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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.186 by root, Sun Jul 2 18:52:04 2006 UTC vs.
Revision 1.250 by root, Tue Dec 12 23:59:13 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 6- ganondorf wants the complete to grow, never shrink
712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10 7
11- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) 8- PANGO: create upstream-patch for inclusion into pango
12 bind action stays open when closing theamcro recorder 9- SERVER: document ext/mapinfo and cfplus.ext
13- IMPORTANT: discuss topmost menu, minor issues 10- SERVER: memleak like hell: probably event-related? (probably not real)
14- enable autopickup/disable in right-click menĂ¼ for map 11- LONG-TERM: party member health etc. status (needs player list, then trivial)
15- help window close button 12- LONG-TERM: map landmark labels
16- floorbox should show currently open container 13- LONG-TERM: player on map name
17- make simple inventory filters: most recently added/changed, normal, only unlocked 14
15- IMPORTANT: stats during item creation == crash? (reported by Grak)
16- IMPORTANT: server-protocol/upgrade etc.
17- IMPORTANT: good installation instructions/problem faq.
18- IMPORTANT: database creation parameters borked - fix and find upgrad epath
19- FEATURE: beside the floorbox, have a recent inventory items box
20- fix the pod referencing - L<glossary/space> does not get you anywhere.
21 * possibly look into auto-marking (wiki-style) certain key sequences.
22
23should be solved/investigated before 1.0 release:
24- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
25- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
26- when in history "mode", completer cannot access completions at all
18- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 27- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
19- minor: skill list which shows XP and lets u bind stuff 28- offer common options such as use_skill sense xxx etc. in inventory via menu?
29- buttons should support hovering visually
30- notebooks should provide visual feedback (support from button class?)
31- floorbox out-of-screen after resizing (schmorp)
32- identify inventory hover slowness and fix it (schmorp)
33- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
34- playerbook/skills should have sensible tooltips with skill descriptions
35- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
36- mapmap (overview) - scroll visible area by clicking/dragging
37- binding window and editor layout broken for long recordings => use scroller
38- maybe open the help viewer on the first start, or a simple dialog that
39 initially lists keybidings for gcfclient converts.
40- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
41- what happened to the dialog being shown when modifiers are pressed, showing
42 keybindings for this modifier?
43
44post-1.0:
20- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 45- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
21 (after starting, press quit) 46 (after starting, press quit)
22- use more graphical frames/separators to make dialogs more eye-pleasing/clean. 47- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
23
24should be solved/investigated before 1.0 release:
25- mapmap (overview) - scroll visible area by clicking/dragging
26- binding window and editor layout broken for long recordings
27- maybe open the help viewer on the first start, or a simple dialog that
28 initially lists keybidings for gcfclient converts.
29- maybe support mb4/mb5 on selected widgets to facilitate scrolling
30 (inventory, spell list, messge log...) => marc
31- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
32- but fullscreen => minimize (alt-esc) => no way to go back [windows]
33- spell list => scroll down => "Pickup" => scrollbar not updated
34- what happened to the dialog being shown when modifiera are pressed, showing
35 keybindings for this modifier?
36- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
37
38post-1.0:
39- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 48- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
40 affect neighbouring visible pixels (border bleeding). 49 affect neighbouring visible pixels (border bleeding).
41- examine etc., should use extendeddrawinfo or sth. similar 50- examine etc., should use extendeddrawinfo or sth. similar
42- player list from server for tell etc. commands 51- player list from server for tell etc. commands
43- save only dirty cached maps, and save dirty maps != current map 52- save only dirty cached maps, and save dirty maps != current map
44- look into extendedmapinfo 53- look into extendedmapinfo
45- completer should know more about arguments, e.g. cast summon pet monster, 54- completer should know more about arguments, e.g. cast summon pet monster,
46 or that some commands do not take arguments ("drop all"). 55 or that some commands do not take arguments ("drop all").
47- sliders do not change size after reconfigure. 56- sliders do not change size after reconfigure.
48- enter runmode when cursor-key repeats (maybe not?) 57- enter runmode when cursor-key repeats (maybe not?)
49- cairo/win32 looks like shit (premultiplied alpha bug?)
50 (despite horrendous efforts, this is likely not fixable except by building a custom
51 libcairo for win32).
52 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
53- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 58- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
54- performance: use texture collections for upstream server data instead if gobs 59- performance: use texture collections for upstream server data instead if gobs
55 of small textures. 60 of small textures.
61- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
56 62
57TEMPORARY SERVER TODO: 63TEMPORARY SERVER TODO:
64- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
58- palyer peaceful setting should be independen of game peaceful setting 65- palyer peaceful setting should be independen of game peaceful setting
59 (i.e. one should be able to become hostile against guards but still 66 (i.e. one should be able to become hostile against guards but still
60 be peaceful - the palyer peaceful would be toggled by priests and shown 67 be peaceful - the palyer peaceful would be toggled by priests and shown
61 in who, the game peaceful steting would be toggled by the peaceful command 68 in who, the game peaceful steting would be toggled by the peaceful command
62 but not otherwise shown). 69 but not otherwise shown).
63- pippij wants playerstealing to work between hostile players
64- attempt_jump tries to kick jumped-into monster,s but doesn't work 70- attempt_jump tries to kick jumped-into monster,s but doesn't work
65- 1) If you hide, and someone can see you trying to hide, you'll get a 71- 1) If you hide, and someone can see you trying to hide, you'll get a
66 message, even when you can't see that other person. 72 message, even when you can't see that other person.
67- 2) hiding exp is always 1, independant of how difficult it is to hide 73- 2) hiding exp is always 1, independant of how difficult it is to hide
68- 3) jumping into monsters does no damage, even though it's supposed to 74- 3) jumping into monsters does no damage, even though it's supposed to
69 be an attack (mentioned before). You also get no exp for this 75 be an attack (mentioned before). You also get no exp for this
70- 10) (feature request): bug/typo/idea commands to automatically log 76- 10) (feature request): bug/typo/idea commands to automatically log
71 your comments, with the mentioning of the current map (and perhaps an 77 your comments, with the mentioning of the current map (and perhaps an
72 item, if you do 'bug <item>'). 78 item, if you do 'bug <item>').
73 79
74set_face 4783 => 70 80
75libpng warning: Ignoring gAMA chunk with gamma=0 81 #TODO#d# display texture cache
76allocating id 71 82 {
77OK 83 glEnable GL_TEXTURE_2D;
78set_face 4782 => 71 84 glBindTexture GL_TEXTURE_2D, 41;
79libpng warning: Ignoring gAMA chunk with gamma=0 85 glColor 1, 1, 1, 1;
80allocating id 72 86 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
81OK 87 glEnable GL_BLEND;
82set_face 4781 => 72 88 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
83libpng warning: Ignoring gAMA chunk with gamma=0 89 glBegin GL_QUADS;
84allocating id 73 90 glTexCoord 0,1; glVertex 0,0;
85OK 91 glTexCoord 1,1; glVertex 255,0;
86set_face 4784 => 73 92 glTexCoord 1,0; glVertex 255,255;
87libpng warning: Ignoring gAMA chunk with gamma=0 93 glTexCoord 0,0; glVertex 0,255;
94 glEnd;
95 glDisable GL_BLEND;
96 glDisable GL_TEXTURE_2D;
97 }
88 98
89 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. 99 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
90 /*first pass*/ 100 /*first pass*/
91 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ 101 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
92 glDepthMask(FALSE); /*disable Z buffer*/ 102 glDepthMask(FALSE); /*disable Z buffer*/

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