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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.25 by elmex, Thu Apr 20 16:29:39 2006 UTC vs.
Revision 1.47 by root, Wed May 10 21:12:25 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPIMPIMP-ORA-ANT: history for commandline :) 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: map scroll darken code does not work 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: kick elmex for not documenting the bugs here so other people
12 cannot work on them.
13- IMPORTANT: inventory update must be incremental (too slow)
14- IMPORTANT: slider should clip to valid range properly
5- IMPORTANT: user interface (window positions etc.) should be saved, but 15- IMPORTANT: user interface (window positions etc.) should be saved, but
6 a) switching modes clears/recreates all widgets (has to, as parameters
7 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map 16 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview 17 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow). 18 (but updates will be slow UPDATE updates are not at all slow).
19- IMPORTANT: animate faces in inventory etc.
20- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
21- IMPORTANT: verify and correct connection-dependent texture management
11 22
23should be solved/investitaged before release:
24- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
25 (after starting, pressing login with connection refused, then close window)
26- remove wrap_mode hack from texture and make it a per-texture operation
12- enter runmode when cursor-key repeats 27- enter runmode when cursor-key repeats
13- mapmap (overview) 28- mapmap (overview) - scroll visible area by clicking/dragging
14 - convetr to real window
15 - draw rectangle around visible area
16 - scroll visible area
17 - make size configurable/reesizable
18- use real mapmap size in map caching, not hardcoded 250 size
19- save only dirty cached maps, and save dirty maps != current map 29- save only dirty cached maps, and save dirty maps != current map
20- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 30- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
21- the stats for the gauges which get into the stats_update function are somehow weird 31- mesa-rendering of textview shows only garbage and/or another texture
32- maybe move window managing functionality into toplevel
33- look into extendeddrawinfo and extendedmapinfo
34- update/check_size should be done at most once/frame/widget.
35
36low priority:
22- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 37- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
23- message window layout broken (entry too small). 38- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
24- mesa-rendering of textview shows only garbage and/or another texture 39- performance: use texture collections for upstream server data instead if gobs
25- label needs "expected char width" 40 of small textures.
26- toplevel should enforce that windows always be partially visible 41- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
27- maybe move window managing functionality into toplevel 42 affect neighbouring visible pixels (border bleeding).
43- pango fontsize measure and decrease to achieve real pixel height
28 44
45TEMPORARY SERVER TODO:
46- palyer peaceful setting should be independen of game peaceful setting
47 (i.e. one should be able to become hostile against guards but still
48 be peaceful - the palyer peaceful would be toggled by priests and shown
49 in who, the game peaceful steting would be toggled by the peaceful command
50 but not otherwise shown).
51- run flawfinder on cf
52- disable old socket mode in server
29- implement suicide command for server 53- implement suicide command for server
30- cavehippo wants hashstring to be changed to hash name 54- cavehippo wants hashstring to be changed to hash name
31- pippij wants playerstealing to work between hostile players 55- pippij wants playerstealing to work between hostile players
32- schmorp wants to rework the who output format 56- schmorp wants to rework the who output format
33- attempt_jump tries to kick jumped-into monster,s but doesn't work 57- attempt_jump tries to kick jumped-into monster,s but doesn't work
37- 3) jumping into monsters does no damage, even though it's supposed to 61- 3) jumping into monsters does no damage, even though it's supposed to
38 be an attack (mentioned before). You also get no exp for this 62 be an attack (mentioned before). You also get no exp for this
39- 10) (feature request): bug/typo/idea commands to automatically log 63- 10) (feature request): bug/typo/idea commands to automatically log
40 your comments, with the mentioning of the current map (and perhaps an 64 your comments, with the mentioning of the current map (and perhaps an
41 item, if you do 'bug <item>'). 65 item, if you do 'bug <item>').
42
43"workarounded" but not solved:
44(- IMPORTANT: move widgets to integer coordinates - fix containers!)
45(- pango fontsize measure and decrease to achieve real pixel height)
46 66
47set_face 4783 => 70 67set_face 4783 => 70
48libpng warning: Ignoring gAMA chunk with gamma=0 68libpng warning: Ignoring gAMA chunk with gamma=0
49allocating id 71 69allocating id 71
50OK 70OK

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