FALSE); /*disable Z buffer*/
128 if (premultpliedTransparency) 101 if (premultpliedTransparency)

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