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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.25 by elmex, Thu Apr 20 16:29:39 2006 UTC vs.
Revision 1.78 by root, Wed May 24 21:59:53 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPIMPIMP-ORA-ANT: history for commandline :) 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: map scroll darken code does not work 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
12 (mostly fixed, but still there: displays list and texture uploads do not go well together)
13- IMPORTANT: lose/regain mapping might clear messgae log
14 (maybe this happens when its being updated when the window isn't mapped => no
15 window context?)
16 (this might be fixed now, watch out for it)
17- IMPORTANT:_ map feedback... e.g. when clicking on it
18- IMPORTANT: ' and " and / should go into compketer :)
19- IMPORTANT: '.' in map should repeat last command
5- IMPORTANT: user interface (window positions etc.) should be saved, but 20- IMPORTANT: user interface (window positions etc.) should be saved, but
6 a) switching modes clears/recreates all widgets (has to, as parameters
7 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map 21 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview 22 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow). 23 (but updates will be slow UPDATE updates are not at all slow).
24- IMPORTANT: focus mapwidget on login
11 25
26should be solved/investitaged before release:
27- auto-download of all faces from the server in the bg.
28- many sliders should have labels attached.
29- widgets need to know about their visibility. the inventory
30 completely redraws itself on every animation change, even when its not visible.
31- cairo/win32 looks like shit (premultiplied alpha bug?)
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 (after starting, pressing login with connection refused, then close window)
34- flopper/menu imrpovement:
35 * things that are menus should act more like menus
36 * inmventory etc. should fade-in automatically when used
37- add menu itemds for inventory items: mark/inscribe etc.
38- remove wrap_mode hack from texture and make it a per-texture operation
12- enter runmode when cursor-key repeats 39- enter runmode when cursor-key repeats
13- mapmap (overview) 40- mapmap (overview) - scroll visible area by clicking/dragging
14 - convetr to real window 41- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
15 - draw rectangle around visible area 42- maybe move window managing functionality into toplevel
16 - scroll visible area 43- better window management (graphical feedback)
17 - make size configurable/reesizable 44
18- use real mapmap size in map caching, not hardcoded 250 size 45low priority:
46- textview should not snap to bottom on resize.
47- alt+2cursor == diagonal
48- look into extendedmapinfo
19- save only dirty cached maps, and save dirty maps != current map 49- save only dirty cached maps, and save dirty maps != current map
20- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 50- inventory update must be incremental (too slow) (really? check)
21- the stats for the gauges which get into the stats_update function are somehow weird 51- try to synchronize local animation speed with server updates to save on screen refreshes.
52- player list from server for tell etc. commands
53- examine etc., should use extendeddrawinfo or sth. similar
54- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
22- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 55- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
23- message window layout broken (entry too small). 56- performance: use texture collections for upstream server data instead if gobs
24- mesa-rendering of textview shows only garbage and/or another texture 57 of small textures.
25- label needs "expected char width" 58- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
26- toplevel should enforce that windows always be partially visible 59 affect neighbouring visible pixels (border bleeding).
27- maybe move window managing functionality into toplevel 60- pango fontsize measure and decrease to achieve real pixel height
28 61
29- implement suicide command for server 62TEMPORARY SERVER TODO:
30- cavehippo wants hashstring to be changed to hash name 63- palyer peaceful setting should be independen of game peaceful setting
64 (i.e. one should be able to become hostile against guards but still
65 be peaceful - the palyer peaceful would be toggled by priests and shown
66 in who, the game peaceful steting would be toggled by the peaceful command
67 but not otherwise shown).
31- pippij wants playerstealing to work between hostile players 68- pippij wants playerstealing to work between hostile players
32- schmorp wants to rework the who output format
33- attempt_jump tries to kick jumped-into monster,s but doesn't work 69- attempt_jump tries to kick jumped-into monster,s but doesn't work
34- 1) If you hide, and someone can see you trying to hide, you'll get a 70- 1) If you hide, and someone can see you trying to hide, you'll get a
35 message, even when you can't see that other person. 71 message, even when you can't see that other person.
36- 2) hiding exp is always 1, independant of how difficult it is to hide 72- 2) hiding exp is always 1, independant of how difficult it is to hide
37- 3) jumping into monsters does no damage, even though it's supposed to 73- 3) jumping into monsters does no damage, even though it's supposed to
38 be an attack (mentioned before). You also get no exp for this 74 be an attack (mentioned before). You also get no exp for this
39- 10) (feature request): bug/typo/idea commands to automatically log 75- 10) (feature request): bug/typo/idea commands to automatically log
40 your comments, with the mentioning of the current map (and perhaps an 76 your comments, with the mentioning of the current map (and perhaps an
41 item, if you do 'bug <item>'). 77 item, if you do 'bug <item>').
42
43"workarounded" but not solved:
44(- IMPORTANT: move widgets to integer coordinates - fix containers!)
45(- pango fontsize measure and decrease to achieve real pixel height)
46 78
47set_face 4783 => 70 79set_face 4783 => 70
48libpng warning: Ignoring gAMA chunk with gamma=0 80libpng warning: Ignoring gAMA chunk with gamma=0
49allocating id 71 81allocating id 71
50OK 82OK

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