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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.248 by root, Sun Dec 3 01:03:49 2006 UTC vs.
Revision 1.265 by root, Sat Oct 20 05:35:28 2007 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
5
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 6http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 7
8* have ctrl=run, shift=fire indicatords somewhere, so people can find out about this feature
9
10- improve smoothing implementation to be cleaner and more efficient.
11
12- automccompleter should vanish when its losing focus
13- allow inventory window to be stacked vertically, maybe?
14- ganondorf wants the completer to grow, never shrink
15- keypad-enter does not do the same as return in text entries
16
17- ice in /whalingoutpost/misc/castle1
18 name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply()
6- PANGO: create upstream-patch for inclusion into pango 19- PANGO: create upstream-patch for inclusion into pango
7- SERVER: document ext/mapinfo and cfplus.ext 20- SERVER: document ext/mapinfo and cfplus.ext
8- SERVER: memleak like hell: probably event-related? (probably not real) 21- SERVER: memleak like hell: probably event-related? (probably not real)
9- LONG-TERM: party member health etc. status (needs player list, then trivial) 22- LONG-TERM: party member health etc. status (needs player list, then trivial)
10- LONG-TERM: map landmark labels 23- LONG-TERM: map landmark labels
11- LONG-TERM: player on map name 24- LONG-TERM: player on map name
12 25
26- player speed is only shown as current, not unencumbered max as in gcfclient
13- IMPORTANT: stats during item creation == crash? (reported by Grak) 27- IMPORTANT: stats during item creation == crash? (reported by Grak)
14- IMPORTANT: server-protocol/upgrade etc.
15- IMPORTANT: good installation instructions/problem faq.
16- IMPORTANT: database creation parameters borked - fix and find upgrad epath
17- FEATURE: beside the floorbox, have a recent inventory items box 28- FEATURE: beside the floorbox, have a recent inventory items box
18- fix the pod referencing - L<glossary/space> does not get you anywhere. 29- fix the pod referencing - L<glossary/space> does not get you anywhere.
19 * possibly look into auto-marking (wiki-style) certain key sequences. 30 * possibly look into auto-marking (wiki-style) certain key sequences.
20 31
21should be solved/investigated before 1.0 release: 32should be solved/investigated before 1.0 release:
22- maybe embed buttons for stuff liek accept-invitation, bind spell etc. 33- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
23- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *? 34- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
24- when in history "mode", completer cannot access completions at all
25- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
26- offer common options such as use_skill sense xxx etc. in inventory via menu? 35- offer common options such as use_skill sense xxx etc. in inventory via menu?
27- buttons should support hovering visually 36- buttons should support hovering visually
28- notebooks should provide visual feedback (support from button class?) 37- notebooks should provide visual feedback (support from button class?)
29- floorbox out-of-screen after resizing (schmorp)
30- identify inventory hover slowness and fix it (schmorp)
31- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. 38- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
32- playerbook/skills should have sensible tooltips with skill descriptions
33- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) 39- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
34- mapmap (overview) - scroll visible area by clicking/dragging 40- mapmap (overview) - scroll visible area by clicking/dragging
35- binding window and editor layout broken for long recordings => use scroller
36- maybe open the help viewer on the first start, or a simple dialog that 41- maybe open the help viewer on the first start, or a simple dialog that
37 initially lists keybidings for gcfclient converts. 42 initially lists keybidings for gcfclient converts.
38- maybe the top fancyframe border should be larger (for close button and title to be more visible?) 43- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
39- what happened to the dialog being shown when modifiers are pressed, showing
40 keybindings for this modifier?
41 44
42post-1.0: 45post-1.0:
43- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
44 (after starting, press quit)
45- currently the font texture cache leaks "memory" (see texcache.c:tc_put) 46- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
46- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 47- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
47 affect neighbouring visible pixels (border bleeding). 48 affect neighbouring visible pixels (border bleeding).
48- examine etc., should use extendeddrawinfo or sth. similar
49- player list from server for tell etc. commands 49- player list from server for tell etc. commands
50- save only dirty cached maps, and save dirty maps != current map
51- look into extendedmapinfo
52- completer should know more about arguments, e.g. cast summon pet monster, 50- completer should know more about arguments, e.g. cast summon pet monster,
53 or that some commands do not take arguments ("drop all"). 51 or that some commands do not take arguments ("drop all").
54- sliders do not change size after reconfigure.
55- enter runmode when cursor-key repeats (maybe not?) 52- enter runmode when cursor-key repeats (maybe not?)
56- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 53- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
57- performance: use texture collections for upstream server data instead if gobs 54- performance: use texture collections for upstream server data instead if gobs
58 of small textures. 55 of small textures.
59- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 56- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
69- 1) If you hide, and someone can see you trying to hide, you'll get a 66- 1) If you hide, and someone can see you trying to hide, you'll get a
70 message, even when you can't see that other person. 67 message, even when you can't see that other person.
71- 2) hiding exp is always 1, independant of how difficult it is to hide 68- 2) hiding exp is always 1, independant of how difficult it is to hide
72- 3) jumping into monsters does no damage, even though it's supposed to 69- 3) jumping into monsters does no damage, even though it's supposed to
73 be an attack (mentioned before). You also get no exp for this 70 be an attack (mentioned before). You also get no exp for this
74- 10) (feature request): bug/typo/idea commands to automatically log
75 your comments, with the mentioning of the current map (and perhaps an
76 item, if you do 'bug <item>').
77 71
78 72
79 #TODO#d# display texture cache 73 #TODO#d# display texture cache
80 { 74 {
81 glEnable GL_TEXTURE_2D; 75 glEnable GL_TEXTURE_2D;

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